News

Will Brütal Legend Be On This List?

Half the fun of super-long video game lists is scrolling through to see if your favourite/most-hated games are on there. The other half of the fun is looking for Tim Schafer games.


October 21, 2009
In Real Life

A Patch Of Gaming Pumpkins

I asked and many of you answered. We almost have enough gaming-themed pumpkins to cover a post a day between now and Halloween. Here’s a gallery of ceemdee’s pumpkins.


May 26, 2009
In Real Life

Grim Fandango Shoes Make Purple Sneakers Possible

Purple sneakers? Hah. Nothankyou. Oh! Unless they’re custom purple Cons covered in Grim Fandango artwork. Now that, that we can consider.


April 14, 2009
In Real Life

Prayers Answered: Grim Fandango Action Figures

People, if you want to impress us with custom action figures, don’t do Metal Gear Solid, or Grand Theft Auto. Do classic Lucasarts adventure games!


November 6, 2008
Uncategorized

Tim Shafer Publishes Original Grim Fandango Design Doc

We’re a decade on from the undisputed greatest year in video gaming, a year in which we saw the release of the Tim Schafer designed Grim Fandango just one of 1998′s many, many highlights. Schafer, perhaps feeling the sting of nostalgia of the release of Grim Fandango, has graciously released the classic adventure game’s original design document, submitted to LucasArts for in 1996.


November 6, 2007
Uncategorized

Tim Schafer Prefers New Games To Sequels (We’d Like Both, Thanks)

The internet got a little excited a while back over Psychonauts. Can you blame us? It’s like saying Eddie didn’t die, and the Cruisers are reforming for a world tour. The world is also holding its collective breath for more Full Throttle, more Day of the Tentacle, more Grim Fandango…shit, more of anything Schafer’s done. Thing is, the guy prefers new stuff. He even says so in an interview with Playboy.

Playboy: Does that mean we’re not going to see a Grim Fandango 8?

Schafer: I’ve toyed with that because I love those characters and that world. I would love to go back and spend time with the characters from any game I’ve worked on, and I would love to make a sequel to any of them. But I also want to make something new. If there were five of me I might make sequels, but there’s always some new idea I want to explore.

Playboy: What if you had the opportunity to farm out a sequel — not farm out in a negative sense, but…

Schafer: Phone it in? Squeeze it out?

Playboy: If you could give the reins to someone you trusted to execute a Psychonauts sequel, where you had basic veto power and could do general shaping…

Schafer: It just all depends on the person. If it was a team that I knew and trusted then, yeah, that would be great. The team that made Monkey Island 3 was not under our control at all. They were really clever, smart guys and they wrote really great dialogue so in that case it worked out great.

You know, the sad thing is, dude’s got a point. I can already picture Christmas 2010, we’re all a little older, a little balder, and we’re sitting around complaining about how badly we want a Brutal Legend sequel, and Schafer’s all “nope, time for something new”, and the cycle just repeats itself until we’re all dead/have lost interest. Write the Lightning [Playboy, via Game|Life]