Top Stories guest editorial
- How To Beat 400 Games In 4.5 Years
- What It's Like To Play Games When You're Colourblind
- The Tropical Island Dilemma: Challenging Video Games' Stereotypes
- A Brief @!#?ing History Of Swearing In Video Games
- How To Buy A Lot Of Video Games With Very Little Money
- Memories Of My 16-Year Career In Video Games
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While You Were Sleeping
Stuff you might have missed.
That's quite a sunset you've got going there, mountain range.
Bamboo Paper on Android, Actions for iPad, and more.
Talk Amongst Yourselves
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My favourite mobile game, ruined by free-to-play.
Keep Calm Generator, Laser Hell, Spectral Souls and heaps more!
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While You Were Sleeping
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RPG Chrome Wolf, Living Planet, Mirror’s Edge and heaps more!
The first time I realised my colour blindness was affecting how I played games was back in 2004. EA was fresh off of MVP Baseball 2004 and was looking to improve on a game that I still hold as one of the best sports titles of all time. Their big addition for MVP Baseball 2005 was the Hitter’s Eye, a mechanic designed to simulate how hitters pick up different pitches coming out of a pitcher’s hand. The ball would stay white for a fastball, or flash red or green for a breaking ball or changeup respectively.
We’re coming up on Evo, the biggest fighting game tournament in America. It will run Friday to Sunday from Las Vegas and be streamed online for the world to see. It will be the biggest Evo yet. But maybe you aren’t prepared — there are eight completely different games at this one event, after all, and what makes them exciting are beautiful and particular nuances that even the best commentators tend not to take the time to explain.
In December of 1999, at the tender age of 11, I received Donkey Kong 64. It was a birthday gift from my parents and even came with a shiny yellow controller, although sadly not the limited edition banana one. Regardless, I popped it in my N64 (after inserting the expansion pack, of course) and snapped the power button on.
Early in development, Tuque Games brought in Thwacke to consult on their upcoming Mechwarrior-meets-Diablo action RPG, World War Machine. We assembled a team of experts consisting of nanotechology researcher Kevin Neibert and Aerospace Defence analyst Greg Linton to create a unique and authentic sci-fi experience.
I think most people are worrying way too much about most clones. The only clones that should be considered a big problem are direct rips that add nothing and are clearly only intended as a moneygrab. Most infamous clones are not of this type and indie developers should complain less and instead spend that time making more and better games.