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	<title>Kotaku Australia &#187; government</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>NY Testing Emergency Broadcasts Over Gaming Networks</title>
		<link>http://www.kotaku.com.au/2009/11/ny-testing-emergency-broadcasts-over-gaming-networks/</link>
		<comments>http://www.kotaku.com.au/2009/11/ny-testing-emergency-broadcasts-over-gaming-networks/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367643</guid>
		<description><![CDATA[In many places, should the unthinkable happen and a serious emergency arise, citizens are alerted via the TV and radio. How 20th century. New York, however, are going a little more modern, and adding gaming networks to the list.
There&#8217;s currently a trial program in place in the state called &#8220;Empire 2.0&#8243;, which is all about [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/emergency.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_emergency.jpg" alt="" class="left" /></a>In many places, should the unthinkable happen and a serious emergency arise, citizens are alerted via the TV and radio. How 20th century. New York, however, are going a little more modern, and adding gaming networks to the list.<span id="more-367643"></span></p>
<p>There&#8217;s currently a trial program in place in the state called &#8220;Empire 2.0&#8243;, which is all about the government extending existing services and means of communication to 21st century outlets such as Facebook and Twitter.</p>
<p>Of course, gaming consoles are included in that, and NY are in the process of testing &#8211; across Xbox Live, the PlayStation Network and the Wii&#8217;s network &#8211; a means of distributing emergency warning messages across those platforms, so anyone with their console on (and TV or radio <em>off</em>) can be reached.</p>
<p>It&#8217;s a good idea. I actually had the displeasure of hearing the &#8220;whoooop whoooop&#8221; of an emergency warning <a href="http://en.wikipedia.org/wiki/2003_Canberra_bushfires">back in 2003</a>, but I only heard it &#8211; and evacuated my house in time &#8211; because it was on both the radio and television. These days, I&#8217;d be far more likely to be on Xbox Live or the PSN.</p>
<p>Not that I live in NY, just saying&#8230; it&#8217;s a good idea.</p>
<p><a href="http://www.informationweek.com/news/government/state-local/showArticle.jhtml?articleID=221900336">Interop: New York Tests Xbox-Based Alert System</a> [IW, via <a href="http://gizmodo.com/5408750/new-york-testing-emergency-alerts-over-gaming-networks?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+gizmodo%2Ffull+(Gizmodo)&#038;utm_content=Google+Reader">Gizmodo</a>]</p>
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		<title>AT&amp;T Tells Feds That Gaming Is Not &#8220;Broadband&#8221;</title>
		<link>http://www.kotaku.com.au/2009/09/att-tells-feds-that-gaming-is-not-broadband/</link>
		<comments>http://www.kotaku.com.au/2009/09/att-tells-feds-that-gaming-is-not-broadband/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[at&t]]></category>
		<category><![CDATA[broadband]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[policy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356873</guid>
		<description><![CDATA[The games industry is unhappy that AT&#38;T, in comments filed with the Federal Communications Commission, described real-time online video gaming as an &#8220;aspirational service&#8221; of broadband communications and not a core need.
The dustup comes as the FCC is seeking to define the term &#8220;broadband&#8221;, which isn&#8217;t just an academic debate. The definition the FCC uses [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/09/340x_custom_1252973191797_att_logo.jpg" alt="" class="left" />The games industry is unhappy that AT&amp;T, in comments filed with the Federal Communications Commission, described real-time online video gaming as an &#8220;aspirational service&#8221; of broadband communications and not a core need.<span id="more-356873"></span></p>
<p>The dustup comes as the FCC is seeking to define the term &#8220;broadband&#8221;, which isn&#8217;t just an academic debate. The definition the FCC uses will be part of the National Broadband Plan the agency is writing and, you guessed it, there&#8217;s money involved with that. About $US7 billion in federal stimulus funding, to be exact.</p>
<p>Here&#8217;s AT&amp;T&#8217;s comments to the government, according to Ars Technica, which reported the controversy today:</p>
<blockquote><p> For Americans who today have no terrestrial broadband service at all, the pressing concern is not the ability to engage in real-time, two-way gaming, but obtaining meaningful access to the Internet&#8217;s resources and to reliable email communications and other basic tools that most of the country has come to expect as a given.</p>
</blockquote>
<p> As you can imagine, the Entertainment Software Association didn&#8217;t take too kindly to AT&amp;T&#8217;s position. Last week, the ESA&#8217;s Kenneth L Doroshow, a senior vice president, told the FCC:</p>
<blockquote><p> What AT&amp;T describes as aspirational services are no less important to the future of the Internet than email and web browsing were to the past and are today. Online video games are a meaningful part of our participative culture. They remove geographic barriers, connecting people from across the country and around the world. They teach cooperation, cultivate leadership skills, and empower users to express their creativity.</p>
</blockquote>
<p> AT&amp;T&#8217;s comments are not entirely hostile to online gaming; but the company is arguing for a definition that includes &#8220;the capabilities needed to support the applications and services Americans must access to participate in the Internet economy.&#8221; That includes using email, instant messaging, and basic Web surfing. AT&amp;T characterised them as things the public would use &#8220;to learn, train for jobs, and work online&#8221;. The ESA&#8217;s Doroshow pointed out that video games are used in schools and in employee training.</p>
<p>Ars delves into the studies and research showing gaming&#8217;s place as either a want or a need. The bottom line, the FCC has not made any decision on this definition, and AT&amp;T&#8217;s influence, substantial though it is, is only in the context of a public comment on a federal study. It&#8217;s in no position to make the choice itself.</p>
<p>But, yeah, it&#8217;s not nice if your broadband provider tells you that a big reason you&#8217;re shelling out so much for the service isn&#8217;t really an important use of it.</p>
<p><a href="http://arstechnica.com/tech-policy/news/2009/09/is-it-broadband-if-you-cant-play-internet-games.ars">AT&amp;T to FCC: Gaming is not &#8220;Broadband,&#8221; but an Added Service</a> [Ars Technica, thanks tipster Daniel C.]</p>
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		<title>Philly Devs&#8217; Ambition: Make Their City The Hollywood Of Gaming</title>
		<link>http://www.kotaku.com.au/2009/08/philly-devs-ambition-make-their-city-the-hollywood-of-gaming/</link>
		<comments>http://www.kotaku.com.au/2009/08/philly-devs-ambition-make-their-city-the-hollywood-of-gaming/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 00:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[philadelphia]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349073</guid>
		<description><![CDATA[Video Game Growth Initiative Philadelphia, or VGI, grew out of IGDA&#8217;s Philly chapter, and it&#8217;s looking to make the City of Brotherly Love into an East Coast magnet for games development.
Philadelphia City Paper spotlighted the five-man band &#8211; an audio engineer, an executive, a dev, a lawyer and a professor at Drexel University &#8211; this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/08/custom_1249862565891_news-1.jpg" alt="" class="left" />Video Game Growth Initiative Philadelphia, or VGI, grew out of IGDA&#8217;s Philly chapter, and it&#8217;s looking to make the City of Brotherly Love into an East Coast magnet for games development.<span id="more-349073"></span></p>
<p>Philadelphia City Paper spotlighted the five-man band &#8211; an audio engineer, an executive, a dev, a lawyer and a professor at Drexel University &#8211; this week. They&#8217;re not the first civic group pitching the public sector on the economic development power that video game studios bring. But they do have a couple selling points.</p>
<p>• The city&#8217;s cost of living is lower compared to major metros such as New York, Boston or, God, yes, Silicon Valley. Eating solid gold for dinner and using copies of Giant Size X-Men #1 for toilet paper is less expensive than Silicon Valley.</p>
<p>• Strong university partners. The story points out that the University of Pennsylvania has Ivy League&#8217;s only game development program, frequently sending its graduates to the west coast. St. Joseph&#8217;s and Drexel also have relevant sequences.</p>
<p>The rest of the story looks at their efforts to get into the conversation, although in a city and state such as Philadelphia, Pa., with its own budget problems and economic ills, convincing those with the public purse strings to lay aside incentives will be difficult.<br />
<a href="http://www.citypaper.net/articles/2009/08/06/videogame-growth-initiative-philadelphia"><br />
All in the Games</a> [Philadelphia City Paper; image by Mark Stehle, City Paper. Thanks, tipster John E.]</p>
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		<title>America&#8217;s Army 3 Invades Steam</title>
		<link>http://www.kotaku.com.au/2009/06/americas-army-3-invades-steam/</link>
		<comments>http://www.kotaku.com.au/2009/06/americas-army-3-invades-steam/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[america's army 3]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340773</guid>
		<description><![CDATA[ The third installment of America&#8217;s Army is now available for pre-loading on Steam one week ahead of its June 17th release date.
Yes, America&#8217;s Army 3 is only a week away from release, and right now you can pre-load the game/recruitment tool on Steam so you&#8217;re ready to drop into the action as soon as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/americasarmy.jpg" alt="" class="left" /> The third installment of America&#8217;s Army is now available for pre-loading on Steam one week ahead of its June 17th release date.<span id="more-340773"></span></p>
<p>Yes, America&#8217;s Army 3 is only a week away from release, and right now you can pre-load the game/recruitment tool on Steam so you&#8217;re ready to drop into the action as soon as it goes live. Like the previous two installments of the game, AA3 is completely free, unless you count the taxpayer money that went into development, promotions, and marketing. Other than that, completely free.</p>
<p>For those of you who just can&#8217;t wait for the hot military action, head over to the official website to read the <a href="http://www.americasarmy.com/graphicnovel/reader/">America&#8217;s Army Graphic Novel</a>, the comic book paid for by American tax dollars.</p>
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		<title>NASA Goes Massively Multiplayer With Astronaut</title>
		<link>http://www.kotaku.com.au/2009/02/nasa_goes_massively_multiplayer_with_astronaut-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/nasa_goes_massively_multiplayer_with_astronaut-2/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 19:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[astronaut: moon mars and beyond]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/nasa_goes_massively_multiplayer_with_astronaut-2.html</guid>
		<description><![CDATA[
NASA wanted a massively multiplayer online game, and now they&#8217;re getting one, signing three separate development studios to work on Astronaut: Moon, Mars, and Beyond.


While video game players have long dreamed of travelling into the stars and meeting exotic alien species, real outer space is relatively boring. Now NASA seeks to change all of that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/nasathing.jpg" alt="" /></p>
<p>NASA <a href="http://www.kotaku.com.au/games/2008/01/nasa_wants_mmo-2.html">wanted a massively multiplayer online game</a>, and now they&#8217;re getting one, signing three separate development studios to work on Astronaut: Moon, Mars, and Beyond.</p>
<p><!-- Gawker Tags/Categories: nasa, astronaut: moon, mars, and beyond, government, mmo, online --><br />
<span id="more-327835"></span>
<p>While video game players have long dreamed of travelling into the stars and meeting exotic alien species, real outer space is relatively boring. Now NASA seeks to change all of that with the development of a massively multiplayer online exploration game called Astronaut: Moon, Mars, and Beyond. NASA has selected three development studios to work on the project &#8211; Project Whitecard, Information in Place, and Virtual Heroes &#8211; the last of which did work on America&#8217;s Army.</p>
<p>Astronaut will have players team up in order to complete various missions involving the past, present, and near future of space exploration. How exciting is that?</p>
<blockquote><p>&#8220;Players will pick a profession like a roboticist, space geologist, astrobiologist or mechanical engineer and work together as a team as they explore space and complete missions, establishing bases and outposts and travelling to the farthest reaches of the solar system,&#8221; explained Jerry Heneghan, founder and CEO of Virtual Heroes, which has previously worked on the U.S. Department of Defense&#8217;s &#8220;America&#8217;s Army&#8221; videogame. &#8220;The game will offer both individual challenges and team-based objectives to encourage players to use real-life applications of science, math and engineering to unlock new in-game vehicles, spacesuits, robotics and mining apparatus that will propel them further into space.&#8221;</p>
</blockquote>
<p>Wow. Not that exciting at all. I mean, the robototicist and astrobiologist classes sound like a hoot, but space geologist? That&#8217;s just geologist with the word space in front of it. That&#8217;s lazy.</p>
<p>Astronaut: Moon, Mars, and Beyond is being groomed for release sometime next year. Let&#8217;s hope that between now and then they come up with a name that doesn&#8217;t make me want to buy bath towels.</p>
<p><a href="http://videogames.yahoo.com/feature/nasa-unveils-new-online-game/1289633">NASA Unveils New Online Game</a> [Yahoo! Games - Thanks Jeremy!]</p>
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		<title>America&#8217;s Army Announces America&#8217;s Army 3</title>
		<link>http://www.kotaku.com.au/2009/01/americas_army_announces_americas_army_3-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/americas_army_announces_americas_army_3-2/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 13:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[america's army 3]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[recruiting]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/americas_army_announces_americas_army_3-2.html</guid>
		<description><![CDATA[
Six years after the first Army-branded game took the country by storm, the U.S. Army is ready to roll out sequel number two, announcing America&#8217;s Army 3, due out later this year. 
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/stripes.jpg" /></p>
<p>Six years after the first Army-branded game took the country by storm, the U.S. Army is ready to roll out sequel number two, announcing America&#8217;s Army 3, due out later this year. </p>
<p><!-- Gawker Tags/Categories: attention, america's army 3, fps, government, pc, recruiting --><br />
<span id="more-323525"></span>
<p>So how does the U.S. Army make a sequel?<br /> <br />
<blockquote>&#8220;In AA3 we&#8217;ve taken all of the best features in AA2, incorporated feedback from the AA community and added the latest technology to develop a high-tech game that can be customised by the player to create a much more detailed interactive experience,&#8221; said Michael Bode, executive producer of the America&#8217;s Army game. </p>
</blockquote>
<p> By the book, that&#8217;s how! Take what works, add in new stuff, and boom &#8211; America&#8217;s Army 3. </p>
<p>The new game will have a strong focus on training, Army values, and the Warrior Ethos, highlighting the Army lifestyle both on and off duty. Sounds just like Stripes with Bill Murray! Where do I sign up?</p>
<p><strong>U.S. ARMY ANNOUNCES AMERICA&#8217;S ARMY 3 PC ACTION GAME</strong></p>
<p>New Game in Hit Series Features New Missions, Training and Gameplay Features</p>
<p>Silver Spring, MD January 20, 2009 &#8211; Six years after the U.S. Army revolutionized military action games with the launch of the free PC game America&#8217;s Army, the U.S. Army today announced the upcoming release of America&#8217;s Army 3 (AA3). America&#8217;s Army 3 is the only free action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions and career advancement of a Soldier within a unique exciting game experience. AA3, which will be rated T for Teen by the Entertainment Software Rating Board (ESRB), will be released in 2009. As with previous versions of America&#8217;s Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today&#8217;s Army.</p>
<p>Using the state-of-the-art Unreal Engine 3, America&#8217;s Army game developers brought the most popular trademark gameplay features from the previous versions to AA3. Highlights include authentic weapons and technologies, realistic training and exciting gameplay missions. AA3 provides players new insights into the Army and Soldiering while making the game easier to play, easier to install and easier to download.</p>
<p>&#8220;In AA3 we&#8217;ve taken all of the best features in AA2, incorporated feedback from the AA community and added the latest technology to develop a high-tech game that can be customised by the player to create a much more detailed interactive experience,&#8221; said Michael Bode, executive producer of the America&#8217;s Army game. &#8220;One of our key design philosophies is to make the game easily accessible to a new player, while at the same time keeping a deeper layer of complexity for the more advanced players to discover and take advantage of.&#8221;</p>
<p>AA3 highlights different aspects of the Army from Army Values and the Warrior Ethos to Army career opportunities and lifestyles both on and off duty. Through their in-game characters, AA3 players will be able to experience the way Soldiers train, live, and advance in the Army. AA3 players will also experience different types of technologies and equipment used by the Army&#8217;s high-tech Soldier. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force on force operations. In the game, as in the Army, accomplishing missions requires teamwork and adherence to the seven Army Core Values. In the game, a player&#8217;s actions and demonstrated Army values will have consequences that are integral to success in gameplay and will affect a player&#8217;s career progression.</p>
<p>&#8220;With AA3, we&#8217;re taking military gaming to an all new level where every detail counts,&#8221; said Col. Casey Wardynski, originator and Director of the America&#8217;s Army game project. &#8220;We want our America&#8217;s Army 3 players to have a greater understanding of the Army and its values. Our Soldiers are aspirational figures and our players are able to virtually experience many aspects of a Soldier&#8217;s life from their training, to their missions, to the way the Army has influenced their lives.&#8221;</p>
<p>As with the previous America&#8217;s Army games, AA3&#8217;s authenticity is second-to-none. Our Army development team worked closely with Subject Matter Experts from across the Army to make sure that everything about the game is as realistic as possible. AA3 has more authentic military elements including training, technology, weapons, and audio than any other military game. Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America&#8217;s Army players can experience how the Army has strength like no other within its game that is like no other.</p>
<p>AA3 players will have persistent characters that they customise by embarking on career paths in which they advance by completing specialised training and accomplishing missions. The evolution of the player&#8217;s career follows the same progression as it would in the Army. Players are rewarded at significant milestones, such as graduation from basic training or returning from a deployment, through pride moments &mdash; vignettes represented visually as an achievement screen, movie or a slide show. These pride moments transition the player from one state of training or character progression to another.</p>
<p>Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players can select from a variety of roles that the 11B performs such as Rifleman, Automatic Rifleman, Designated Marksman and Grenadier. The first additional Military Occupational Specialty (MOS) players can explore is 68W Health Care Specialist (Combat Medic) which will be added this summer. Players who complete advanced individual training modules can take on new MOS roles that will affect gameplay. For example, by completing medic training players will be able to treat minor and major injuries in single player training missions and render advanced medical aid in multiplayer missions. In subsequent game releases, players who complete Combat Engineer training will be able to assist in mission pre-planning, such as emplacing an obstacle to impede the mobility of enemy forces.</p>
<p>Training is a key element in the AA3 game just as it is in the Army. The game offers a variety of new training levels that will give players an advantage in the game. After completing basic training players can go to advanced training to increase their in-game skill level and progress in their Army career. Success in the game earns players the privilege of taking specialised training. This specialised training allows players to unlock new abilities and gear, and to customise the gear they carry as well as their equipment loadout. As players advance, they will be able to &#8216;cross-train&#8217; on many different MOSs available in today&#8217;s Army. Such players will be highly sought after due to the capabilities they bring to multiplayer missions. Additionally, as a new feature, players will have the ability to join online games with limited capabilities using the &#8220;instant action&#8221; feature.</p>
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		<title>Illinois Legislates Out of Existence Something That Doesn&#8217;t Exist</title>
		<link>http://www.kotaku.com.au/2009/01/illinois_legislates_out_of_existence_something_that_doesnt_exist-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/illinois_legislates_out_of_existence_something_that_doesnt_exist-2/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 19:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alcopops]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[illinois]]></category>
		<category><![CDATA[legal]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/illinois_legislates_out_of_existence_something_that_doesnt_exist-2.html</guid>
		<description><![CDATA[
Alcopops are a huge concern for fear-addled parents, because they&#8217;re sweet, alcoholic, and a gateway drug to total douche behaviour. So Illinois is taking a courageous stand by banning alcopop ads from video games.


That&#8217;s right, Illinois, home of Senate seat firesales and previously abortive (and unconstitutional) efforts to regulate game content, made sure that in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/01/custom_1231009851415_alcopop.jpg" /></p>
<p>Alcopops are a huge concern for fear-addled parents, because they&#8217;re sweet, alcoholic, and a gateway drug to total douche behaviour. So Illinois is taking a courageous stand by banning alcopop ads from video games.</p>
<p><!-- Gawker Tags/Categories: stupid as hell, alcopops, gargamel skeletor rod blagojevich, government, illinois, legal --><br />
<span id="more-321232"></span>
<p>That&#8217;s right, Illinois, home of Senate seat firesales and previously abortive (and unconstitutional) efforts to regulate game content, made sure that in a raft of anti-drinking measures, no E- or T-rated game sold in the state may include any advertisement for Mike&#8217;s Hard Lemonade, Smirnoff Ice, Hooper&#8217;s Hooch, et cetera. Because it was just rampant up to now.</p>
<p>Video games aren&#8217;t singled out; in Illinois, you can&#8217;t market these things at live performances or concerts &#8220;where the intended audience is primarily children&#8221; either. Tough shit, Jonas Brothers! Still, I&#8217;m wondering if this will be challenged simply because of it&#8217;s another asinine precedent, not because Mortal Kombat vs DCU needs a thirsty Sub Zero to pound a Bacardi Breezer after a fatality. On the other hand, you could look on it as Illinois keeping what would surely be a most obnoxious in-game advert out of our consoles.</p>
<p>Anyway, there you go. Alcopops in video games is added to the list of shit everyone should fear. But if we&#8217;re now passing laws against fictitious threats that are more retarded than sinister, then for consistency&#8217;s sake Illinois should outlaw Gargamel and Skeletor, too.</p>
<p><a href="http://www.gamepolitics.com/2009/01/03/new-illinois-law-bars-alcopops-kid-centric-games">New Illinois Law Bars Alcopops from Kid-Centric Games</a> [Gamepolitics]</p>
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		<title>U.S. Army Investing $US50 Million in Video Games</title>
		<link>http://www.kotaku.com.au/2008/11/us_army_investing_50_million_in_video_games-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/us_army_investing_50_million_in_video_games-2/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 19:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[u.s. army]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/us_army_investing_50_million_in_video_games-2.html</guid>
		<description><![CDATA[The U.S. Army has created a video game training unit that will begin operation in 2010, and has funding for it set aside to the tune of $US50 million, reports Stars and Stripes. This isn&#8217;t for recruiting or marketing, but the training of its soldiers in virtual environments.


&#8220;The Army takes this seriously,&#8221; said Lt. Col. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1227467797211_ambush_convoy_full.jpg" class="left"/>The U.S. Army has created a video game training unit that will begin operation in 2010, and has funding for it set aside to the tune of $US50 million, reports Stars and Stripes. This isn&#8217;t for recruiting or marketing, but the training of its soldiers in virtual environments.</p>
<p><!-- Gawker Tags/Categories: department of fps, government, military, u.s. army --><br />
<span id="more-316340"></span>
<p>&#8220;The Army takes this seriously,&#8221; said Lt. Col. Gary Stephens, of the Project Executive Office &#8212; Simulation Training and Instrumentation, which will supervise this unit. &#8220;We own gaming for the Army &#8212; from requirements through procurement.&#8221;</p>
<p>While the Army will not compete with video game development per se, nor is it producing commercially available products, it will still be interacting with the civilian games industry. The Army will be closely monitoring trends that may be able to help its video game training unit. It also has an undisclosed budget to purchase or have developed a state-of-the-art successor to its &#8220;DARWARS Ambush&#8221; trainer (pictured), basically an FPS with 20th-century technology limitations.</p>
<p>The new trainer, &#8220;Game After Ambush&#8221; will require much stronger technology, including support for more trainees participating at the same time, full-featured terrain and scenario modification, and playback/review capability so that instructors can assess trainees&#8217; tactics and choices. It sounds like they want to get this up pretty soon.</p>
<blockquote><p>Leslie Duvow, project director for gaming at PEO-STRI, said the Army will have 70 gaming systems in 53 locations in the United States, Germany, Italy and South Korea between February and September 2009.</p>
<p>&#8220;Each system will consist of 52 computers with ancillary equipment including steering wheels, headsets and mice,&#8221; she said.</p>
<p>Soldiers will be able to drive virtual vehicles, fire virtual weapons, pilot virtual unmanned aerial vehicles and do &#8220;most anything a soldier does&#8221; in a virtual battle space as large as 100 kilometers by 100 kilometers, she said.</p>
<p>[Col. Mark] McManigal [of Training and Doctrine Command] said the game will replicate what soldiers encounter on today&#8217;s battlefield &#8212; from fighting in urban terrain and convoy operations to reacting to contact and ambush operations.</p>
<p>&#8220;Your imagination will be your only limiting factor,&#8221; he said.</p>
</blockquote>
<p><a href="http://www.stripes.com/article.asp?section=104&#038;article=59009">Not Playing Around: Army to Invest $50M in Combat Training Games</a> [Stars and Stripes via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&#038;threadid=93466">Blue's News</a>]</p>
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		<title>Refreshing Comments from an Elected Official</title>
		<link>http://www.kotaku.com.au/2008/10/refreshing_comments_from_an_elected_official-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/refreshing_comments_from_an_elected_official-2/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 21:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[parliament]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/refreshing_comments_from_an_elected_official-2.html</guid>
		<description><![CDATA[On this site you can read a lot of lecturing about how others should do their jobs. Well, when an elected official shows that he can take games seriously, instead of personally, he should get credit for that. Unfortunately for Americans, this guy is a member of the UK Parliament. But here&#8217;s what struck me [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/Don_Foster_Parliament.jpg" class="postimg right"/>On this site you can read a lot of lecturing about how others should do their jobs. Well, when an elected official shows that he can take games seriously, instead of personally, he should get credit for that. Unfortunately for Americans, this guy is a member of the UK Parliament. But here&#8217;s what struck me about Don Foster of Bath, in his remarks to The Guardian backing the gaming industry as an important part of the British economy:<br /> <br />
<blockquote>&#8220;I hardly play any games, I&#8217;m not from that generation, but because of my job, I had to research the industry. The vast majority of my parliamentary colleagues are always wanting to ban the latest game, but they don&#8217;t know the details of the industry. Few people in this country realise how important it is to the UK economy.&#8221;</p>
</blockquote>
<p><span id="more-312183"></span>
<p>Instead of trivializing or dismissing something he didn&#8217;t understand, he looked into it and gave it a fair evaluation. It&#8217;s part of being a representative and a leader, and I wish others would practice it more &#8212; and on subjects other than video games, of course. </p>
<p>Foster was noting how the UK games industry had fallen to fourth place overall in world development, and backing UK publishers who need stronger education policy to deliver them trained graduates, and tax breaks to stop the drain of development to nations with lower costs of doing business. Eidos&#8217; creative director and head of acquisitions recently said that the mainstream of the UK still treats games makers as &#8220;one notch up from pornography,&#8221; and the government&#8217;s posture doesn&#8217;t help. Not sure how effective Mr. Foster will &#8212; Liberal Democrats are the third largest party in Parliament &#8211; but at least he&#8217;s showing some support.</p>
<p><a href="http://www.edge-online.com/news/uk-mp-backs-games-industry">UK MP Backs Games Industry </a>[Edge Online via<a href="http://www.gamepolitics.com/2008/10/24/parliament-mp-stands-video-game-biz"> GamePolitics</a>]</p>
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		<title>Guardian Warns Politicians, Columnists: Gamers Are Taking Over, Deal With It</title>
		<link>http://www.kotaku.com.au/2008/04/guardian_warns_politicians_columnists_gamers_are_taking_over_deal_with_it-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/guardian_warns_politicians_columnists_gamers_are_taking_over_deal_with_it-2/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 22:20:54 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[richard bartle]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/guardian_warns_politicians_columnists_gamers_are_taking_over_deal_with_it-2.html</guid>
		<description><![CDATA[Richard Bartle, co-author of the original MUD, as MTV Multiplayer&#8217;s Stephen Totilo was kind enough to remind us, has a warning for UK politicians&#8212;and, we assume, the other silver haired no-funster luddite types&#8212;that their wrinkly old asses are about to be in the minority. That is, the minority of the population who have grown up [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/extinction.jpg" class="postimg left" />Richard Bartle, co-author of the original MUD, as <a href="http://multiplayerblog.mtv.com/">MTV Multiplayer</a>&#8217;s Stephen Totilo was kind enough to remind us, has a warning for UK politicians&mdash;and, we assume, the other silver haired no-funster luddite types&mdash;that their wrinkly old asses are about to be in the minority. That is, the minority of the population who have grown up with computer games in their lives. The best part, according to Bartle? &#8220;They aren&#8217;t addicted, they aren&#8217;t psychopathic killers, and they resent those boneheads &#8211; that&#8217;s you &#8211; who imply that they are addicted and are psychopathic killers,&#8221; he writes.</p>
<p><!-- Gawker Tags/Categories: government, news, politics, richard bartle, tanya byron --><br />
<span id="more-287207"></span>
<p>Bartle smugly namechecks <a href="http://www.kotaku.com.au/games/2008/03/read_the_byron_review_yourself-2.html">Tanya Byron&#8217;s level-headed report</a> on the plight of raising children in a digital age, with access to realistic, sometimes violent video games. He finally warns &#8220;Gamers vote. Gamers buy newspapers. They won&#8217;t vote for you, or buy your newspapers, if you trash their entertainment with your ignorant ravings.&#8221; Yeah! Get &#8216;em, Rich!</p>
<p><a href="http://www.guardian.co.uk/technology/2008/apr/28/games.censorship?gusrc=rss&#038;feed=technology">We&#8217;ve won: get over it</a> [Guardian]</p>
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