game design
Mega Drive Collection Splotches Are Optional
Posted by Mike Fahey at 12:40 AM on November 8, 2008
Yesterday Sega announced the 40-strong Mega Drive Ultimate Collection for the Xbox 360 and PlayStation3, and fans were ecstatic, until they saw screenshots of the title's HD smoothing in action. Yes it's hideous, but it's also completely optional. Martin Snelling of Sega UK confirmed with RPG Site that the hideous-looking smoothing filter can be shut off. Even better, all games will play in whatever aspect ratio your television supports.
"I've had confirmation that the filter can indeed be switched off...And the games will display at whatever ratio your console is set at - 4:3 or 16:9. If playing in 16:9 the game will fit and not have black borders at the side."

We know Crysis Warhead has some
Rod Fergusson from Epic thinks that his company is close to squeezing the last few drops of graphical performance from the Xbox 360.
Nvidia have produced a proof-of-concept demo that shows how standard (albeit powerful and heavily tweaked) graphics processors can be used to render raytraced scenes in real time.
Raytracing is a method of generating a computer image by tracing a ray of light through an image plane. The whole process is similar to how light bounces off objects in nature, determining the colour, sheen, luminosity, etc. Whereas other methods of creating graphics have to generate special effects, shadows, bloom, and other popular lighting techniques are all occur as a natural product of raytracing. The problem is that raytracing is very resource intensive, making it great for pre-rendered applications, not-so-great for on-the-fly applications like games. According to Intel's Michael Vollmer, that's a fact that could change sooner than we think.
Addressing the 2007 SIGGRAPH (Special Interest Group for Computer Graphics) conference, EA's visual and tech officer Glenn Entis has said he believes the future of graphics lies in user-generated content. As graphics advance, he says, sooner or later we'll hit the point where they become as good as they'll get - and once they get there there'll be challenges. Where do you go when you don't have to worry about increasing the fidelity of graphics, and just have to worry about making things look nice? User-generated content, that's where.