Gamasutra currently has a pretty interesting interview with David Cage, where he discusses, among other things, the development of Heavy Rain — its successes, its failures. His observation that Heavy Rain had to completely do away with ‘Game Over’ situations was perhaps the most interesting for me, mainly because that was precisely what I felt made the game so compelling.
We’re at a weird place in terms of expectations for the near-future of video games. Yesterday saw Epic Games unveiling the next iteration of their Unreal Engine and that — combined with a stream of leaks about the successors to the PS3 and Xbox 360 — have people thinking about the possibilities of what’s next. But David Cage doesn’t care about any of that.
This isn’t the newest video in the world, but hey! We play older stuff here. (Note to those who haven’t played Heavy Rain: This video spoils the living crap out of the game and the ending.)
If you haven’t yet played PS3 adventure Heavy Rain, and want to, don’t watch this. It contains a pretty big spoiler.
Yes, the jokes about the weird deconstructed gameplay in Heavy Rain get laughs, even from people in the audience who may not have played it. But the best thing about Kumail Nanjiani’s stand-up bit on the PS3 psychological thriller is how he notes the changes in the gaming medium and the difference in the kinds of experience that are available now. He’s acknowledging maturation while getting some yuks in.
Sony has announced today that a director’s cut of the popular Heavy Rain is due out Nov. 8 for $US29.99, and will include past downloadable content, a soundtrack, Move support and bonus features.