guest editorial

We Made This Game When We Were Angry

Rami Ismail gave me a funny look when I recently congratulated him about the release of Luftrausers, his studio’s slick shoot-em-up that was just released for PlayStation platforms. He told me he had mixed feelings about the game. As he explained why he did, I suggested he write about it. He did and has let us republish his blog post about it below. I hope you’ll find his take on his own game as surprising and intriguing as I did. – Stephen Totilo

A Super-Technical Look At The Lighting Of BioShock Infinite

Programmers don’t generally have reels, but we do have blogs. I’ve been explaining the rendering work I did on BioShock Infinite quite a bit due to recent events, and I thought it made sense to write some of it down. For the bulk of development, I was the only on-site graphics programmer. As Principal Graphics Programmer I did quite a bit of implementation, but also coordinated and tasked any offsite rendering work.

Your Strategy Guide To Life

Real life is the game that everyone is playing. But it can be tough. This is your guide.

How Not To Complain To A Developer

As Vlambeer, the studio I work at, has gotten bigger and our community has grown beyond our biggest fans, I’ve noticed a shift in the way people interact with us. Where we used to mostly get messages of support and understanding, the ratio of messages that treat us like two guys making video games versus those that treat us like a giant corporation that makes small games has slowly been tilting towards the latter.

Net Neutrality And Gaming: Things Can Get A Lot Worse

After last week’s court decision striking down the Federal Communication Commission’s net neutrality rule, it is worth taking a moment to remember that a world without net neutrality — the principle that the company that connects you to the internet does not get to control what you do on the internet — is a world that is bad for everyone who does not own stock in major Internet Service Providers (ISPs). Any time things change so that ISPs are in a position to decide what succeeds and fails online, everyone else is going to lose.

What To Do With Prison Architect, A Video Game About Building Prisons?

Is it possible to create a prison management game without trivialising or misrepresenting the issue of mass incarceration? As video games mature and tackle more serious topics, players and developers should be aware of the values embedded in their systems.

I Help Make Video Games, And I'm Sick Of The Hatred From Gamers

Dear consumers and fans of video games, You don’t know me. But you might know some of the games I’ve helped create. And as I come to a close on another one of the AAA titles I have worked on, I begin to get excited for all of the people that will love our game, and I begin to loathe those who will hate it.

We're Buying More PC Games Than We Can Play

As another Steam Holiday Sale comes to a close, I have spent roughly $100 to purchase 22 games. In the past two months I have picked up three Humble Bundles. Not a month ago I spent around $50 on 11 games in the Steam Fall Sale. By the time the next Steam Holiday Sale rolls into town I will be lucky if I have played half of these games. I have a problem. I am a Compulsive Collector. And after 1400 gamers took my recent survey on their game-buying habits, I know that I am not alone.

6 Pretty Messed Up Things You Can Do In Star Wars: The Old Republic

Yes, the Galactic Empire, the one from the movies, was pretty bad. They dressed liked nazis, were super racist and sexist, blew up planets, etc. but it could have been worse. And thousands of years earlier, it was.

The Thrill -- Yes, The Thrill -- Of A Game Called Train Simulator

As a developer on Train Simulator 2014, I spend somewhere between 40 to 9000 hours a week trying to solve one simple question. It’s a question that informs every element of our design process and every aspect of our community outreach efforts. It’s the question I had when I first started working in the rail sim genre. It’s the question Kotaku understandably had when they ran this piece about our game. Hell, it’s probably the question you had when you clicked into this article: