heavy rain

Heavy Rain Creator: ‘The Only Thing I Didn’t Want To Do Was A Sequel’

Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died.


A Visual History Of Attractive Video Game Characters: The ’10s

The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.


Watch Heavy Rain’s Creator Talk About How Gaming Needs To Grow Up

Yesterday at DICE, Heavy Rain and Beyond: Two Souls creator David Cage gave a provocative talk titled “The Peter Pan Syndrome: The Industry That Refused to Grow Up.”


Fine Art: That, Sir, Is One Good-Looking Robot

These awesome robots and moody rooms? They’re by Benoit Godde, a French concept artist at Quantic Dream who’s worked on games such as Heavy Rain, Beyond and the cancelled Eight Days.


Fine Art: Bikini Cowgirls, Heavy Rain And Zombies Lead This Concept Art Parade

French artist Morgan Yon has worked for big clients such as Ubisoft and Quantic Dream, on games such as Heavy Rain, ZombiU and movies like Prince of Persia and GI Joe.


Beyond: Two Souls Is Basically Heavy Rain Meets Ghost Trick

After seeing a lengthy demo of a level from David Cage’s new game Beyond: Two Souls, that headline is more or less the best way I can describe it: The sombre, occasionally stilted tone and QTE-style controls of Heavy Rain coupled with the non-corporeal hijinks of Ghost Trick. Starring Ellen Page.


After Heavy Rain, Quantic Dream’s New Game, Beyond, Will Fall

Sources tell website MCVUK that developer Quantic Dream’s next game is called Beyond. Quantic Dream boss David Cage is expected to debut the game this week in Los Angeles at a Sony press event.


David Cage’s Goal With Heavy Rain Was To ‘Kill Game Over’

Gamasutra currently has a pretty interesting interview with David Cage, where he discusses, among other things, the development of Heavy Rain — its successes, its failures. His observation that Heavy Rain had to completely do away with ‘Game Over’ situations was perhaps the most interesting for me, mainly because that was precisely what I felt made the game so compelling.


Heavy Rain Creator ‘Not Interested In The Next Generation Of Consoles’

We’re at a weird place in terms of expectations for the near-future of video games. Yesterday saw Epic Games unveiling the next iteration of their Unreal Engine and that — combined with a stream of leaks about the successors to the PS3 and Xbox 360 — have people thinking about the possibilities of what’s next. But David Cage doesn’t care about any of that.


Heavy Rain’s Finale Was Never So Hilarious

This isn’t the newest video in the world, but hey! We play older stuff here. (Note to those who haven’t played Heavy Rain: This video spoils the living crap out of the game and the ending.)


Kotaku Is Hiring a PHP Developer!

Take pride in writing clean code? We’re looking for an autonomous PHP developer to join our rapidly-growing team at Allure Media. Apply within.

World of Servers