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	<title>Kotaku Australia &#187; halo mmo</title>
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		<title>Scrapped Halo MMO&#8217;s Title: &#8216;Halo Universe&#8217;?</title>
		<link>http://www.kotaku.com.au/2009/09/scrapped-halo-mmos-title-halo-universe/</link>
		<comments>http://www.kotaku.com.au/2009/09/scrapped-halo-mmos-title-halo-universe/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 22:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[canned games]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[ensemble studios]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo mmo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357910</guid>
		<description><![CDATA[Dylan Cole, an artist formerly with Ensemble Studios, has on his personal Web site some concept pieces for a canceled Halo project that may or may not have been called &#8220;Halo Universe.&#8221;
Ensemble of course was the muscle behind a Halo MMO that was greenlighted and then scrapped sometime last year. Cole&#8217;s pictures (two are on [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/ENSlocation2_v01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_ENSlocation2_v01.jpg" alt="" class="center" /></a>Dylan Cole, an artist formerly with Ensemble Studios, has on his personal Web site some concept pieces for a canceled Halo project that may or may not have been called &#8220;Halo Universe.&#8221;<span id="more-357910"></span></p>
<p>Ensemble of course was the muscle <a href="http://www.kotaku.com.au/2008/11/halo_mmo_was_originally_given_the_green_light-2/">behind a Halo MMO</a> that was greenlighted and then scrapped sometime last year. Cole&#8217;s pictures (two are on his site) are titled &#8220;Halo Universe City&#8221;, and in his description, Cole capitalises &#8220;Halo Universe&#8221; a second time. Could have been a working title of the game. Joystiq also points out it could have been &#8220;Universe City&#8221;. Which itself could have been a placeholder name. Who knows.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/ENSlocation2_v04.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_ENSlocation2_v04.jpg" alt="" class="center" /></a>Of course it all doesn&#8217;t matter. The project is kaput. But the pictures are pretty, and tell us a little more about an evolution of this franchise not meant to be. For now.<div class="clear-fix"></div></p>
<p><a href="http://www.dylancolestudio.com/sketches/pages/HaloConcept1.html">Halo Project &#8211; City Designs</a> [Dylan Cole, via <a href="http://www.joystiq.com/2009/09/20/canceled-halo-game-concept-art-found-on-ex-ensemble-artists-sit/">Joystiq</a>]</p>
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		<title>The History Of The Halo MMO, And Ensemble&#8217;s Other Cancelled Projects</title>
		<link>http://www.kotaku.com.au/2009/02/the_history_of_the_halo_mmo_and_ensembles_other_cancelled_projects-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/the_history_of_the_halo_mmo_and_ensembles_other_cancelled_projects-2/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 00:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[ensemble studios]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo mmo]]></category>
		<category><![CDATA[orion]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/the_history_of_the_halo_mmo_and_ensembles_other_cancelled_projects-2.html</guid>
		<description><![CDATA[
While Ensemble Studios &#8211; recently shuttered by owners Microsoft &#8211; were busy stowing their gear and shutting down operations, Gamasutra thought it&#8217;d be an idea to go ask a few more questions about the Halo MMO.


What they found was that the game has a long, long history. Indeed, it began before Halo, as a sci-fi [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/orion1.jpg" style="display:block;float:none;" /></p>
<p>While Ensemble Studios &#8211; recently shuttered by owners Microsoft &#8211; were busy stowing their gear and shutting down operations, Gamasutra thought it&#8217;d be an idea to go ask a few more questions about <a href="http://www.kotaku.com.au/games/2008/11/halo_mmo_was_originally_given_the_green_light-2.html">the Halo MMO</a>.</p>
<p><!-- Gawker Tags/Categories: halo mmo, ensemble studios, halo, orion, xbox 360 --><br />
<span id="more-325381"></span>
<p>What they found was that the game has a long, long history. Indeed, it began <em>before</em> Halo, as a sci-fi project by the name of Titan, an MMO inspired by Ultima Online. Then, when Ensemble were brought into the Microsoft fold, the Halo licence &#8220;was incorporated in the game&#8221;, and the project&#8217;s name was changed to Orion.</p>
<p>Apparently, &#8220;everyone at Ensemble expected this MMO to be the new focus of the company&#8221;, and work even began on a new building to house the dev team. Down the road, however, &#8220;work on the new building stopped&#8221;, and it wasn&#8217;t much longer until Microsoft closed down the entire studio. A suggestion that the cancellation of Orion led to the studio&#8217;s demise, perhaps?</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/orion2.jpg" width="807" height="383" style="display:block;float:none;" />Moving on from Halo, a number of other unreleased projects came to light as concept art and design documents were packed away. There was a &#8220;fantasy-adventure RPG&#8221;, a &#8220;Diablo in space&#8221; game, a &#8220;pirate-themed take on Diablo&#8221;, a &#8220;Ratchet &#038; Clank-style platformer&#8221; and a cartoony platformer called &#8220;Agent&#8221;.</p>
<p>Interestingly, one more older project was unveiled: &#8220;Phoenix&#8221;, an RTS pitting humans vs martians that &#8220;changed over time&#8221; to become Halo Wars.</p>
<p>The full report &#8211; including some concept art for both Orion and Agent &#8211; below.<br /> <a href="http://www.gamasutra.com/view/feature/3919/ensemble_studios_the_last_tour.php?page=3"><br /> Ensemble Studios: The Last Tour</a> [Gamasutra]</p>
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		<title>Halo MMO Was Originally Given The Green Light</title>
		<link>http://www.kotaku.com.au/2008/11/halo_mmo_was_originally_given_the_green_light-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/halo_mmo_was_originally_given_the_green_light-2/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 03:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ensemble studios]]></category>
		<category><![CDATA[halo mmo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/halo_mmo_was_originally_given_the_green_light-2.html</guid>
		<description><![CDATA[Bad idea or not, there were plenty of people at both Microsoft and Ensemble Studios who thought making a Halo MMO was a good idea. So many, in fact, that prior to the game&#8217;s cancellation, it had actually been given the green light to enter full-blown production, and it was only &#8220;some reorganisation at Microsoft&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/halommo2.jpg" style="display:block;" />Bad idea or not, there were plenty of people at both Microsoft and Ensemble Studios who thought <a href="http://www.kotaku.com.au/games/2008/09/ensemble_were_working_on_a_halo_mmo-2.html">making a Halo MMO was a good idea</a>. So many, in fact, that prior to the game&#8217;s cancellation, it had actually been given the green light to enter full-blown production, and it was only &#8220;some reorganisation at Microsoft&#8221; that killed the project off.</p>
<p><!-- Gawker Tags/Categories: halo mmo, ensemble studios, microsoft, news, xbox 360 --><br />
<span id="more-315564"></span><br />
<blockquote>Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft&#8230; hasn&#8217;t had the best track record with those.
<p>And we worked on it for a long time&mdash;we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn&#8217;t the best idea anymore. It had actually been green-lit, and then it got cancelled after that.</p>
</blockquote>
<p>So it&#8217;s the &#8220;new bosses&#8217; fault&#8221;? Sounds like the smartest move <a href="%20http://kotaku.com/gaming/confirmed/peter-moore-resigns-mattrick-steps-in-279437.php">Don Mattrick&#8217;s made to date</a>.</p>
<p><a href="http://www.shacknews.com/featuredarticle.x?id=1047">Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO</a> [Shacknews]</p>
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