casual
EA Readies Trivial Pursuit Assault On All Gaming Fronts
Posted by Mike Fahey at 2:40 AM on September 25, 2008
It's the 25th anniversary of Trivial Pursuit, which means I've been playing this stupid game with my parents since I was 10-years-old, and if EA has anything to say about it, I'll be playing it for a long time to come. They've just announced plans to release Trivial Pursuit games on every possible platform they can cram them on, from digital platforms like Pogo.com, where you can already play, to consoles both new and not-so-new. They've got mobile phone versions on the way, and if I know EA, I wouldn't be surprised if handhelds got a little bit of the action as well. Certainly the iPhone needs Trivial Pursuit. Certainly I need more reasons to drop everything I am doing to compulsively answer ridiculous trivia questions.
Look for Trivial Pursuit to hit mobile phones this winter, with PS3, Xbox 360, Wii, and PS2 versions showing up in the early spring.

Facebook word game fans rejoice! Scrabulous, pulled from Facebook only two days ago due to a
The next title to come out of the partnership between Electronic Arts and Hasbro is Operation Mania, a reworking of that surgery game we all used to play when we were kids — remember the poor patient with the light-up nose? 
Oh, that
EA's Casual Label today announced new details on their upcoming Monopoly title. The game will be coming to Mobile phones, PC, PS2, Wii and Xbox 360 and will include the ability for four people to play simultaneously in a party mode. It will support both offline single player and multiplayer modes.
Hasbro and Universal pictures today announced the formation of a six-year strategic partnership to produce movies based on the toy company's most popular brands. You know what? Just read it yourself. It's pretty short.
If you're still left wanting from today's earlier announcement that
The last time I played Risk was New Year's Eve, 1999, which I spent with some folks from the local Renaissance Faire, figuring if the world were catapulted back into the Dark Ages, they would be the people to hang with. It went like many Risk games do...two hours of engrossing play followed by people wandering away from the table for various reasons, eventually forgetting we were playing. The game is just too damn long, and manufacturer Hasbro knows this. Their answer to the problem? Risk: Black Ops. It's the Risk you've come to know and love in short bursts, redesigned with a sleek and sexy new look, a new resource system that rewards possession of territorial capitols, and the big change - an objective system. Objectives are tasks such as "Control Europe" that reward a player for completing them. The game starts with four major and four minor objectives from a pool of twelve, and completing any three is considered a win. This changes the face of the game completely!