The paths of Bioware and Bethesda have followed a similar trajectory. From PC specialists to huge recent success on console, the two studios represent the top tier of western RPG development. I asked Bioware’s Greg Zeschuk to identify the unique strengths of both Bioware and Bethesda.
Bioware has been making multi-format RPGs for a while now: Mass Effect, Jade Empire, KOTOR were all released on PC and console. But when Dragon Age began development early this decade, it was first and foremost a PC game.
Bioware has released some controversial trailers in the past few months for the upcoming RPGs, Dragon Age and Mass Effect 2. I asked Bioware co-founder Dr Greg Zeschuk to explain himself.
Even though there’s only really one Mass Effect game (the iPhone one doesn’t count) out there, fans are already settling in for the long run. Which is prudent, because BioWare have plans for a lot more Mass Effect games.
After Activision CEO Bobby Kotick expressed his displeasure at Sony for not announcing a price cut, he came back a few weeks later threatening to “stop supporting” the console.
A blast for the not-too-distant past today, as BioWare co-founder Greg Zeschuk revisits the Mass Effect sex scene controversy, explaining that sometimes sex just makes sense.
BioWare plans to make the Dragon Age last quite a long time, with one and a half to two years worth of downloadable content in the works for Dragon Age: Origins.
You can’t have a ginormous fantasy epic without at least three different races — elf, human, dwarf, etc. — and you can’t have elves and dwarfs without racism according to fantasy standard-setter J.R.R. Tolkien.