guest editorial

How My Game Cuts Down On Online Gamer Obnoxiousness

Playing online games often exposes one to the worst of humanity. Within this den of scum and villainy, you’ll find 12-year-olds who act like four-year-olds, dudes that would be the worst drinking buddies, and silent, useless teammates that clearly have no idea how to play this damn game. Of course, when gamers act like jerks, it’s not always their fault. Sometimes it’s the game’s fault.


I Am Stereoblind, But The 3DS Lets Me See The World As Others See It

I cried the first time I held a Nintendo 3DS. The experience was a revelation that I’ll not soon forget, and even if everyone stopped making games for it tomorrow, my blue 3DS XL is not going anywhere. That little machine is a window into a part of human experience that most people take for granted, but which is otherwise inaccessible to me.


The Final Fantasy Fansite That Changed Thousands Of People’s Lives

At 29, Sean Robinson has been teaching high school in Southern California for almost six years. He teaches 10th grade history. He tries, at least a little, to be the cool teacher. His short hair’s spiked up in the front, a Fallout 3 lunchbox sits on his desk, and he conducts class in a casual, conversational style. And he’s young, which makes it easy.


The Journey To Kill Everyone In Dark Souls. Yes, Everyone.

Months before I had played Dark Souls, I came across a list of things that players should finish up at the end of their first playthrough: fight optional bosses, farm humanity, collect and upgrade weapons, kindle bonfires. Trade for useful items, level up covenants. Then, quite simply: kill everyone.


We Don’t Just Need Better Game Publishers. We Need Better Everything.

You would probably expect that, as someone who has provided Kotaku with an inside look at the publisher perspective in the past, I would be predisposed to disagree with last week’s article “We Need Better Video Game Publishers.” And while a heated debate to death with the “Anonymous Game Developer” would certainly be interesting to read (and I hope to meet him or her sometime in the future), the truth is that I don’t entirely disagree with their viewpoint. There are many things wrong with the game industry, and certainly publishers have their part to play. But to blame it entirely on them isn’t just wrong, it’s a little naïve.


4 Video Games That Help You Understand And Deal With Your Depression

The web has been abuzz about games with a focus on depression this year, Depression Quest in particular catching everyone’s eye. But this very small subcategory of free games goes beyond just that title, and we can take in a true variety of experiences when exploring this space.


I’m Mexican. Am I Supposed To Be Offended By Guacamelee?

So I finished Guacamelee! and I think I am supposed to feel offended. I remember being told I was a bad Mexican. To some of the white friends I hung out with, I was one of them. Once someone told me that because I played video games, read science fiction, and spoke with no accent, that I was whiter than they were. Now that was weird.


In Defence Of Religion In BioShock Infinite

What if I told you that Bioshock Infinite was the mostly deeply Christian game I’ve played in recent memory? Because it was. And despite the patience I choose to extend toward Breen Malmberg, the man who returned the game, claiming that it would have forced him to commit “extreme blasphemy”, I cannot let his be the only voice Christian voice commenting on the title.


We Need Better Video Game Publishers

Over the past eight or so years, we’ve all seen a worrying increase in the number of Western game development studios going bankrupt. We’re told this is due to the economic climate and that modern games cost more to make. Much of that is misdirection and plain old-fashioned bullshit.


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