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	<title>Kotaku Australia &#187; gran turismo</title>
	<atom:link href="http://www.kotaku.com.au/tags/gran-turismo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Just How Real Is Gran Turismo PSP?</title>
		<link>http://www.kotaku.com.au/2009/11/just-how-real-is-gran-turismo-psp/</link>
		<comments>http://www.kotaku.com.au/2009/11/just-how-real-is-gran-turismo-psp/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367444</guid>
		<description><![CDATA[ As seen on GIGAZINE.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/p1030418.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_p1030418.jpg" alt="" class="center" /></a> <em>As seen on <a href="http://gigazine.net/index.php?/news/comments/20091114_akiba_grand_prix/">GIGAZINE</a>.</em></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>PSP AdhocParty Coming To North America</title>
		<link>http://www.kotaku.com.au/2009/11/psp-adhocparty-coming-to-north-america/</link>
		<comments>http://www.kotaku.com.au/2009/11/psp-adhocparty-coming-to-north-america/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adhoc party]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[monster hunter freedom unite]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366540</guid>
		<description><![CDATA[ Sony is bringing PSP adhocParty to North America, allowing PSP titles like Monster Hunter Freedom Unite and Gran Turismo to be played online through your PlayStation 3.
The PSP has two modes of internet play: Ad Hoc and Infrastructure. Infrastructure mode lets players connect through the internet, but Ad Hoc mode is local only, or [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_4100040310_6a0deaa44e.jpg" alt="" class="left" /> Sony is bringing PSP adhocParty to North America, allowing PSP titles like Monster Hunter Freedom Unite and Gran Turismo to be played online through your PlayStation 3.<span id="more-366540"></span></p>
<p>The PSP has two modes of internet play: Ad Hoc and Infrastructure. Infrastructure mode lets players connect through the internet, but Ad Hoc mode is local only, or at least it was. The PSP adhocParty, launched last year in Japan, allows select games that normally allow for only face-to-face multiplayer connect via the PlayStation Network, using the PlayStation 3 as a bridge.</p>
<p>&#8220;The PlayStation brand is synonymous with creating exciting new gameplay experiences that connect and challenge people in ways they never thought possible,&#8221; said Scott A. Steinberg, vice president, product marketing, SCEA. </p>
<p>&#8220;AdhocParty for the PSP system creates an avenue for gamers to connect, strategize, and compete with each other – Gran Turismo is a great example of this. Polyphony Digital developed robust Ad Hoc features within the game, which are now even more accessible through adhocParty. We saw this as a tremendous opportunity to enhance the PSP system&#8217;s online gaming experience and bring the service to our North American consumers.&#8221;</p>
<p>While it would be nice if the PSP could perform this sort of function on its own instead of requiring a PlayStation 3, the service will definitely be a godsend, especially to those poor, lonely Monster Hunter Freedom Unite players. Look for the feature to go live later this month.</p>
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		<title>Gran Turismo Series Might Get Bikes</title>
		<link>http://www.kotaku.com.au/2009/11/gran-turismo-series-might-get-bikes/</link>
		<comments>http://www.kotaku.com.au/2009/11/gran-turismo-series-might-get-bikes/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 04:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366296</guid>
		<description><![CDATA[Project Gotham did it. Burnout did it. So if Gran Turismo creator Kazunori Yamauchi is toying with the idea of putting motorcycles into Gran Turismo, you can&#8217;t say it&#8217;s without precedent.
In an interview with IGN, the Polyphony Digital boss was asked about the possibility of bikes making their way into the game, to which he [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/tt_01.jpg" alt="" class="left" />Project Gotham did it. Burnout did it. So if Gran Turismo creator Kazunori Yamauchi is toying with the idea of putting motorcycles into Gran Turismo, you can&#8217;t say it&#8217;s without precedent.<span id="more-366296"></span></p>
<p>In an interview with IGN, the Polyphony Digital boss was asked about the possibility of bikes making their way into the game, to which he responded &#8220;If that&#8217;s what users really want in the game, I think that&#8217;s a possibility. Or we could consider making a Tourist Trophy 2 as well.&#8221;</p>
<p>Might be best sticking to TT2. GT5 is late enough as it is.</p>
<p><a href="http://au.ps3.ign.com/articles/104/1042835p1.html">Q&#038;A With Gran Turismo&#8217;s Kazunori Yamauchi</a> [IGN]</p>
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		<slash:comments>7</slash:comments>
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		<title>Old News &#8216;01: Gran Turismo Made PlayStation The Market Leader</title>
		<link>http://www.kotaku.com.au/2009/10/old-news-01-gran-turismo-made-playstation-the-market-leader/</link>
		<comments>http://www.kotaku.com.au/2009/10/old-news-01-gran-turismo-made-playstation-the-market-leader/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 22:00:20 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[forza 3]]></category>
		<category><![CDATA[forza motorsport]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[old news]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363046</guid>
		<description><![CDATA[Racing gaming has always been a competitive genre. For a while, there was no contest. Fresh off this week&#8217;s latest news bit about Gran Turismo and with a copy of Forza 3 on my desk, I wanted to look back.
You are reading Kotaku&#8217;s once-weekly (sort of) journey back to yesteryear.
Here&#8217;s the Toronto Star in December [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/2-07.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_2-07.jpg" alt="" class="center" /></a>Racing gaming has always been a competitive genre. For a while, there was no contest. Fresh off this week&#8217;s <a href="http://www.kotaku.com.au/2009/10/gran-turismo-5-comes-with-three-discs/">latest news bit about Gran Turismo</a> and with a copy of Forza 3 on my desk, I wanted to look back.<span id="more-363046"></span></p>
<p>You are reading Kotaku&#8217;s once-weekly (sort of) journey back to yesteryear.</p>
<p>Here&#8217;s the Toronto Star in December of 2001, covering the release of Gran Turismo 3:</p>
<blockquote><p> Gran Turismo 3 is the grandchild of the original, and seminal, Gran Turismo of 1998, the game that made the PlayStation the market leader that it is.</p>
</blockquote>
<p> That&#8217;s just one of dozens of expressions of Gran Turismo&#8217;s dominance that I was able to find in a search of news clippings. GT used to be unstoppable and untouchable. Maybe it still is, but 2009 shows how competitive things can be. Between the release of GT4 and the eventual launch of GT5, Microsoft will have launched three Forza games, closing the gap, at least critically, on what the team at Polyphony Digital built for the PlayStation brand.</p>
<p>There was a time when reports of a Gran Turismo were coupled with references to the competitors&#8217; inability to compete. Is that time over? A new Gran Turismo might mean as much to Sony as the old ones did. So, will the old lines from 2001 and other years be written again once GT5 shows up?</p>
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		<title>A Fold-Up Driving Cockpit You Can Make (Maybe!)</title>
		<link>http://www.kotaku.com.au/2009/10/a-fold-up-driving-cock-pit-you-can-make-maybe/</link>
		<comments>http://www.kotaku.com.au/2009/10/a-fold-up-driving-cock-pit-you-can-make-maybe/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 05:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362942</guid>
		<description><![CDATA[A crafty Japanese dude created this Gran Turismo cockpit using PVC pipping, wood planks and awesomeness. The link below has how-to instructions &#8212; they&#8217;re in Japanese, but perhaps you can figure them out? Perhaps not.
CockPitStorage@2chGTForce(&#38;Pro)Thread [FTフォース via はちま起稿]



]]></description>
			<content:encoded><![CDATA[<p>A crafty Japanese dude created this Gran Turismo cockpit using PVC pipping, wood planks and awesomeness. The link below has how-to instructions &mdash; they&#8217;re in Japanese, but perhaps you can figure them out? Perhaps not.<span id="more-362942"></span></p>
<p><a href="http://gtfgtfp.x0.com/index.html">CockPitStorage@2chGTForce(&amp;Pro)Thread</a> [FTフォース via <a href="http://blog.livedoor.jp/htmk73/archives/484699.html">はちま起稿</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/37b2ae57.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_37b2ae57.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/493bd7a4.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_493bd7a4.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/756677bd.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_756677bd.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/84d2e0ee.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_84d2e0ee.jpg" alt="" class="left" /></a></p>
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		<slash:comments>10</slash:comments>
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		<title>Gran Turismo PSP Review: Steady As A Pace Car</title>
		<link>http://www.kotaku.com.au/2009/10/gran-turismo-psp-review-steady-as-a-pace-car/</link>
		<comments>http://www.kotaku.com.au/2009/10/gran-turismo-psp-review-steady-as-a-pace-car/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 01:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360540</guid>
		<description><![CDATA[The long promised PlayStation Portable entry in Polyphony Digital&#8217;s Gran Turismo series has finally arrived, putting the essence of the &#8220;Real Driving Simulator&#8221; in your pocket.
With some 800 licensed cars and over 35 tracks on which to race them, Gran Turismo for the PSP offers a broad driving simulation experience that seems to focus more [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/gran_turismo_psp_review.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_gran_turismo_psp_review.jpg" alt="" class="center" /></a>The long promised PlayStation Portable entry in Polyphony Digital&#8217;s Gran Turismo series has finally arrived, putting the essence of the &#8220;Real Driving Simulator&#8221; in your pocket.<span id="more-360540"></span></p>
<p>With some 800 licensed cars and over 35 tracks on which to race them, Gran Turismo for the PSP offers a broad driving simulation experience that seems to focus more on car collecting and driving technique than high speed thrills. It also offers local multiplayer, car trading and a slick package.</p>
<p>The PSP game&#8217;s spec sheet mostly matches the raw numbers of its PlayStation 2 and PlayStation 3 counterparts, minus a few concessions, but does it offer the same deep feature set of the games that have come before it?</p>
<p><strong>Loved</strong><br />
<strong>Easy In, Easy Out:</strong> Gran Turismo for PSP feels more forgiving, more inviting than ever for new players. As someone who dabbled in the first three games and Gran Turismo HD, I typically consider myself a GT noob every time I dive in. The PSP version is generous with credits, initially friendly with its competitive AI drivers, ensuring that getting back into the swing of things is a breeze. It&#8217;s ideal for pick and play session, more so than I&#8217;d expected.</p>
<p><strong>Driving Challenges:</strong> Also kinder to the casual Gran Turismo fan (who might&#8217;ve had horrifying flashbacks to cruel licence tests in previous games) are the PSP game&#8217;s Driving Challenges. Most can be cleared at bronze level on the first go for easy in-game income, but others offer a serious and addictive challenge for the driving sim disinclined. The demonstration videos of each challenge, narrated by Jay Leno, are generally pretty helpful.</p>
<p><strong>It Gets The Numbers Right:</strong> Gran Turismo PSP nails the numbers, with a rock solid frame rate and hundreds of cars to collect, giving the game a Pokemon-like that will have completionists returning for more. There may not be much variety in the gameplay modes, but you can&#8217;t fault the game for a lack of incredibly diverse cars and trucks to drive.</p>
<p><strong>Technically, It&#8217;s Gran Turismo:</strong> It may not look as sharp as its forebears and some of the early screen shots released for Gran Turismo PSP, but the game&#8217;s physics model, tracks, car models and general technical prowess impress. The number of cars that can compete in a race have been whittled down to just four, but the game still runs well enough to merit mention.</p>
<p><strong>Hated</strong><br />
<strong>Directionless Grinding:</strong> After completing the game&#8217;s Driving Challenge mode and tackling a handful of random time trials, single-player races, drift trials, you may start to wonder where the rest of the game is. There&#8217;s no campaign mode, no career mode, no structure to the game that would give one much of a sense of accomplishment. This lack of things to do beyond finding things to do with your time gives Gran Turismo a barebones feeling, in spite of the wealth of vehicles to drive.</p>
<p><strong>Limited Time Offers:</strong> Gran Turismo PSP curiously randomises what cars will be available to the player when they&#8217;re in the mood to do a little shopping. Only four car manufacturers are available at any given time&mdash;per day in the Gran Turismo calendar, which admittedly passes quicker than real-time&mdash;and up to ten cars per manufacturer are up for purchase. That makes car shopping somewhat of a crap shoot, sometimes limiting the appeal when ultra-expensive Audis or the meek Land Rover offerings pop up.</p>
<p>Personally (and curiously), I found the Driving Challenge aspects of the game&mdash;the deep list of driving technique tutorials&mdash;to offer the most appeal, helping to make me a better virtual driver. Perfecting some of those techniques was made a little more challenging by my distaste for the PSP&#8217;s awkward analogue nub, a control hang up that might be a turn off to GT fans downgrading to the portable version.</p>
<p>After all this waiting, it&#8217;s somewhat surprising to see the limitations that Gran Turismo for the PSP comes with. The core essence of the driving sim is intact, offering an enjoyable simulation on the go. And that may be all you require of the PlayStation Portable entry, a largely capable if not impressively feature rich driving sim, a portable copy of the Nürburgring on which to study its turns, chicanes and corners.</p>
<p><em>Gran Turismo was developed by Polyphony Digital and published by Sony Computer Entertainment for the PSP on September 29. Retails for $US39.99. A copy of the game was given to us by the publisher for reviewing purposes. Played 50 single player races, completed Driving Challenge mode and tested Ad Hoc multiplayer.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/2008/06/about_kotaku_reviews-2/">review FAQ</a>.</p>
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		<title>Frankenreview: Gran Turismo PSP</title>
		<link>http://www.kotaku.com.au/2009/09/frankenreview-gran-turismo-psp/</link>
		<comments>http://www.kotaku.com.au/2009/09/frankenreview-gran-turismo-psp/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[frankenreview]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[poluphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[round-up]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359553</guid>
		<description><![CDATA[ Polyphony Digital puts the power of one of the most acclaimed racing franchises of all time in the palm of your hand with Gran Turismo PSP.
Since the very first Gran Turismo title, Sony&#8217;s racing series has been lauded for three things: realism, graphics, and its massive stable of drivable vehicles. Now the game finally [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/gtlogo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_gtlogo.jpg" alt="" class="left" /></a> Polyphony Digital puts the power of one of the most acclaimed racing franchises of all time in the palm of your hand with Gran Turismo PSP.<span id="more-359553"></span></p>
<p>Since the very first Gran Turismo title, Sony&#8217;s racing series has been lauded for three things: realism, graphics, and its massive stable of drivable vehicles. Now the game finally makes it to the PSP after being first teased around the time of the handheld&#8217;s launch in 2005. After years in development, has Polyphony managed to successfully transfer those three features onto the portable device?</p>
<p>Assembled video game critics, start your engines!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/turismochart.jpg" alt="" class="center" /></p>
<p><a href="http://www.computerandvideogames.com/article.php?id=223409"><strong>Computer And Video Games (CVG)</strong></a><br />
If Gran Turismo PSP was a race car, it&#8217;d have go-faster stripes, a fat exhaust and an engine that roars like it wants to take off. But it&#8217;d spring an oil leak off the start line, bellow smoke all over the place and fart its way over the finish line. This is Gran Turismo. The big boy. The game that should define PSP. It&#8217;s been in development for absolutely yonks. Now we&#8217;ve played it extensively we find ourselves wondering what Polyphony has been doing with it since 2004 because this is not at all the game we expected.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/Multi_Player_01.jpg" alt="" class="left" /><a href="http://www.eurogamer.net/articles/gran-turismo-review"><strong>Eurogamer</strong></a><br />
&#8230;the handling model may be cut straight from Gran Turismo 4 &#8211; something Polyphony actually claimed to have achieved on PSP as long ago as September 2006 &#8211; but that handling model was and remains a cut above the majority of comparable handheld titles. There&#8217;s real subtlety across the more than 800 vehicles available for purchase, allowing you to appreciate the difference not only between cars with different drivetrains, tyres and performance settings, but between different cars with the same drivetrains, tyres and performance settings.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/M_Party_Race.jpg" alt="" class="right" /><a href="http://www.psxextreme.com/psp-reviews/135.html"><strong>PSX Extreme</strong></a><br />
When you boot up the game, you&#8217;ll have four dealers to access and 100,000 credits to spend on a car, which is a gracious sum. Once you buy a car, you can participate in a few events. As the days roll on in the game, a new set of four dealerships will be made available to you. But, just because you can access a Nissan dealer, doesn&#8217;t mean you can have the ability to buy any of their cars. No, no. If you don&#8217;t see a GT-R or a 300ZX TT, you have to wait until the next time Nissan becomes one of the four dealers you can shop at and see if the assortment of cars features the ones you want. Yes, it&#8217;s that complicated, confusing, and stupid.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/Replay03.jpg" alt="" class="left" /><a href="http://www.thesixthaxis.com/2009/09/16/review-gran-turismo-psp/"><strong>TheSixthAxis</strong></a><br />
The game manages to throw around the exact same courses that we enjoyed in Gran Turismo 4 on the PS2 with remarkably few cut-backs – yes, the texture detail is lower, there&#8217;s obvious seams in the tracks, the polygon count is a little less on the roadside objects and the lighting rather passive, but given the framerate and the four nicely detailed cars on screen (throughout all the modes, including the drift races) any slight feelings of last-gen can be forgiven. Polyphony have wrung more out of the PSP than anyone else has, with the possible exception of Ready at Dawn, and managed to represent that clean, sharp Gran Turismo aesthetic almost perfectly. The sound&#8217;s exactly what you&#8217;d expect, too – multi-note engines, skidding on every corner and music seemingly pulled from Vidzone&#8217;s current top twenty with the likes of The Prodigy headlining the licensing.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/Single_Race02.jpg" alt="" class="right" /><a href="http://www.videogamer.com/psp/gran_turismo/review-2.html"><strong>VideoGamer</strong></a><br />
Make no mistake, this is Gran Turismo as you remember it but on a handheld, and done in a way that betters what I imagined was possible. It looks great, plays superbly and has an absolute ton of content to work through. It&#8217;s impossible not to feel more than a little let down by what&#8217;s missing, though. A more structured career mode would have been great, online leaderboards and ghosts simply should have been included, and the lack of online play is bitterly disappointing. Who knows what will be added to the game post release, but as it stands we&#8217;ve got the ultimate handheld driving game with a fairly bare bones feature list. Buy it, spend hours earning credits and buying cars, and try to overlook the glaring omissions without shedding a small tear.</p>
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		<title>Real Racing Will Affect Gran Turismo</title>
		<link>http://www.kotaku.com.au/2009/09/real-racing-will-affect-gran-turismo/</link>
		<comments>http://www.kotaku.com.au/2009/09/real-racing-will-affect-gran-turismo/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[kazunori yamauchi]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[tgs 09]]></category>
		<category><![CDATA[tokyo game show 2009]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359504</guid>
		<description><![CDATA[ This August, Gran Turismo designer Kazunori Yamauchi did more than drive in Germany&#8217;s Nurburgring circuit, he finished first &#8212; his third race and first in an actual racing car. But what does this mean for Gran Turismo?
&#8220;The last thirty minutes of the race,&#8221; Yamauchi told Kotaku at a recent visit to his Polyphony studios, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/kazunoriyamauchi.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_kazunoriyamauchi.jpg" alt="" class="left" /></a> This August, Gran Turismo designer Kazunori Yamauchi did more than drive in Germany&#8217;s Nurburgring circuit, he finished first &mdash; his third race and first in an actual racing car. But what does this mean for Gran Turismo?<span id="more-359504"></span></p>
<p>&#8220;The last thirty minutes of the race,&#8221; Yamauchi told Kotaku at a recent visit to his Polyphony studios, &#8220;I didn&#8217;t even know what I was doing. It was as if my brain was directly connected to my hands. I wasn&#8217;t thinking.&#8221;</p>
<p>During the tail end of the four hour race, Yamauchi started experiencing a driving high. While Gran Turismo is renowned for its realistic physics, Yamauchi had never had the first hand experience of the sensation that race car drivers get during extended races. &#8220;During that last thirty minutes, I forgot I was driving. It&#8217;s difficult to put that feeling into words &mdash; the way I was handling the vehicle.&#8221;</p>
<p>The experience was eye-opening for the designer, who hopes to somehow convey that experience in future games. When asked he would go about that, Yamauchi simply replied, &#8220;Through a higher level of game making.&#8221;</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/photo09a.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_photo09a.jpg" alt="" class="right" /></a> As talented as Yamauchi appears to be, the game designer is humble about his future racing prospects. Humble as ever, he calls his first place win an &#8220;unexpected result.&#8221; According to Yamauchi, &#8220;What&#8217;s interesting is that I am a game designer who occasionally races. I don&#8217;t plan on racing full time or anything.&#8221;</p>
<p>While at Nurburgring, Yamauchi said he was approached by countless GT fans, who asked him why he was adding damage to the series. &#8220;For many fans I spoke with,&#8221; Yamauchi explained, &#8220;one reason they seemed to like Gran Turismo is that you cannot damage cars.&#8221; The decision to include damage apparently was based on looking at what was missing from the franchise. Currently the development of car damage is at about 50 percent &mdash; work on it was begun two months ago.</p>
<p>The increasing number of driving simulators is not a bad thing. &#8220;I think it&#8217;s great that the racing game market is getting bigger,&#8221; said Yamauchi. &#8220;It&#8217;s like if you are a rock fan, you&#8217;d like there to be more rock groups. Same idea. That being said, we don&#8217;t view Gran Turismo as competing with those other titles. We are competing with ourselves.&#8221;</p>
<p>[<a href="http://eu.gran-turismo.com/ie/news/d10538.html">Pic</a>]</p>
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		<title>Shall We Look Around Gran Turismo Developer&#8217;s Studio?</title>
		<link>http://www.kotaku.com.au/2009/09/shall-we-look-around-gran-turismo-developers-studio/</link>
		<comments>http://www.kotaku.com.au/2009/09/shall-we-look-around-gran-turismo-developers-studio/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 03:20:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[polyphony]]></category>
		<category><![CDATA[tgs 09]]></category>
		<category><![CDATA[tokyo game show 2009]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359492</guid>
		<description><![CDATA[During Tokyo Game Show, Sony invited a bunch of reporters to peek around Polphony Digital, the developer of the Gran Turismo series.
This wasn&#8217;t Kotaku&#8217;s first visit to the studio, but in case you missed our coverage from a few years back, here&#8217;s a glimpse inside the place where they toil away on Gran Turismo.


































]]></description>
			<content:encoded><![CDATA[<p>During Tokyo Game Show, Sony invited a bunch of reporters to peek around Polphony Digital, the developer of the Gran Turismo series.<span id="more-359492"></span></p>
<p>This wasn&#8217;t Kotaku&#8217;s first visit to the studio, but in case you missed our coverage from a few years back, here&#8217;s a glimpse inside the place where they toil away on Gran Turismo.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/polphonytop.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_polphonytop.jpg" alt="" class="left" /></a><br />
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		<title>The Only Gran Turismo PSP Clip You&#8217;ll Ever Need To See</title>
		<link>http://www.kotaku.com.au/2009/09/the-only-gran-turismo-psp-clip-youll-ever-need-to-see/</link>
		<comments>http://www.kotaku.com.au/2009/09/the-only-gran-turismo-psp-clip-youll-ever-need-to-see/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[gran turismo psp]]></category>
		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356906</guid>
		<description><![CDATA[PSP games are notorious for going easy on gameplay footage during trailers. Ditto for the Gran Turismo series. So it&#8217;s nice seeing Digital Foundry put together their own Gran Turismo PSP clip, which features nothing but real gameplay.
And as you can see, film grain or not, when you see it in motion this looks fantastic [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/gtpspclip.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_gtpspclip.jpg" alt="" class="center" /></a>PSP games are notorious for going easy on gameplay footage during trailers. Ditto for the Gran Turismo series. So it&#8217;s nice seeing Digital Foundry put together their <em>own</em> Gran Turismo PSP clip, which features nothing but real gameplay.<span id="more-356906"></span></p>
<p>And <a href="http://www.eurogamer.net/articles/digitalfoundry-gt-psp-60fps-video-blog-entry">as you can see</a>, film grain or not, when you see it in motion this looks <em>fantastic</em> for a PSP game.</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-gt-psp-60fps-video-blog-entry">Gran Turismo PSP shines in 60FPS video</a> [Digital Foundry @ Eurogamer]</p>
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