heavy rain

QTEs Don't Have To Suck

“Press X to not die.” It’s a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they’re known, are glorified cut-scenes. Things happen, and we press buttons that don’t really match up with the action on screen. They can be pretty bad.

Some Of The World's Best Cartoons Are Hidden Inside Video Games

Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls, are about as polarising as a developer gets. Some people hate their games. Some people love them! I’d like to think there’s one aspect of their output we can all get behind, though: the way they include some of the world’s best animation shorts in their games.

Who Needs A Hero? Let's Have More Games With Multiple Main Characters

I love a game with a cool, interesting main character. But you know what I think I might love even more? A game with multiple cool, interesting main characters. Why not, right? Modern video games are huge! They’ve got room to spare. I love a hero as much as the next red-blooded American, but it’s time to keep expanding.

The Creators Of Shenmue And Heavy Rain Have A Chat About Storytelling

Yu Suzuki and David Cage walk into a room. This isn’t the setup of a joke but what ends up being a thoughtful session of comparing notes over the methods of storytelling in Shenmue, Indigo Prophecy and the upcoming Beyond: Two Souls. Take a look.

Heavy Rain Creator: 'The Only Thing I Didn't Want To Do Was A Sequel'

Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died.

A Visual History Of Attractive Video Game Characters: The '10s

The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.

Watch Heavy Rain's Creator Talk About How Gaming Needs To Grow Up

Yesterday at DICE, Heavy Rain and Beyond: Two Souls creator David Cage gave a provocative talk titled “The Peter Pan Syndrome: The Industry That Refused to Grow Up.”

Fine Art: That, Sir, Is One Good-Looking Robot

These awesome robots and moody rooms? They’re by Benoit Godde, a French concept artist at Quantic Dream who’s worked on games such as Heavy Rain, Beyond and the cancelled Eight Days.

Fine Art: Bikini Cowgirls, Heavy Rain And Zombies Lead This Concept Art Parade

French artist Morgan Yon has worked for big clients such as Ubisoft and Quantic Dream, on games such as Heavy Rain, ZombiU and movies like Prince of Persia and GI Joe.

Beyond: Two Souls Is Basically Heavy Rain Meets Ghost Trick

After seeing a lengthy demo of a level from David Cage’s new game Beyond: Two Souls, that headline is more or less the best way I can describe it: The sombre, occasionally stilted tone and QTE-style controls of Heavy Rain coupled with the non-corporeal hijinks of Ghost Trick. Starring Ellen Page.