Mobile

Fruit Ninja Fans, Can You Really Say No To This Face?

No offence to Halfbrick, but I already developed the Puss in Boots mobile game. My cat wanders into the office, stares at me with big, sad eyes, and then gets a cat treat or five. “You have acquired mah servicesssss,” I say, to my little honey bunny baby bear the cat, mimicking Antonio Banderas’ voice from Shrek 2. Honey Bear don’t give a shit, of course.


October 11, 2011
News

Halfbrick Is Opening A Sydney Office!

In an industry plagued with stories of local development studios closing their doors, it’s a pleasant surprise to get some good news for a change. So it’s with great pleasure that we announce Halfbrick, the studio behind iOS mega-hit Fruit Ninja, is opening a second studio in Sydney.


August 3, 2011
Mobile

Halfbrick Talk Machine Gun Jetpack

Kotaku AU

I loved Machine Gun Jetpack, Halfbrick’s latest iOS game, when I check it out during GDC this year and – to be perfectly honest, I’m surprised they haven’t brough it out yet! But never fear – Halfbrick has just released a new developer diary which discusses the new game and the concept of ‘simple awesomeness’.


April 13, 2011
Mobile

Halfbrick And Firemint: Making Lightning Strike Twice

Kotaku AU

Both Fruit Ninja and Flight Control were huge success stories from Australian developers – but how do you replicate that success in the constantly evolving iOS marketplace? We spoke to both Halfbrick and Firemint and asked them one simple question – how do you make lightning strike twice?


March 2, 2011
Mobile

Halfbrick’s New Baby – Machinegun Jetpack

Kotaku AU

6 million people paid just over a dollar for the sublime Fruit Ninja, the kind of success you can’t necessarily predict. Unless you’re Phil Larsen, Marketing Director at Halfbrick. According to him, he knew the second he played, that Fruit Ninja would be one of the defining games on mobile platforms. Apparently he has the precise same feeling about Halfbrick’s latest game, Machinegun Jetpack.


November 23, 2010
Uncategorized

Going Mobile: The Smartphone Revolution

Kotaku AU

The smartphone revolution is changing the way we consume and play games. In this extensive feature, Kotaku speaks to the major players in the Australian mobile gaming sector to discuss the impact this rapid growth has had on the games industry, and if the pioneering moves made in this area will transfer into the console space in the coming years…


November 5, 2010

We Want Your Job

Kotaku AU

Halfbrick are arguably Australia’s most successful development studio right now. By making the leap into the digital distribution domain, they’ve managed to make compelling, approachable video games for a broad market and are now reaping the rewards.


October 28, 2010
News

Halfbrick’s Age Of Zombies Is Now On Sale

Kotaku AU

Halfbrick – they’re a national treasure. Like AC/DC or Dame Edna. You have to buy their games, or you’re un-Australian. I took the Aussie citizenship test a couple of weeks ago, and I’m pretty sure there was a Fruit Ninja question in there.


August 23, 2010
News

Aussie Dev Dominates iPhone Games Chart

Kotaku AU

Congratulations are in order for Brisbane’s Halfbrick as this week they hold down the #1 and #3 spots on the iTunes store’s Top 10 Paid Apps chart.


August 10, 2010

The Best iPhone Game Trailer You’ll See All Day

Kotaku AU

With Fruit Ninja, Australia’s Halfbrick created the best iPhone game trailer you’ve ever seen. Can they do it again with their new game, Monster Dash?