I used to have extremely vivid dreams of flying in my teen years. They were accompanied by powerful physical sensations, where it’d feel like a locus of energy around my forehead made me able to defy gravity. Sometimes I could control that energy and other times it would pull me along. If I close my eyes, I can still remember that feeling.
Raise your hands if Gravity Rush is the reason you got a PlayStation Vita or plan on getting one. Wow, that’s a lot of hands!
Sony’s Gravity Rush is one of the PS Vita’s most interesting titles. But like most games, it wasn’t made overnight. These things take time!
Ever since it peeked out in early looks at the Vita’s launch line-up, Gravity Rush became the game I was most excited about for Sony’s new gaming handheld. Japan’s had it since the system’s launch there but North America’s had to wait to hear about a release date. We finally know that the game will be out on June 12th. For an in-depth look at the Japanese version of the game, check out our preview.
I wonder how Sir Isaac Newton would feel if he were to play a game inspired by his own legend where real-world gravity physics have been crafted into an interactive playground. Well, if that game were Gravity Rush, I’m sure he’d be amazed — and not just by the existence of a glowing interactive box in his hands.
Gravity Rush is one of the PS Vita’s most compelling titles. Keiichiro Toyama, creator of the Silent Hill series, served as the game’s Creative Director. But he didn’t make the game alone.