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	<title>Kotaku Australia &#187; happy holidays</title>
	<atom:link href="http://www.kotaku.com.au/tags/happy-holidays/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>It&#8217;s A Very Video-Game Christmas Season</title>
		<link>http://www.kotaku.com.au/2009/11/its-a-very-video-game-christmas-season/</link>
		<comments>http://www.kotaku.com.au/2009/11/its-a-very-video-game-christmas-season/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[entertainment software association]]></category>
		<category><![CDATA[esa]]></category>
		<category><![CDATA[gifts]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[survey says]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366893</guid>
		<description><![CDATA[ A survey conducted on behalf of the Entertainment Software Association this month shows that 42 per cent of American adults plan to give or hope to receive video games as presents this Christmas. Where do you stand?
I&#8217;d probably fall into both categories had KRC Research, who surveyed 1001 adults in the US earlier this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/santaclause.jpg" alt="" class="left" /> A survey conducted on behalf of the Entertainment Software Association this month shows that 42 per cent of American adults plan to give or hope to receive video games as presents this Christmas. Where do you stand?<span id="more-366893"></span></p>
<p>I&#8217;d probably fall into both categories had KRC Research, who surveyed 1001 adults in the US earlier this month, had bothered to ask me. They didn&#8217;t, though they did get a hold of a nice little cross-section of people, 52 per cent who felt that video games were a good gift option given the current economy. The popularity of video games continues to grow, with the giving/receiving figure up 9 per cent from 2007, with the number of women intended as game recipients jumping 31 per cent from two years ago, or 47 per cent of respondents.</p>
<p>&#8220;Computer and video games are topping holiday lists because they provide a superior entertainment value for the whole family,&#8221; said Michael D. Gallagher, president and CEO of the ESA&#8230; &#8220;With 68 per cent of American households playing computer and video games, US consumers value the creative and innovative products the entertainment software industry produces and are seeking them out for themselves and to give as gifts.&#8221;</p>
<p>Of course to most of us, these numbers mean nothing. I&#8217;ve been giving video games as gifts since I bought myself my first Sega Genesis. Wait, does gifting yourself count?</p>
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		<title>Great-father Winter Delivers Exploding RC Cars To Azeroth</title>
		<link>http://www.kotaku.com.au/2008/12/greatfather_winter_delivers_exploding_rc_cars_to_azeroth-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/greatfather_winter_delivers_exploding_rc_cars_to_azeroth-2/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 15:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/greatfather_winter_delivers_exploding_rc_cars_to_azeroth-2.html</guid>
		<description><![CDATA[
Blizzard adds to the Christmas cheer in World of Warcraft this morning with a brand new present under the Christmas Trees in Ironforge and Orgrimmar &#8211; Crashin&#8217; Thrashin&#8217; Race Cars.


In the grand tradition of last year&#8217;s Rocket Bots, players can pull out their Crashin&#8217; Thrashin&#8217; Race Car at any given moment, aim it at another [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/splodingracecars.jpg" style="display:block;float:none;" /></p>
<p>Blizzard adds to the Christmas cheer in World of Warcraft this morning with a brand new present under the Christmas Trees in Ironforge and Orgrimmar &#8211; Crashin&#8217; Thrashin&#8217; Race Cars.</p>
<p><!-- Gawker Tags/Categories: world of warcraft, blizzard, happy holidays, mmorpg --><br />
<span id="more-320467"></span>
<p>In the grand tradition of last year&#8217;s Rocket Bots, players can pull out their Crashin&#8217; Thrashin&#8217; Race Car at any given moment, aim it at another player&#8217;s car, and hit the Racer Rocket Slam button to propel themselves at their opponents with monster truck force, making them go all &#8217;splodey.</p>
<p>I currently have WoW running in the background, and all I can hear is exploding cars and the odd fit of laughter generated by those damn Wands of Holiday Cheer they keep putting under the tree every year. Oh good&#8230;now someone&#8217;s put down the toy train that makes people do the train noise. My suggestion? Log in, get your race car, stick around long enough to get the 25 crashes achievement, and then flee.</p>
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		<title>Age Of Conan Features Festive Goat Killing</title>
		<link>http://www.kotaku.com.au/2008/12/age_of_conan_features_festive_goat_killing-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/age_of_conan_features_festive_goat_killing-2/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 17:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[funcom]]></category>
		<category><![CDATA[goatgate]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/age_of_conan_features_festive_goat_killing-2.html</guid>
		<description><![CDATA[
The festive folk at Funcom have managed to pull off a gaming event involving killing a goat that won&#8217;t get the gaming community upset as part of the holiday festivities in Age of Conan. 


Unlike that other video game goat-killing event, Funcom keeps things virtual with it&#8217;s holiday goat hunt, with a prize package consisting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/publicenemy.jpg" /></p>
<p>The festive folk at Funcom have managed to pull off a gaming event involving killing a goat that won&#8217;t get the gaming community upset as part of the holiday festivities in Age of Conan. </p>
<p><!-- Gawker Tags/Categories: get your goat, age of conan, funcom, goatgate, happy holidays, mmorpg --><br />
<span id="more-320427"></span>
<p>Unlike that <a href="http://kotaku.com/gaming/god-of-war/sony-decapitates-goat-raises-ire-256198.php">other video game goat-killing event</a>, Funcom keeps things virtual with it&#8217;s holiday goat hunt, with a prize package consisting mainly of the game&#8217;s pre-order bonuses and two months free game time up for grabs for whoever manages to down one of the poor creatures. The trick is, there&#8217;s only one goat per server, so only one person per server can win. Riddles as to the goat&#8217;s location can be found at the official site, along with a listing of servers where the goat has already appeared and went down. </p>
<p>While some servers have already held their events, more will be having theirs on the 29th, 30th, and 31st, so who knows? You might still have a chance to get your goat. What you do with it when you get it is your business. </p>
<p><a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss&#038;utm_content=front_page_news&#038;func=publish.show&#038;template=content&#038;func_id=2783&#038;table=CONTENT">In-Game Season Event </a> [Age of Conan via <a href="http://www.massively.com/2008/12/24/slay-a-festive-goat-to-win-game-time-and-prizes-in-aoc/">Massively</a>]</p>
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		<title>Mega Man Blows Mario&#8217;s Badly-Rendered Gingerbread Brains Out</title>
		<link>http://www.kotaku.com.au/2008/12/mega_man_blows_marios_badlyrendered_gingerbread_brains_out-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/mega_man_blows_marios_badlyrendered_gingerbread_brains_out-2/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 15:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[gingerbread]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[holiday cookies of doom]]></category>
		<category><![CDATA[locoroco]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/mega_man_blows_marios_badlyrendered_gingerbread_brains_out-2.html</guid>
		<description><![CDATA[ It all starts off innocently enough, but when you start mixing franchises in your video game-inspired holiday gingerbread cookies it can only end in tears. 


Kotakuite Nathan sends us pictures of his v8-bit gingerbread creations, featuring Mario, Mega Man, and LocoRoco &#8211; which isn&#8217;t technically 8-bit. I suppose that explains why Mega Man is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/gingerdeath.jpg" /> It all starts off innocently enough, but when you start mixing franchises in your video game-inspired holiday gingerbread cookies it can only end in tears. </p>
<p><!-- Gawker Tags/Categories: holiday cookies of doom, gingerbread, happy holidays, locoroco, mario, mega man, original --><br />
<span id="more-320411"></span>
<p>Kotakuite Nathan sends us pictures of his v8-bit gingerbread creations, featuring Mario, Mega Man, and LocoRoco &#8211; which isn&#8217;t technically 8-bit. I suppose that explains why Mega Man is shooting at them in one of the pics below, but why the Mario hostility? Is it because the clean-shaven plumber is obviously an imposter, or did Mega Man actually shave off Mario&#8217;s trademark mustache before taking him out, execution style? The world may never know.</p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://media.kotaku.com.au/mt/mega%20man%20loco%20roco%20cookies.jpg"><img alt="mega man loco roco cookies.jpg" src="http://media.kotaku.com.au/mt/assets_c/2008/12/mega man loco roco cookies-thumb-598x448.jpg" width="598" height="448" class="mt-image-none" style="" /></a></span><br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="mario cookies.jpg" src="http://media.kotaku.com.au/mt/mario%20cookies.jpg" width="598" height="448" class="mt-image-none" style="" /></span></p>
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		<title>GoG.com Offers Holiday Bundles</title>
		<link>http://www.kotaku.com.au/2008/12/gogcom_offers_holiday_bundles-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/gogcom_offers_holiday_bundles-2/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 16:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dealtaku]]></category>
		<category><![CDATA[descent]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[gog.com]]></category>
		<category><![CDATA[good old games]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[mdk]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/gogcom_offers_holiday_bundles-2.html</guid>
		<description><![CDATA[
Folks looking for a last-minute gift for fans of classic PC games might want to check out the limited-edition holiday bundles now available over at GoG.com. 


Available until December 31st, the holiday bundles package together several related games into one US$9.98 package for easy consumption. Bundles include Fallout &#038; Fallout 2; MDK &#038; MDK 2; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/mdk2.jpg" /></p>
<p>Folks looking for a last-minute gift for fans of classic PC games might want to check out the limited-edition holiday bundles now available over at GoG.com. </p>
<p><!-- Gawker Tags/Categories: good old games, dealtaku, descent, fallout, gog.com, happy holidays, mdk --><br />
<span id="more-320255"></span>
<p>Available until December 31st, the holiday bundles package together several related games into one US$9.98 package for easy consumption. Bundles include Fallout &#038; Fallout 2; MDK &#038; MDK 2; Freespace with Silent Threat mission pack &#038; Freespace 2; Descent 1+2 &#038; Descent 3 with Mercenary expansion; and Stonekeep &#038; Lionheart. As a big fan of the MDK series, I cannot stress enough to anyone reading who might be related to me and looking for gift ideas how much someone like me would appreciate that particular bundle. Just saying. </p>
<p>GoG has also added Oddworld: Abe&#8217;s Exoddus and Patrician 3 to their line up this day, just in case the bundles didn&#8217;t tickle your fancy. Head over to <a href="http://www.gog.com/en/frontpage/">GoG.com today</a> to check out all the new additions!</p>
<p><strong>GOG.com Launches Holiday Bundles</strong></p>
<p>Celebrate the Season with Great Deals on Classic PC Games &#8211; Cheap, no Matter Where you Live</p>
<p>Warsaw, Poland &#8211; December 23 &#8211; Stressed out? Need to get away from those family members that showed up uninvited and just won&#8217;t get the hint that you need some &#8220;me time&#8221;? Gamers with a few extra bucks left over after some intense holiday shopping should head right over to GOG.com (http://www.gog.com), where five new holiday bundles will be available for a limited time. Until December 31 fans of DRM-free classic PC games can get any of the following bundles for just $9.98: Fallout &#038; Fallout 2; MDK &#038; MDK 2; Freespace with Silent Threat mission pack &#038; Freespace 2; Descent 1+2 &#038; Descent 3 with Mercenary expansion; Stonekeep &#038; Lionheart. Before you go, &#8220;oh but I already bought one of those, what about me?!&#8221; rest assured that anyone who&#8217;s already bought one of the games will get $1 off the second title.</p>
<p>Additionally, two new games were added to the GOG.com games catalogue today. Following up on the release of Oddworld: Abe&#8217;s Oddysee last week, Oddworld: Abe&#8217;s Exoddus (http://www.gog.com/en/gamecard/oddworld_abes_exoddus) continues the imaginative adventures of everyone&#8217;s favourite Mudokon. Grab that for $9.99 then read part one of GOG.com&#8217;s Oddworld Retrospective (http://www.gog.com/en/editorial/editorial_oddworld_abes_oddysee/). Strategy fans can get their fill with Patrician 3 (http://www.gog.com/en/gamecard/patrician_3), as they expand a medieval trade empire to encompass the Old World&#8230; and all of that economic power can be harnessed for just $9.99.</p>
<p>&#8220;We want to bring people the best value no matter where they live. With our Polish origins, we know how awful it feels when popular web services and products are not available or are more expensive just because of where we live,&#8221; said Adam Oldakowski, Managing Director of GOG.com. &#8220;That&#8217;s why we&#8217;re committed to making sure that these great holiday bundles are available worldwide, and that our prices and product catalogues are the same for everyone across the globe; we think that everyone should have access to great games like Oddworld: Abe&#8217;s Exoddus and Patrician 3.&#8221;</p>
<p>###</p>
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		<title>XNA User Creates Ultimate 360 Fireplace</title>
		<link>http://www.kotaku.com.au/2008/12/xna_user_creates_ultimate_360_fireplace-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/xna_user_creates_ultimate_360_fireplace-2/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community games]]></category>
		<category><![CDATA[fireplace]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[overheating]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xna creator's club]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/xna_user_creates_ultimate_360_fireplace-2.html</guid>
		<description><![CDATA[ 
Now owners of Xbox 360 consoles with temperature control issues can finally put that extra heat to practical use with the innovative Xbox Live Community game, Fireplace. 


How should I explain this? Fireplace is a fireplace. It turns your television into a simulated fireplace, just like TV stations all over the country used to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/fireplace.jpg" /> </p>
<p>Now owners of Xbox 360 consoles with temperature control issues can finally put that extra heat to practical use with the innovative Xbox Live Community game, Fireplace. </p>
<p><!-- Gawker Tags/Categories: xna creators club, community games, fireplace, happy holidays, overheating, xbox 360 --><br />
<span id="more-320075"></span>
<p>How should I explain this? Fireplace is a fireplace. It turns your television into a simulated fireplace, just like TV stations all over the country used to do back in the old days on Christmas morning. Some still do, from what I hear, but certain Xbox 360 consoles go the extra mile by adding heat to the equation, making this perhaps the most realistic fireplace sim ever to grace a gaming console. </p>
<p>Fireplace, created by Xbox Live Member SniperED007, is now available for download in North America, France, Italy, Spain, and the UK, for 400 Microsoft points. Is it worth it? Check out the video below and make that determination for yourself.</p>
<p><embed src="http://images.video.msn.com/flash/soapbox1_1.swf" width="432" height="364" id="oafigq10" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" pluginspage="http://macromedia.com/go/getflashplayer" flashvars="c=v&#038;v=a2d1dd9c-b5cc-46ff-8087-a4d989c0fdca&#038;ifs=true&#038;fr=shared&#038;mkt=en-US"></embed><noembed><a href="http://video.msn.com/?mkt=en-US&#038;playlist=videoByUuids:uuids:a2d1dd9c-b5cc-46ff-8087-a4d989c0fdca&#038;showPlaylist=true&#038;from=msnvideo" target="_new" title="XBox 360 Fireplace">Video: XBox 360 Fireplace</a></noembed></p>
<p><a href="http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=d7cd3acb-c786-4140-958d-e87c10d42b89&#038;type=2">Fireplace </a> [XNA Creators Club Online via <a href="http://majornelson.com/archive/2008/12/21/xbox-360-virtual-fireplace.aspx">Major Nelson</a>]</p>
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		<title>EVE Celebrates Holidays With Interstellar Snowball Fights</title>
		<link>http://www.kotaku.com.au/2008/12/eve_celebrates_holidays_with_interstellar_snowball_fights-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/eve_celebrates_holidays_with_interstellar_snowball_fights-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 20:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[mmorpg]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/eve_celebrates_holidays_with_interstellar_snowball_fights-2.html</guid>
		<description><![CDATA[ 
In space, no one can hear you yell, &#8220;Duck!&#8221; EVE Online players are logging in today to discover that their hangar contains a special gift &#8211; a snowball launcher and 300 rounds of ammunition. 


I logged into my own tiny, insignificant EVE Online account, but I&#8217;m not sure I even have a hangar. Yes, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/evesnowballs.jpg" /> </p>
<p>In space, no one can hear you yell, &#8220;Duck!&#8221; EVE Online players are logging in today to discover that their hangar contains a special gift &#8211; a snowball launcher and 300 rounds of ammunition. </p>
<p><!-- Gawker Tags/Categories: space balls, ccp, eve online, happy holidays, mmorpg --><br />
<span id="more-319884"></span>
<p>I logged into my own tiny, insignificant EVE Online account, but I&#8217;m not sure I even have a hangar. Yes, that&#8217;s how deep I&#8217;ve gotten into the experience so far. I&#8217;m trying though! Instead of my personal experience, we&#8217;ll have to take the word of Xiphos from the EVE blog A Misguided Adventurer.<br /> <br />
<blockquote>Happy Holidays from CCP! Everyone check your hangars and you&#8217;ll find a nice little gift from CCP. 300 Snowballs and a Snowball Launcher. A High slot fitting, these deadly cold balls of ice do -10 Thermal Damage and are damn fun. Start launching some at your friends and enemies and let&#8217;s get a massive snowball fight started in Jita, top station!</p>
</blockquote>
<p> I have no idea what most of that meant, but I am learning, dammit. By next Christmas I should have it all down pat.<br /> <a href="http://xiphos83.wordpress.com/2008/12/19/snowballs-ccp-and-cold-damage/"><br /> Snowballs, CCP, and Cold Damage?</a> [A Misguided Adventurer via <a href="http://www.massively.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/">Massively</a>]<br /> <em>Image courtesy of Massively</em></p>
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		<title>Jane Jensen&#8217;s Christmas Story &#8216;Twas The Night Before&#8217;</title>
		<link>http://www.kotaku.com.au/2008/12/jane_jensens_christmas_story_twas_the_night_before-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/jane_jensens_christmas_story_twas_the_night_before-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 02:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gray matter]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/jane_jensens_christmas_story_twas_the_night_before-2.html</guid>
		<description><![CDATA[ 
Gabriel Knight creator Jane Jensen has written a short story for Christmas, introducing the character of young street performer Samantha Everett from her upcoming adventure game Grey Matter.


Gray Matter is the first new game from Jensen since Gabriel Knight 3, weaving together the gruesome and supernatural in her own special way. The game revolves [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/twasnightbefore.jpg" style="display:block;" /> </p>
<p>Gabriel Knight creator Jane Jensen has written a short story for Christmas, introducing the character of young street performer Samantha Everett from her upcoming adventure game Grey Matter.</p>
<p><!-- Gawker Tags/Categories: story time, gray matter, happy holidays, jane jensen --><br />
<span id="more-319774"></span>
<p><a href="http://www.graymatter-game.com/">Gray Matter</a> is the first new game from Jensen since Gabriel Knight 3, weaving together the gruesome and supernatural in her own special way. The game revolves around Neuro-biologist Dr. David Styles, his new assistant Sam, and an experiment that goes terribly wrong. Players will control both Sam and Styles as they attempt to solve the mystery surround Styles&#8217; English manor, Dread Hill House.</p>
<p>The short story, which I&#8217;ve posted here in full, tells the tale of the Christmas before the game&#8217;s events, during which Sam finds herself alone in Italy on Christmas Eve. Be sure to visit <a href="http://blog.graymatter-game.com/">Jane Jensen&#8217;s blog</a> for more on Grey Matter.</p>
<p><strong>Twas the Night Before</strong></p>
<p>By Jane Jensen</p>
<p>[Intro: Between Gabriel Knight #1 and #2, I wrote a short fictional piece for Sierra's magazine called Pause that gave players an idea of what the characters were doing between the time frame of the two games. While thinking of a worthy December blog entry, the idea came to mind to write a short story about the characters but I dismissed it at first. Too much work, not enough time. But the idea wouldn't go away. So here it is. This is the Christmas 'before' and Dread Hill House and David lie somewhere ahead in Sam's future.]</p>
<p>The Spanish Steps, Rome, 2008</p>
<p>The dark-haired girl with the pale face and black lipstick performed a graceful flourish of her hands. A spray of doves flew into the air. They beat their white wings above the Spanish Steps, somethings which had appeared from nothing and no place. There was a spattering of amazed applause from the few passers by who had caught the movement. But only a couple of coins clinked into the hat.</p>
<p>The crowds that clogged the Spanish Steps and streamed around the fashionable Spagna district in Rome had other things on their minds today. The elegantly-dressed Italians outnumbered the tourists ten-to-one, a rare occurrence, and not a happy one for business. It was still a tradition in Rome for Christmas to come at, well, Christmas time. The city heaved and contracted in a frenzied glut of gift-buying, bough-choosing and the selection of delicacies for the Christmas table, as if it had only just dawned on people that tomorrow was December 25th. It was no wonder that people couldn&#8217;t spare a moment to watch a little street art.</p>
<p>Sam winked at a dark-haired boy, maybe 7. He had the face of an angel but not the nature of one. He complained loudly to his mother that he wanted to stop and watch her show, but his pretty mama tugged him along. She shot Sam an appraising look as if wondering, already, about her son&#8217;s taste in women. Sam gave it up and glanced at Scarpelli&#8217;s hat. She&#8217;d be lucky if her take was 10 Euro today.</p>
<p>&#8220;Christmas Eve is always bad.&#8221; Scarpelli was quick to read her thoughts. &#8220;Everyone wants to get home.&#8221;</p>
<p>&#8220;I know.&#8221; Sam blew on her hands. Her fingers were long and thin and it was hard to keep them deft in these temperatures.</p>
<p>&#8220;And it&#8217;s cold,&#8221; Scarpelli added. &#8220;Too cold for delicate American girls to be outside all day.&#8221;</p>
<p>&#8220;Ha!&#8221; Sam snorted. This was his joke, calling her &#8216;delicate&#8217;. He had started it the day he&#8217;d invited her to work with him. As in most European cities, the primo tourist spots were defended to the death by those with prior claims. When she&#8217;d arrived in Rome four months ago, she&#8217;d begun at the bottom of the Spanish Steps. She was shoved further and further back by the local artists, solicitors and homelessuntil she was practically in the street. Unwanted. Unwelcome. Then one day, Scarpelli had paused to watch her. He was ancient, at least 70. He had offered her a deal that was as old as time itself between those approaching the grave and those leaving the cradle. She would come work with him at his prime spot near the top of the Steps. Her talent would draw the crowds and they would split the take.</p>
<p>The Great Scarpelli must have been very good in his day. But he was now as well-used and slightly dingy as his long black coat. His hands were gnarled with arthritis and, during the twenty minute show that he performed four times a day, he relied on patter and a charming personality to cover the rough edges on his magic. But he was a fixture here, even mentioned in several tourist books, and he still brought in money. With Sam working the crowds for him, he brought in a lot more.</p>
<p>It was a win-win, as they say, but it was also a life lesson. Sam looked at The Great Scarpelli and knew that she herself would not be where he was at 70. She was good, she was really, really good, and she was going to make it. Not in a small way, either, but in a TV-specials-and-limousines kind of way. And when she had money, she would sock it away. She would be Sally the freaking Squirrel. She&#8217;d have a home of her own in which to grow old.</p>
<p>She knew this would happen, she just hadn&#8217;t quite figured out how yet.</p>
<p>Scarpelli looked at his watch. &#8220;We&#8217;ll stop at 3 today. No sense, what do you say? Beating on a dead horse.&#8221; He laughed. &#8220;Or maybe a dead reindeer.&#8221;</p>
<p>&#8220;Okay.&#8221; Sam scanned the crowd for likely prospects.</p>
<p>&#8220;What, no protest? I can&#8217;t get you to give up until this place is quieter than a tomb, usually. You have plans? What am I saying, a pretty girl like you!&#8221; Despite his words, he appraised her a little too knowingly.</p>
<p>Sam stuck out her chin. &#8220;As it a matter of fact, I do.&#8221;</p>
<p>&#8220;Maybe you&#8217;re going to the Christmas Eve mass at St. Peter? Your first year in Rome, you don&#8217;t want to miss it.&#8221;</p>
<p>&#8220;Nope.&#8221;</p>
<p>&#8220;A young man?&#8221; Scarpelli mused. &#8220;I know! The family is coming to visit! Who wouldn&#8217;t visit a daughter in Rome for the holidays?&#8221;</p>
<p>Sam&#8217;s nose wrinkled in annoyance. They had never really gotten personal, she and Scarpelli, so she couldn&#8217;t blame him for the gaff. For all he knew, she had a corn-fed family of 30 somewhere in Iowa.</p>
<p>&#8220;I&#8217;m spending Christmas with an Italian family. They own a vineyard and have a big old farm house. It&#8217;s a few hours north in the country.&#8221;</p>
<p>She surprised herself, telling him. And was more surprised at the pleasure and pride in her voice. She almost sounded&#8230; giddy. Silly git.</p>
<p>&#8220;Ah!&#8221; his eyes sparkled. &#8220;But this is so wonderful! You will have a real Christmas! Fantastico!&#8221;</p>
<p>&#8220;Well, it&#8217;s not a big deal,&#8221; Sam insisted.</p>
<p>Scarpelli studied her face. &#8220;You&#8217;re nervous perhaps? Meeting this family? This house of strangers? &#8220;</p>
<p>&#8220;Who me?&#8221; Sam shrugged. &#8220;I meet a hundred people a day.&#8221;</p>
<p>&#8220;Ah!&#8221; He wasn&#8217;t convinced. &#8220;Well, I have something for you, something to give you confidence.&#8221; Scarpelli brought out a box from inside his battered old magic case. It was wrapped in newspaper and had a beautiful bow, a real bow, the kind you had to tie.</p>
<p>&#8220;Oh, no!&#8221; Sam moaned. &#8220;But I didn&#8217;t get you anything!&#8221;</p>
<p>&#8220;This is strictly business. Open!&#8221;</p>
<p>She pulled the bow, unwrapping the gift in seconds. She gingerly held up a purple satin blouse, ruffles running up and down the button placard and puffing around the cuffs. The slightly musty smell and the worn feel of the satin under her fingers told her it was authentically vintage. Her eyes grew wide.</p>
<p>&#8220;Oh my god!&#8221; She turned to Scarpelli and hugged the old man.</p>
<p>&#8220;I saw it in a window, and I said &#8216;that blouse is Lady Byron, if anything on this Earth ever was&#8217;. See how the purple will attract the crowds?&#8221;</p>
<p>&#8220;It&#8217;s perfect!&#8221; she whispered. &#8220;It&#8217;s exactly right. &#8221; She turned her back, as if to study the shirt in the light, but really to keep him from seeing how much the gift had touched her. Pathetic git.</p>
<p>Damn, but maybe this Christmas would not suck after all.</p>
<p>3:30 at the hostel</p>
<p>She shared a room with four other girls but none of them were in evidence now. The place felt deserted. She wasn&#8217;t surprised. This was her fourth year in hostels at Christmas and it was always the same. The only people left would be a handful of blissfully happy lovebirds, having a romantic holiday somewhere far from home. The regular assortment of vagabonds all made their way back t<br />
o the nest or had someplace better to be. She hated Christmas, that sense of being the one pathetic loser left behind. But that wasn&#8217;t her fate this year. Cue the Hallelujah chorus.</p>
<p>She took a shower, enjoying the plentiful hot water. She took care dressing; the new purple blouse and black jeans. She only had her black leather jacket and it was too cold to go without. It was pretty biker chick, but at least it would cover her tats. Mostly. She arranged her black spikey hair in the mirror, going for a slightly softened look. She thought about removing the stud in her lip but decided against it. The hole would still be obvious and, anyway, she was who she was. There was no getting around it. And surely this quaint Italian family, these grape-growers, would be non-judgmental, salt-of-the earth people. Right?</p>
<p>&#8220;It will be fine,&#8221; she told her reflection. &#8220;They&#8217;ll love you. Or at least smile politely. And that will do.&#8221;</p>
<p>7:00 at the fountain</p>
<p>She was supposed to meet Antonio at seven o&#8217;clock at the Via del Progresso fountain. She hurried over there. It was getting seriously, teeth-chattered cold now, but her excitement and nerves kept her warm as she walked.</p>
<p>She had pictures in her mind, stuck there since Antonio suggested this a few weeks ago. They&#8217;d only gone out on three dates, but he&#8217;d been a gentleman and he was a nice guy, slightly plump, a bit scholarly, with a cherubic face. He was talkative and generous like all Italians, and when he&#8217;d realised she had no place to go for Christmas he had, without hesitation, insisted that she spend it with his family.</p>
<p>We have a villa in the country, been in the family for a hundred years. It&#8217;s surrounded by acres of grapevines, the prettiest stone house you ever saw. And the sunsets! But I warn you, it&#8217;s a madhouse. Both sets of grandparents will be there, aunts, uncles, cousins, about a million little kids. So much food, you will gain 10 pounds. We&#8217;ll go for a long walk before dinner to build an appetite, so that you have enough room for it all. And the tree! We have the biggest tree in the world, right in front of a window that faces the driveway&#8230;</p>
<p>She could picture it all, right down to the scarf on Grandma&#8217;s head, the babies faces surrounded by dark curls and the groaning old farm table full of steaming pasta. It wouldn&#8217;t be like she imagined, but that was OK. It would still be cool. And it wasn&#8217;t her family, she knew that, but that was OK, too. It was a family, a real and overflowing one, and it would be fun just to be around it for a little while. Just a few days of somebody else&#8217;s life&#8230;.</p>
<p>At the square where she was to meet Antonio, it was dark. There were a few old-fashioned street lamps hung with wreaths. Green lights were strung up around the fountain in the middle of the square. People rushed by, on their way to warm hearths and hot meals, but fewer now than at the Spanish Steps. These were the late mice, the last of the crowd. And she was one of them, waiting for her ride to someplace warm and shining.</p>
<p>She hoped there was a good heater in the car. She&#8217;d never seen Anthonio&#8217;s car, but knew he didn&#8217;t have much money. Not that it mattered if there was heat. God, she was nervous. She didn&#8217;t sit on the fountain lip, didn&#8217;t want to get her fanny wet with the bit of snow lingering there, didn&#8217;t want to ruin the leather in the car. If there was leather. Not that it mattered.</p>
<p>Seven o&#8217;clock came. Seven o&#8217;clock went. Then seven ten. Then seven fifteen.</p>
<p>She didn&#8217;t have a cell phone number to call. Then again, she didn&#8217;t have a cell phone to call with. Seven twenty.</p>
<p>By seven thirty, she was starting to get seriously worried. Then lights appeared a block down and came on fast. The car screeched up, pulling onto the cobblestones around the fountain, rubber screaming to a stop. She recognised Antonio as he opened a back door. Her face lit up with a welcoming smile. Thank god.</p>
<p>&#8220;Ciao Bellissima!&#8221; He came towards her, holding his arms out and enfolding her in a hug. But the look on his face before it disappeared over her shoulder was&#8230; guilty.</p>
<p>&#8220;It&#8217;s so crazy trying to get out of town on a holiday,&#8221; Sam said, letting him know she wasn&#8217;t upset that he was late. And then her eyes went to the small Fiat that gracelessly straddled the centre island. Five faces looked back at her &#8211; a girl and long-legged boy hunched over in the backseat and two girls crammed into the small front seat with the male driver. All of them were young, nicely dressed in sweaters and wool coats. None of them were the tattoo types.</p>
<p>Sam smiled at them, but felt her face turn red and nerves strike her gut with a stab. It seemed her body understood before her mind did.</p>
<p>&#8220;Bellissima, I&#8217;m so sorry!&#8221; Anthony was saying. His boyish face was contrite. &#8220;Look, my brother, he brings his girlfriend and she brings her roommate and then my sister and her boyfriend, their car has a problem, so they must come with us, too.&#8221;</p>
<p>Her smile didn&#8217;t waver.</p>
<p>&#8220;I&#8217;m so sorry, Samantha. There&#8217;s no more room!&#8221;</p>
<p>&#8220;Oh. That&#8217;s OK,&#8221; Sam said, shaking her head.</p>
<p>&#8220;No, it&#8217;s unforgivable! I invite you and then&#8230;! But you have something else you can do tonight? You said you might go to mass?&#8221;</p>
<p>She had said that, when he&#8217;d first asked about her plans. And he had acted like going to St Peter&#8217;s mass alone was the most horrible fate that could befall one on Christmas eve. Only now he seemed to find it a fine idea.</p>
<p>&#8220;Anthony!&#8221; the driver, called. &#8220;It&#8217;s cold!&#8221;</p>
<p>&#8220;It&#8217;s fine, go ahead,&#8221; Sam said, shaking her head again.</p>
<p>&#8220;Do you want I should stay with you? We can go to dinner.&#8221; He was now genuinely distraught. &#8220;Maybe tomorrow I can catch a train home.&#8221;</p>
<p>&#8220;On Christmas Day? Don&#8217;t be silly. Go ahead! Actually, this works out fine because I have a friend at the hostel that didn&#8217;t have plans and I felt bad. I&#8217;ll go get her and we&#8217;ll do the mass. It&#8217;ll be great.&#8221;</p>
<p>Relief washed over his face. He kissed her on both cheeks. &#8220;So wonderful! I&#8217;ll come by the Steps after I get back and take you to dinner. Bye, Bellissima! Ciao! Buon Natale!&#8221;</p>
<p>And he was gone.</p>
<p>8:00 at the church</p>
<p>Sam sat down on the fountain. It started to snow &mdash; thick, cotton ball flakes that left wet smears on her black leather jacket. After some untold blank minutes, she looked at her watch. 8 o&#8217;clock. Christmas eve. The square was now deserted. All the good little mice were tucked away behind lit windows and solidly shut doors. All the good, deserving little mice.</p>
<p>She became aware of a terrible feeling inside, like her guts were making their way through some old-fashioned clothes wringer, the kind where the fabric was fed between two cylinders and a crank turned the wheels, crushing the shit out of the cloth. It was an awful pain. She had time to wonder if she was getting sick and then a sob broke from her chest and she knew what the pain was &#8211; tears.</p>
<p>They came from her with such force that she had no choice but to release them. How long had it been since she last cried? Ten years? Fifteen? She&#8217;d given it up years ago. Nevertheless, tears wracked her body for a long while. And then they stopped, abruptly and completely.</p>
<p>Stupid git! He didn&#8217;t owe you anything, no one owes you anything. And anyway, so what! It would have been awkward and uncomfortable. You didn&#8217;t know anyone there. You&#8217;re lucky it didn&#8217;t work out. And here you are in Rome for Christmas &mdash; Rome! And you&#8217;re bawling like a baby. Boo hoo, poor me, stuck in the Eternal City!</p>
<p>She was annoyed with herself. She was living her life&#8217;s dream, to travel abroad. So what if it was sometimes hard and she was sometimes lonely? She was doing it, wasn&#8217;t she? If she wasn&#8217;t willing to face a little hardship, she should have stayed back in the slums of Washington D.C. working at Walmart.</p>
<p>But I was going to be part of a real family at Christmas. Just one stupid Christmas. Is that so much to ask?</p>
<p>She shook her head, sending the self-pitying thought fleeing, and started walking. It was so freaking cold. But she was here. She would make the best o<br />
f it. She&#8217;d take the subway to St. Peter&#8217;s Square and look around at the sights, maybe spend a little money on some hot chocolate. She wouldn&#8217;t try to get in to see the mass. She didn&#8217;t have it in her to fight the crowds, and anyway, those precious seats belonged to true believers. She was just a lookie-loo when it came to the religious thing.</p>
<p>She was about to head into the underground when she noticed a small church across the street. It wasn&#8217;t a grand affair, no cathedral. It was small and squat and its stones were stained dark, probably from a long ago fire. Its upkeep was neglected, but there was a pretty little steeple and warm light coming from the windows. Maybe she&#8217;d pop inside and warm up. Maybe there would be a Christmas choir.</p>
<p>The church inside was pretty, but more from effort than in fact. Its plain, smoke-darkened nave had taken on a special grace this night with candles lit all around the altar and clusters of them in every one of the weather-beaten window frames. There were two rows of pews on either side but no one was there. She slipped into the back row.</p>
<p>She didn&#8217;t have to wait long. The front doors opened with a blast of arctic air and a mass trooped into the foyer. They were children, a group as rag tag as the little church itself. Sam could see them through the open nave doors. They were several dozen of them, quiet, subdued by the solemnity of the occasion. But their faces were lit up&#8230; some of their faces. Some of those eyes would maybe never light up again. Two nuns in wool coats where with them, older women in white wimples clucking after coats and mittens.</p>
<p>Sam felt her heart sink. She knew who this group of children were &#8211; or rather, what they were. They reeked of it. Damn.</p>
<p>An abundantly fat priest in a dark suit and collar came out from behind the altar to greet the new arrivals. He shook hands with each of the children, wishing them a Buon Natale. He had an open, pleasant face and a boisterous voice.</p>
<p>Sam wanted to leave, but she didn&#8217;t have it in her to push through the group in the foyer. So she watched the children file up to the front rows and take seats. As they went past, a little girl, maybe six, looked over at Sam. Her long black hair was bunched and puckered in a way that no doubt drove the nuns crazy. Her face was too thin and there were large dark circles under her eyes. She stared, her hand trailing along the pews as she passed. She stared until it become uncomfortable to turn her head any more. And once she had reached her spot on a pew, she turned to stare at Sam again, her eyes barely clearing the back of her seat.</p>
<p>Double damn. This was not one what Sam needed in her mental state right now. It was a little too close to home, too depressing. She&#8217;d slip out.</p>
<p>But she didn&#8217;t. As soon as the kids were seated a boy&#8217;s choir came out in robes and she hesitated. Then the service began and she stopped thinking so much about getting away. The choir sang a dozen songs in Italian. The sound filled the small church beautifully. If she closed her eyes, it was almost unearthly. After the choir the priest told the Christmas story. Even though Sam couldn&#8217;t understand most of his words, he was so animated in his delivery, and the story so familiar, that she could follow along. He was very sweet, this priest, good with the kids. Yes, a very nice man.</p>
<p>By now she was warm and amazingly, yes amazingly, happy. She was not so road-beaten that she couldn&#8217;t appreciate how special this was, to be in a little Italian church on Christmas Eve, witnessing such a simple but lovely ceremony. This was a very unique experience indeed, and maybe it made up for not going to the country. Or at least made it not so bad.</p>
<p>The Christmas story ended and one of the nuns got the children to make a circle in front of the altar, holding hands. She began a prayer.</p>
<p>Sam stood up. If she could just sneak out before the service ended, well, it would have been a pretty decent Christmas Eve after all. She eased from the back pew and headed for the doors. Out in the foyer the priest and the other nun were having a tense conversation over a furry red suit. The nun had a sack of presents &#8211; brightly wrapped gifts in a burlap bag. And the suit&#8230; they were expecting a visit from Santa Claus, or, rather, Babbo Natale. But there seemed to be some holiday logistics at issue.</p>
<p>&#8220;Excuse me,&#8221; Sam said politely, wanting to pass.</p>
<p>&#8220;Buona sera,&#8221; the priest bobbed, &#8220;Buon Natale and Merry Christmas. Welcome to St Albans.&#8221;</p>
<p>&#8220;Buon Natale,&#8221; Sam said. &#8220;And thank you. I really enjoyed the service.&#8221;</p>
<p>&#8220;Tell me, Miss,&#8221; the priest said, &#8220;We need an expert opinion. This coat. What do you think?&#8221;</p>
<p>He draped the furry red jacket, half his size, over his chest.</p>
<p>Was Babbo Natale supposed to be skinny? Sam shook her head definitively, &#8220;That ain&#8217;t happening.&#8221;</p>
<p>&#8220;There you see?&#8221; he said to the nun and rattled off again in Italian.</p>
<p>The nun responded, distraught the way only Italians can be. She pointed to the sack of gifts and then towards the children. She seemed to be taking this very personally.</p>
<p>Sam&#8217;s hands were on the door handle, ready to heave ho, but she didn&#8217;t. She paused. A terrible idea had entered her head. A stupid idea. They wouldn&#8217;t go for it. Who was she? People had this thing about kids and strangers. Not a good idea. Anyway, what&#8217;s it to you, Samatha Everett? Stupid git! Move along!</p>
<p>But there were the eyes of the dark-haired little girl. There were those. Sam wanted to kick herself. She could be such a pathetic sap.</p>
<p>She turned around and went back to the nun. She examined the gifts in the sack and picked a likely one. It was small, round and painfully wrapped, exactly the size and weight of a baseball. The tag said &#8220;Roberto&#8221;. The nun and priest looked at her quizzically. Sam sighed and held up the gift, showing it to them and allowing her sleeves to fall back. With a fluid motion she waved long white fingers in front of the ball and it vanished. The nun gasped. Sam looked around &#8211; at the ceiling, the floor, at the priest&#8217;s back, then she peered into a dark corner in the stonework and frowned. She went over and looked in, apparently saw nothing and walked back. The wrapped ball rolled out to follow behind her back like a shy puppy. When Sam &#8216;noticed&#8217; it and held out her hand, it sprang up to greet her palm. Sam put the ball back in the sack.</p>
<p>The priest clapped joyfully. &#8220;But this is magnificent! Wonderful! I&#8217;ve never seen such a thing in my life!&#8221;</p>
<p>The nun grasped Sam&#8217;s hand almost painfully, her eyes burning. She spoke in an excited rush.</p>
<p>&#8220;She says,&#8221; interpreted the priest, &#8220;that the children would be so delighted. What a wonderful Christmas surprise. Would you, please, pass out the gifts? I know it&#8217;s a lot to ask, Miss. And if you have someplace you must be&#8230;?&#8221; The priest waited hopefully.</p>
<p>For the second time that night, Sam hurt inside. Christ, what was up with her hormones? It had to be a full moon. Or maybe it was a holiday allergic reaction thing. Or maybe she&#8217;d just been on the road too damn long. So what that they would allow her to perform, why wouldn&#8217;t they? She was a pro, wasn&#8217;t she? And she hadn&#8217;t even asked for money; they should be so lucky!</p>
<p>She shrugged. &#8220;I have time.&#8221; She pointed to the suit. &#8220;But that&#8217;s a deal-breaker.&#8221;</p>
<p>The nun looked at the suit and at Sam&#8217;s goth clothes, then back again. With a hopeful expression she held out the hat.</p>
<p>Sam had to laugh at the look on her face, like she was offering a pacifier to a rattlesnake, and so earnestly, too. &#8220;Okay. I can deal with the hat.&#8221;</p>
<p>Sam put the dorky, red and white, pom-pomed thing on her head &mdash; what the hell; it was Christmas Eve &mdash; and went out to entertain the children.</p>
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		<title>Aeria Gives Players Money For Christmas</title>
		<link>http://www.kotaku.com.au/2008/12/aeria_gives_players_money_for_christmas-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/aeria_gives_players_money_for_christmas-2/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 19:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<description><![CDATA[ Aeria Games, the online gaming operator responsible for titles like Shin Megami Tensei: Imagine Online and Dream of Mirror Online, celebrates the holidays by giving away more than $5 million to their community. 


Starting December 12th, which just so happens to be four days inn the past, members of the Aeria Games community will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/domochristmas.jpg" /> Aeria Games, the online gaming operator responsible for titles like Shin Megami Tensei: Imagine Online and Dream of Mirror Online, celebrates the holidays by giving away more than $5 million to their community. </p>
<p><!-- Gawker Tags/Categories: free fake money, aeria games, extend=true, happy holidays, mmo, online --><br />
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<p>Starting December 12th, which just so happens to be four days inn the past, members of the Aeria Games community will be receiving special codes in their email redeemable for Aeria Points, which is the fake money used to purchase in-game items in their free-to-play, microtransaction-based MMO titles. Every community member will be getting a surprise amount, which in my case was 200 points, or $2 worth of fake money. Boasting more than 5 million community members, the math doesn&#8217;t quite add up to $1 per person, considering my $2 bonus, so we&#8217;ll see how that all turns out. </p>
<p>A nice gesture, but methinks the true reason behind the generosity is due to the fact that A &#8211; this isn&#8217;t real money, and B &#8211; this might just get more people interested in what the Aeria store has to offer. Nothing says Merry Christmas like marketing!</p>
<p><strong>Aeria Games Gives $5 Million Dollars To Its Gaming Community</strong></p>
<p>Santa Clara, CA- Dec 16, 2008 -&#8217;Tis the season for giving and this is exactly what Aeria Games is doing. Starting on December 12th, Aeria Games will be gifting more than $5 million dollars to its valued community.</p>
<p>The Aeria Games community will be receiving special codes via e-mail to redeem Aeria Points &#8211; the virtual currency of the Aeria Games portal. Every community member will receive a surprise amount of Aeria Points which can be utilized to purchase unique virtual items within any of the unique Free to Play MMO games provided by Aeria Games.</p>
<p>The Aeria Games portfolio boasts 10 MMO titles covering the fantasy, social, and action genres with a minimum of 10 more to be launched in 2009 for North America and Europe. The Aeria community is one of the fastest growing Free-to-Play communities with over 5 million members to date.</p>
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		<title>NCsoft&#8217;s MMORPG Holiday Plans</title>
		<link>http://www.kotaku.com.au/2008/12/ncsofts_mmorpg_holiday_plans-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/ncsofts_mmorpg_holiday_plans-2/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[city of heroes]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[guild wars]]></category>
		<category><![CDATA[happy holidays]]></category>
		<category><![CDATA[lineage ii]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/ncsofts_mmorpg_holiday_plans-2.html</guid>
		<description><![CDATA[ NCsoft rings in the holiday cheer as they announce the Christmas celebration plans for their MMORPGs City of Heroes, Guild Wars, and Lineage II, featuring everything from fuzzy earmuffs to grand theft Santa.


City of Heroes and City of Villains show off their holiday spirit with special gifts for every player logging in between today [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/cityofholidays.jpg" /> NCsoft rings in the holiday cheer as they announce the Christmas celebration plans for their MMORPGs City of Heroes, Guild Wars, and Lineage II, featuring everything from fuzzy earmuffs to grand theft Santa.</p>
<p><!-- Gawker Tags/Categories: happy holidays, city of heroes, events, guild wars, lineage ii, ncsoft, news --><br />
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<p>City of Heroes and City of Villains show off their holiday spirit with special gifts for every player logging in between today and January 4th, including a special holiday badge, fuzzy earmuff costume pieces, and two special temporary powers &#8211; Holiday Spirit and Holiday Cheer. Players will also be able to participate in special quests and ski challenges while pursuing gifts, such as candy canes and a special holiday enhancement set.</p>
<p>Guild Wars sees the return of all the special events from holidays past, complete with all the prizes, all of the quests, and the ever-entertaining annual snowball fight between the followers of Grenth and the followers of Dwayna. On top of the usual events, there will be new quests, more items, and a chance to see the Eye of the North lands in festive trimmings for the very first time. </p>
<p>Finally we have Lineage II, which celebrates Christmas with a kidnapping. Thomas D. Turkey, angered by the treatment of his fellow birds and jealous of the special treatment St. Nick gets every year, has kidnapped Santa Claus, and it&#8217;s up to Lineage II players to find him and defeat him in a &#8220;turkey style&#8221; battle before it&#8217;s too late.<br /> You gotta love MMO holiday celebrations. Official blurbs follow! </p>
<p><strong>City of Heroes Winter Event 2008</strong></p>
<p>The City of Heroes developers have been making a list and checking it twice, but whether players are naughty or nice, Heroes and Villains alike will receive gifts this holiday season. By simply logging in between December 15th, 2008 and January 4th, 2009, City of Heroes players will receive a gifted badge, fuzzy earmuffs costume piece, the Holiday Spirit temporary power and the Holiday Cheer temporary power. Also available for players will be a new Father Time mission, ski challenges, holiday auras, candy canes and Gamester&#8217;s gifts, as well as a winter gift enhancement set.</p>
<p>For more information, please visit the official site at http://www.cityofheroes.com</p>
<p><strong>Guild Wars Wintersday 2008</strong></p>
<p>Once again, it&#8217;s time to celebrate the season in true Guild Wars fashion. This year&#8217;s annual Wintersday festival is bigger and better than ever, with new NPCs, quests, rewards, and even holiday-themed PvP tournaments. Players also get another chance at the best prizes and quests from previous Wintersday festivities, including the traditional snowball fight between the followers of Grenth and those of Dwayna. Plus, for the first time ever, players will get to see the Eye of the North all decked out in its best holiday finery!</p>
<p>Guild Wars players are encouraged to clear their schedule from December 19th through January 5th, and make plans to join Lt. Thackeray of the Ebon Vanguard as he oversees and coordinates the most spectacular Wintersday festival ever!</p>
<p>For more information on the Wintersday event, please visit the official site at http://guildwars.com/events/ingame/wintersday2008</p>
<p><strong>Lineage II Saving Santa Event</strong></p>
<p>Santa&#8217;s Helpers throughout Aden and Elmore are begging for the assistance of Lineage II players. It seems that Santa Claus has been imprisoned by the jealous and fanatical Thomas D. Turkey. Outraged by the treatment that he and his brethren have endured over the centuries, Thomas is holding Santa hostage in an undisclosed location to show the world that turkeys mean business. It is up to the citizens of this fair land to help free Santa. The fate of this and all future holidays depend on all Lineage II players. They must find Thomas and defeat him in a &#8220;turkey style&#8221; battle. Only then will Santa be free from turkey tyranny. Help Santa&#8217;s Helpers, help Santa, but most of all, help save the holidays for us all.</p>
<p>For more information, please visit the official site at http://www.lineage2.com/</p>
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