PC

A Warning From A Reformed Diablo II Scammer

On the eve of the release of Diablo III, I’ve been hearing chatter about the great Diablo series from office colleagues who I didn’t even realise were fans. It turns out, for example, that Greg from finance not only loves Diablo, but he used scam people in it. Today, the man who pays me is reformed (thank goodness!) and wants to warn you about the kind of shady dealings that occur in games like these.


May 8, 2012
PC

The Trouble With Call Of Duty’s Scary New War Of The Future

The future is black, announces the trailer for Call of Duty: Black Ops II. The next iteration of the popular first-person shooter hardly needs any marketing campaign: immediately after the official announcement, the gaming press diligently started to operate as an extension of Activision’s PR department. Small and big media scrambled to produce the most comprehensive list of features, talking polygons and frame rates, revealing plot fragments, speculating on new gameplay additions that may or may not rejuvenate the trite shooting genre.


April 13, 2012
In Real Life

Why It’s OK That GoldenEye Totally Sucks

Editor-in-chief’s note: I was annoyed when I heard that ‘an exhibition exploring fascinatingly bad games‘ being held at New York University on Friday would include GoldenEye a Nintendo 64 game I loved when I was in college. Earth Defense Force and Big Rigs I could understand. They’re so bad, they’re good. But GoldenEye? WTF?


February 2, 2012
In Real Life

While My Guitar Controller Gently Weeps

As both a game developer and a gamer, I am sad to see the guitar controller fading into obscurity. Guitar controllers are a fun and unique interface to control games, but unfortunately, it seems as though their time may have passed. I reject that.


November 29, 2011
In Real Life

Why I Don’t Feel Welcome At Kotaku

As part of an ongoing discussion on Twitter and on The Border House with Mattie Brice about Kotaku‘s openness towards minority sexualities (or perhaps just minority issues in general), I asked her to write a piece we could put on the site explaining why she doesn’t feel welcome around here.


November 10, 2011
News

The Problem With War Video Games

On Monday night I attended a Modern Warfare 3 launch party at a national video game retailer. I was particularly pleased with the diversity of the crowd. I was not the only lady in the house! I spoke with students, an investment banker, a librarian, a building manager, mums, dads, kids, etc.


November 4, 2011
In Real Life

Passing The Buck In A Culture Of Dismissal

This weekend I had the good fortune to attend NYU Practice, a fantastic in-depth conference on game design. I was repeatedly surprised at how clever the solutions were to the presented challenges. The lessons were both insightful and, more importantly, applicable as a game designer working for a social games startup. The NYU Game centre really hit the ball out of the park, and I can’t wait to attend next year.


October 28, 2011
In Real Life

This Gaymer’s Story

Because it needs to be said, I only speak for myself. Trigger warnings for suicidal thoughts, sexual violence, homophobia, child abuse, life.


October 21, 2011
In Real Life

Sexism, Character Design, And The Role Of Women In Created Worlds

There are many things I expect to see in a panel called “East Meets West, Art Direction for a Worldwide Audience”. I expected to hear Isamu Kamikokuryo, the art director for Final Fantasy XIII-2 discuss how Japanese artists focus on creating new worlds, Norse mythology and its influence on the game, and drawing inspiration from Cuba for some of the beautifully rendered backgrounds.


September 27, 2011
News

The Worst Music Video Games Ever

Music games aren’t what they used to be, and in some cases, the world is safer for that. Video game expert Scott Steinberg and author of the new digital book “Music Games Rock”, tells us what the seven worst music video games of all time are.