gta iv

real world

Settlement in Take Two - Chicago Bus Ad Suit

Posted by Owen Good at 7:00 AM on October 5, 2008

Remember the lawsuit over the Chicago bus ads for Grand Theft Auto IV that the city took down after a TV report created bad publicity? Seems a settlement is in the pipeline. GamePolitics is reporting an agreement has been reached but there's no comment and no specifics.

Back in April, Chicago saw a headline-grabbing wave of violence -- close to 40 shootings, seven of them fatal, 13 of the casualties school age. Around that time the GTA ads went up on city buses, like they were in other cities, per a $300,000 contract between Take-Two and the city. Because local television's business model depends heavily on the exploitation of others' fear and misery for profit, Fox News Chicago called up a bunch of chickenshit pols and huffed about the appropriateness of the ads. So they were taken down. Take-Two then sued for breach of contract.

I'm not sure what the terms of the deal are but maybe this'll teach someone to show a little spine next time some blow-dried shit-for-brains TV reporter waves a microphone in their face.

Take-Two Nearing GTA IV Ad Settlement with Chicago Bus Company [GamePolitics]

industry news

GTA IV Not Meeting Sales Expectations?

Posted by Luke Plunkett at 1:20 PM on September 13, 2008

No, you read that right. There are fears that, despite already being one of the biggest-selling games of all time, Rockstar's Grand Theft Auto IV isn't selling as well as overlords Take-Two would have hoped, with the game slipping to 46th on the NPD sales charts in August. CNN Money reports that, as the silent, secret takeover talks between EA and Take-Two continue, these "sluggish" sales are hurting Take-Two's only real negotiating point. With 8.5 million copies of the game already sold, this is all a bit hard to believe, but then we weren't the ones drinking the kool-aid at T2 HQ when coming up with official sales targets.

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pc

Here Are GTA IV PC's Recommended System Requirements

Posted by Michael McWhertor at 11:00 AM on September 13, 2008

If you plan on building (or upgrading) a PC around the upcoming release of Grand Theft Auto IV, the official Games For Windows web site has a helpful rough estimate for what kind of hardware you're gonna need. To make it look as pretty as the version we saw, which ran just shy of 2560 x 1600, expect to bring some serious computing power to the table. While the minimum system requirements for the Windows version of GTA IV are still a mystery, the recommended requirements are yours for the studying. Recommended operating system? Windows XP SP2, natch. For the hard stuff, make the jump.

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xbox 360

GTA IV Claims Top Spot On Xbox Live

Posted by Michael McWhertor at 8:20 AM on May 7, 2008

From the Obvious Files comes news that Grand Theft Auto IV has unseated Xbox Live chart topper Call of Duty 4 as the title with the most unique users on the service. That's a lot of dead pedestrians! Liberty City has never heard this many racial slurs and synonyms for "homosexual" in such a short timeframe, we guarantee it. Former Live activity darling Halo 3 settles for third place from April 28 to May 5—and we predict for months to come—as the GTA IV masses flood the service in its debut week.

Taking the number one spot in the Xbox Live Arcade top ten? Brain Challenge! Who didn't see that one coming? Probably someone who was unaware that Brain Challenge was released, just like me.

LIVE Activity for week of 4/28 (GTA is #1) [Microsoft]


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third person shooter

Stuck On GTA IV? Try These Cheats, You Cheater

Posted by Luke Plunkett at 4:00 PM on May 6, 2008

GTA IV isn't the hardest game around, but hey, maybe you're not the best gamer around. Maybe you've got stubby thumbs. Maybe you can game, just can't be bothered, and want the ability to spawn sports cars in front of you just for kicks. If so, take note of the following GTA IV cheats, which will do things like restore Niko's health, give you all the game's weapons, change the weather and adjust your wanted level. ACHTUNG: these mess with your saved game files and can stop you earning achievements, so you might want to turn autosave to the "off" position if you want to safeguard your progress against a tragic corruption.


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real world

Sessler, Thompson Square Off On NPR Over Grand Theft Auto IV

Posted by Michael McWhertor at 8:20 AM on May 2, 2008

X-Play co-host Adam Sessler joined Neal Conan on the NPR radio show Talk of the Nation earlier today to talk about the recent release of Grand Theft Auto IV. While the majority of the segment seemed to focus on relating GTA IV player experiences and informing the NPR audience on the realities, less so the media fantasies, of all things Grand Theft Auto, it took a dive about seven minutes in. That's when John "Jack" Thompson phoned in to drop his special brand of disinformation.


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xbox 360

Microsoft Expects Big Xbox Live Surge From GTA IV

Posted by Kotaku US Edition at 5:40 AM on May 2, 2008

Microsoft's Aaron Greenberg expects GTA IV's launch to drive a big boost in Xbox Live memberships, he told Reuters today:

"The multiplayer in this game is so well implemented that I can't imagine anyone owning a copy without trying to play it on Xbox Live," said Aaron Greenberg, the director of product management for Xbox 360 and Xbox Live.

"GTA is unique because it appeals to such a large audience. It will likely be the best-selling game launched all year and we expect it will drive a lot of new members to Xbox Live."

Greenberg also told Reuters that GTA IV might even take the top Live spot. Wedbush Morgan analyst Michael Pachter estimates, though, that only about 40 percent of users play online — if you're one of those who routinely doesn't, will GTA IV be the game that finally sends you forth into that strange and wild country?

GTA 4 poised to dominate Xbox Live [Reuters]


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industry news

Zelnick "Vindicated" by GTA IV Performance

Posted by Kotaku US Edition at 2:40 AM on May 2, 2008

Though we've had all eyes on the acquisition arm-wrestle between Electronic Arts and Take-Two ever since EA's bid went public on February 25th, things could start getting yet more interesting from here on out. Recall that Take-Two Board chairman Strauss Zelnick's been stonewalling EA, refusing to even discuss a possible combination until April 30th, after GTA IV's release. Well, then now could be the time, right?


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playstation 3

SCEA Responds to PS3 GTA IV Issues

Posted by Brian Crecente at 2:32 AM on May 2, 2008

The freezing issues with Grand Theft Auto IV is affecting a limited number of Playstation 3s and there has been a low volume of calls to customer service about the issue, Sony Computer Entertainment of America said today in the first public statement about the apparent problem.

Despite the "limited number" of people effected by the freezing, Sony says they are working with Rockstar to isolate the issue and identify a solution.


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game design

The Seven Video Game Commandments

Posted by Mike Fahey at 2:20 AM on May 2, 2008

David Wong over at Cracked.com has written a feature titled "The 7 Commandments All Video Games Should Obey", in which he takes a look at some of the dos and don'ts of video game design, calling out the big name, popular games that have broken the rules. Several of his proposed rules make a great deal of sense. Take #7 for instance: Thou shalt let us play your game with real-life friends. He cites GTA IV as a major offender in this case, and I would have to agree. It's the only game that makes me glad my girlfriend lives in another state so we can play it together. Others are a bit washed out, trying to shoehorn too many concepts into one commandment, as is the case with "Thou shalt not force repetition on the player", which crams in problems with save points, unskippable cut scenes, and fail and die quicktime events. I'd say the article is half-on and half-off target, but still a pretty great read. How do they stack up in your eyes?

The 7 Commandments All Video Games Should Obey [Cracked.com - Thanks Michael!]


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