guest editorial

Uncharted 2's Museum Level Sucked

Uncharted 2: Among Thieves was an immediate game-changer when Naughty Dog released it in 2009. As a high octane love letter to Indiana Jones and the 1950s adventure serials that inspired it, it set an ideal expectation for the adventure genre — never give the player an opportunity to breathe. Every objective must serve the plot, every visual must impress. Every gunfight must be organic and unique to its setting, and spring from the context of the narrative, rather than simply exist for its own sake.


9 Video Games That Left Us Defenseless And Scared

Video games often employ lots of cruel tricks in which gamers find themselves in precarious pickles — the gigantic and seemingly impossible bosses, timers, that last collectable that requires precision to attain. But the most cruel trick of all? Taking away our weapons.


15 Of The Strangest Dystopias In Gaming

The future is scary and, according to these 15 dystopias in video games, it’s going to get a lot stranger before things get better.


Nine Obscure Adventure Games We Wish Had Sequels

Every few years, someone will sound the death knell for adventure games and then some developer will come along and break up the eulogy.


Why Microtransactions Aren't Going Away Any Time Soon

“I refuse to buy microtransactions in any game. They’re trashy, greedy, and their existence shows nothing but disrespect for players. No matter how they’re implemented they cause me nothing but unbridled hatred toward whatever marketing department decided to infect an otherwise decent game with the hyper-capitalist video game equivalent of herpes.”


The Opening Sequence To Super Metroid Is A Masterpiece

It’s been a little over two decades since Super Metroid debuted on the Super Nintendo, and it’s lost none of its power in the intervening years.


Unreal Tournament's 'Facing Worlds' Is Still The Best Multiplayer Map

Above us, the moon. Beneath us, the Earth. In front of us, a massive, three-story tower. Overlapping bleeps and bloops accentuate the eerie calm. We’re blasting off into orbit, and you might know where we’re headed. Never before, nor since, has Capture the Flag been so much fun.


In Defence Of Button Mashing

The first time I played Tekken 3, I was hilariously bad. I was used to 2D fighting games, where the buttons corresponded with attack strength, and tapping ‘Up’ meant ‘Jump’. This new, 3D genre, where each button corresponded with an attacking limb and tapping ‘Up’ meant ‘Sidestep’ (pressing ‘Up’ still meant ‘Jump’), was difficult to wrap my mind around.


The Cruel Brilliance Of Resident Evil 4's Village Fight

For the first 10 minutes of Resident Evil 4, there’s scarcely an enemy.. Instead, the emphasis is on the Spanish countryside — a dim, damp, grey, crushing sadness. Crows fly low to the ground. A dog whimpers in pain, his front leg caught in an iron trap. It’s quiet — almost unsettlingly so.


It's The Perfect Time To Play Dungeons & Dragons

You might know that the long-awaited new edition of Dungeons & Dragons is upon us. You might be playing it right now, waving an HB pencil around, informing your friends that they’re up to their nips in orcs and should roll for initiative.