role-playing
How Weight Watchers is Like an RPG
Posted by Owen Good at 10:00 AM on August 17, 2008
I need to lose weight, and the Weight Watchers points concept actually resonates with me, as I attempt to do something similar with my home meals, I just don't count the calories like I should. But damn, it is hyperbranded as a female diet plan, and I'm self-conscious enough printing out a Men's Health diet at the office. Still, Wired's Clive Thompson has a different take on why WW works -- it's actually an RPG.
The Weight Watchers program is designed precisely like a role-playing dungeon crawler. That's why people love it, stick to it and have success with it. And it points to the way that we could use game design to make life's drudgery more bearable. [...] Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up — by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!

From the "Kids are Good for Work" file. Reader Brian C. (OK, the bossman) pointed out this WTF paragraph in a story about uber-green home design. The Museum of Science and Industry in Chicago is
The British Parliament plan to debate whether video games should be safety-tested for causing photo sensitive epileptic seizures, the Bristol Evening Post reports.
The Robert Wood Johnson Foundation has revealed 12 universities that will receive grants to research the use of video games as healthcare tools. Games have shown clear potential to serve healthcare, from helping stroke victims rehabilitate, encouraging seniors to exercise and teaching behaviour for therapy. Exhaustive research and hard data will further drive the growth of games as healthcare tools for people of all ages, and the grant recipients aim to support this goal.
Having stared at computer screens, television monitors, and tiny LCD screens for most of my natural life, I can see where the Minnesota Optometric Association is coming from when they issue a press release warning against the dangers of Computer Vision Syndrome. I even dig their choice of example games given in the release.
Back on Friday I decided that after over 22 years it was finally time for me to quit smoking. Since then I've made enemies of my cats, yelled at anyone with the gall to call me on the telephone I purchased to stay in touch with those same people, made vicious enemies of my cats, and started repeating myself. Now Ubisoft proudly announces Allen Carr's Easyway To Stop Smoking, due out in November for the Nintendo DS. Really? November?
Kids aren't as interested in sports and it's hard to get them involved, says International Olympic Committee (IOC) president Jacques Rogge. Young people like other things! Video games, for instance. Says Rogge: