What people loved most about GSC Game World’s S.T.A.L.K.E.R. franchise were the lonely, post-apocalyptic landscapes that the game let you wander through. But S.T.A.L.K.E.R.‘s dead now and things are going to be different in the world being built by the former developers of that franchise won’t be quite as sparsely populated.
Just two weeks after promising signs of life from creative studio GSC Game World, it looks like post-nuclear horror FPS S.T.A.L.K.E.R. 2 is dead for good this time. But that doesn’t mean that fans of GSC’s creepy Eastern Bloc survival shooting won’t have anything to play.
S.T.A.L.K.E.R. 2 looked like it was dead in the water for a while, with reports that dev studio GSC Game World was going out of business. But then the Kiev-based collective resurfaced on Facebook this year and indicated that work was underway for the sequel to their acclaimed shooter. That was way back in January, though, and it’s been relatively quiet since. Should fans be worried?
It looked for a while there like it was end of the line for the STALKER franchise, as developers GSC Game World were on the brink of going out of business.
Commenting on rumors that the studio is closing and S.T.A.L.K.E.R. 2 put on indefinite hold, GSC Game World gave fans a sliver of hope this morning via Twitter: “We will do our best to continue. However, at this moment, nothing is certain.” [Twitter]
Taking a page from Ubisoft’s apparently successful adventures with always-on DRM, GSC Game World plans to implement a similar feature in the follow-up to its spooky 2007 shooter S.T.A.L.K.E.R.: Shadow of Chernobyl.