godfather
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The Simpsons Almost Killed Dead Space
9:40AM AJ Glasser | If you wonder why Dead Space cribs from other material, consider the fact that they were the sole new IP developed in competition with The Godfather, Lord of the Rings and The Simpsons. More »
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Robert Duvall Has Wooden Words for Godfather II
3:00AM Owen Good | Robert Duvall is a fine actor, and doesn’t need an uncredentialed drama lecture from me or anyone else. But watching him read off his lines in Godfather II … I’m not feeling it. More »
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The Godfather II: Trailer
6:00AM Owen Good | Even though it got very repetitive and ultimately fell short of my expectations, and others’, I still played The Godfather: The Game to 100 percent completion. After seeing this and reading A.J.’s impressions, I’m willing to give EA another shot with The Godfather II, seen here in the debut trailer that released earlier today. The intimidation animations and gunfire executions look like reprises from the first title, but you get a look at the “Don’s View” map, which takes the game’s flow away from a roam-the-streets looking-for-trouble model and into a more subtle, decision-making context. Plus, I love period pieces. And Fredo’s moustache. More »
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Godfather II Is As Much RTS As It Is GTA
11:20PM Luke Plunkett | Godfather was…OK. Not awful, but then, didn’t really live up to the name, either. So it’s thoroughly unsurprising to hear that, for the second game, they’re ditching the GTA-style gameplay in favour of something a little more…unique. The latest issue of the UK’s Xbox World 360 mag says the game’s a little more like “Scarface meets Total War”. Confused? Explanation follows: while the action/GTA bits remain, they’re only part of the action. There’s also a “Don’s View” element to the game, much like the world map for the Total War games, where you can inspect and tweak stuff on a more strategic level (this time across three cities: Miami, Havana & New York). Could get messy, but then, anyone who’s played X-Com may also find something to look forward to if EA can successfully manage the split between the planning and action sections. We’ll be checking out the game first-hand next week, so stay tuned for our impressions. Godfather II: First details [CVG] More »
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