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Watch Heavy Rain’s Creator Talk About How Gaming Needs To Grow Up
Yesterday at DICE, Heavy Rain and Beyond: Two Souls creator David Cage gave a provocative talk titled “The Peter Pan Syndrome: The Industry That Refused to Grow Up.”
Beyond: Two Souls Is Basically Heavy Rain Meets Ghost Trick
After seeing a lengthy demo of a level from David Cage’s new game Beyond: Two Souls, that headline is more or less the best way I can describe it: The sombre, occasionally stilted tone and QTE-style controls of Heavy Rain coupled with the non-corporeal hijinks of Ghost Trick. Starring Ellen Page.
David Cage’s Goal With Heavy Rain Was To ‘Kill Game Over’
Gamasutra currently has a pretty interesting interview with David Cage, where he discusses, among other things, the development of Heavy Rain — its successes, its failures. His observation that Heavy Rain had to completely do away with ‘Game Over’ situations was perhaps the most interesting for me, mainly because that was precisely what I felt made the game so compelling.
Heavy Rain Creator ‘Not Interested In The Next Generation Of Consoles’
We’re at a weird place in terms of expectations for the near-future of video games. Yesterday saw Epic Games unveiling the next iteration of their Unreal Engine and that — combined with a stream of leaks about the successors to the PS3 and Xbox 360 — have people thinking about the possibilities of what’s next. But David Cage doesn’t care about any of that.
Heavy Rain’s Finale Was Never So Hilarious
This isn’t the newest video in the world, but hey! We play older stuff here. (Note to those who haven’t played Heavy Rain: This video spoils the living crap out of the game and the ending.)


















