Team Fortress 2 and Its Less Juvenile Environment
Anthropology isn't my thing, but I like the idea of a "game anthropologist"; the column at GameSetWatch with that exact title is young yet, but had an interesting look at Team Fortress 2 this week. What exactly makes the environment seem so much more mature than other FPS? The older user base? The official taunts and animations that render inelegant cursing obsolete? Because team playing really is built into the game? Mike Walbridge isn't exactly sure, but has some ideas:


