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	<title>Kotaku Australia &#187; heavy rain</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Forced To Strip: How Games Might Teach Us More About Sex</title>
		<link>http://www.kotaku.com.au/2009/10/forced-to-strip-how-games-might-teach-us-more-about-sex/</link>
		<comments>http://www.kotaku.com.au/2009/10/forced-to-strip-how-games-might-teach-us-more-about-sex/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[weekend reader]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362318</guid>
		<description><![CDATA[The upcoming Heavy Rain features a sequence in which its female protagonist is forced to strip for a disgusting mob boss. It&#8217;s sex but it&#8217;s not sexy, and it moves the needle for games teaching us to differentiate the two.
Writing for PopMatters, G. Christopher Williams picked up on an interview with Quantic Dream, the developer [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/2009/10/custom_1255792946204_56400fd34c03151e582295ce3cde4f36.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1255792946204_56400fd34c03151e582295ce3cde4f36.jpg" alt="" class="left" /></a>The upcoming Heavy Rain features a sequence in which its female protagonist is forced to strip for a disgusting mob boss. It&#8217;s sex but it&#8217;s not sexy, and it moves the needle for games teaching us to differentiate the two.<span id="more-362318"></span></p>
<p>Writing for PopMatters, G. Christopher Williams picked up on an interview with Quantic Dream, the developer of Heavy Rain, in which the writer confessed he felt uncomfortable being forced to perform the striptease. &#8220;Fantastic,&#8221; Quantic Dream&#8217;s David Cage tells Game Informer. &#8220;You know what? That is exactly what we wanted. &#8230; Yes, it&#8217;s a strong moment for the character. But if we managed to make you feel uncomfortable it is because at some point we made you believe you were Madison.&#8221;</p>
<p>This is a departure from other gameplay-based depictions of sex, Williams argues, where the object was either to reveal skin or engage in a mini-game that &#8220;reduces sex to the stabbing motions of button mashing.&#8221; He says the breakthrough lies not necessarily in a mature depiction of sex, but in delivering a new perspective on how it is understood, even if it means forcing someone in an opposite gender role to see its more degrading side.</p>
<blockquote><p> <a href="http://www.popmatters.com/pm/post/112658-the-gleam-of-electric-sex-what-video-games-might-or-might-not-teach-/"><strong>The Gleam of Electric Sex: What Video Games Might (or Might Not) Teach Us About Sex</strong></a> [PopMatters, Oct. 14.]</p>
<p>If I am interpreting Cage&#8217;s thinking correctly, he seems to be suggesting that Heavy Rain is moving beyond the voyeuristic simulations of sexuality offered by countless other forms of more passive media and also beyond simply making a participatory simulation of sexuality into a mere simulation of the &#8220;‘ol in-out, in-out&#8221;. Instead, what seems to be offered here is a potential simulation of some of the psychology of the sexual experience.</p>
<p>In this particular instance, the psychology is particularly fascinating as it is likely a rather novel experience for the largest demographic of video game players, males. If feminist theory concerning the tendency for women to become the object of the male gaze holds any credence, the experience of being made object to that gaze may be an entirely new experience for many players. Indeed, it may also be an uncomfortable one as traditional gender roles and perspectives may be tested and reversed as a result of being made to &#8220;believe you were Madison&#8221; because players will participate in this humiliating act rather than merely view it.</p>
<p>Certainly, Cage and Quantic Dream&#8217;s efforts are not entirely new. Many video game players have toyed with gender bending experiments such as playing avatars that represent themselves as the opposite of their own gender. I have played female avatars in online games and have noted differences in the ways that I am treated when playing as a female character as opposed to a male character. Largely, my own experience had led me to observe that I seemed to receive a lot more gifts from other players when playing as a female (which may suggest something about cultural norms and expectations concerning male-female relationships).</p>
<p>However, this limited sort of experience was not placed in the context of a story or a character whose entire personality is coded as female (my avatar was always driven by my own personality as I am not one to play &#8220;in character&#8221; in games, not attempting then to specifically act like the character that I am playing in the context of the gaming world). Adding layers of storytelling and the more objective, dramatic qualities of scripted and directed behaviours into this mix may produce more focused statements on sexuality than we have seen in gaming thus far and may push this participatory art in directions that the passive arts are limited in exploring. Because we may have to reconsider who we are as we play out the experiences of someone else. Games have the potential to create empathy with characters rather than the sympathy that film or books might evoke in watching someone else suffer or experience pleasure.</p>
<p><em><a href="http://www.popmatters.com/pm/post/112658-the-gleam-of-electric-sex-what-video-games-might-or-might-not-teach-/">- G. Christopher Williams</a></em></p>
</blockquote>
<p> <em>Weekend Reader is Kotaku&#8217;s look at the critical thinking in, and of video games. It appears Saturdays at noon. Please take the time to read the full article cited before getting involved in the debate here.</em></p>
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		<title>Heavy Rain Screenshots: Clown</title>
		<link>http://www.kotaku.com.au/2009/09/heavy-rain-screenshots-clown/</link>
		<comments>http://www.kotaku.com.au/2009/09/heavy-rain-screenshots-clown/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[tokyo game show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358884</guid>
		<description><![CDATA[Look at all that peace! And reflection! And wholesome, loving time spent with a beautiful family! Wonder if something is about to go horribly, horribly wrong&#8230;

















]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/rain20.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_rain20.jpg" alt="" class="center" /></a>Look at all that peace! And reflection! And wholesome, loving time spent with a beautiful family! Wonder if something is about to go horribly, horribly wrong&#8230;<span id="more-358884"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/rain17.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_rain17.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/rain19.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_rain19.jpg" alt="" class="left" /></a><br />
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		<title>Heavy Rain Story Could Expand Through DLC</title>
		<link>http://www.kotaku.com.au/2009/08/heavy-rain-story-could-expand-through-dlc/</link>
		<comments>http://www.kotaku.com.au/2009/08/heavy-rain-story-could-expand-through-dlc/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[gamescom]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352883</guid>
		<description><![CDATA[ While the full story of PS3-exclusive Heavy Rain will ship on the disc, developer Quantic Dream is toying with the idea of further exploring the game&#8217;s diverse cast of characters through future downloadable content.
Quantic Dream founder David Cage spoke to Videogamer.com at Gamescom last week about the possibility for additional, post-release downloadable content for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/340x_heavydlc.jpg" alt="" class="right" /> While the full story of PS3-exclusive Heavy Rain will ship on the disc, developer Quantic Dream is toying with the idea of further exploring the game&#8217;s diverse cast of characters through future downloadable content.<span id="more-352883"></span></p>
<p>Quantic Dream founder David Cage spoke to Videogamer.com at Gamescom last week about the possibility for additional, post-release downloadable content for the cinematic action adventure Heavy Rain, going out of his way to make sure players understand that the company wouldn&#8217;t simply be releasing content that didn&#8217;t make it into the retail release.</p>
<blockquote><p> &#8220;It&#8217;s a self-contained experience. We won&#8217;t release the end of the game as DLC that you need to pay for. The game has all the scenes it&#8217;s supposed to have. It&#8217;s a complete story,&#8221; Cage told VideoGamer.com at Gamescom last week. &#8220;But we are talking with Sony at the moment about having maybe extra downloadable content, maybe with prequels or sequels about the characters. I&#8217;m sure people will get attached to some of them and will want to know them even better.&#8221;</p>
</blockquote>
<p> I&#8217;d say he&#8217;s right. I would have killed for downloadable content for Omikron or Indigo Prophecy, two of the studio&#8217;s previous games lauded for their storytelling. More content from Quantic Dream is always welcome.</p>
<p><a href="http://www.videogamer.com/news/heavy_rain_sequels_and_prequels_possible_through_dlc.html">Heavy Rain sequels and prequels possible through DLC</a> [Videogamer.com]</p>
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		<slash:comments>0</slash:comments>
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		<title>Heavy Rain Eyes On: Meet Scott Shelby, Private Eye</title>
		<link>http://www.kotaku.com.au/2009/08/heavy-rain-eyes-on-meet-scott-shelby-private-eye/</link>
		<comments>http://www.kotaku.com.au/2009/08/heavy-rain-eyes-on-meet-scott-shelby-private-eye/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 21:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[david cage]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352485</guid>
		<description><![CDATA[Quantic Dream&#8217;s Guillaume de Fondaumièr offered us our third official look at the developer&#8217;s PlayStation 3 game Heavy Rain at Gamescom, showing us just a few of the many possibilities that await us in the hi-def choose your own adventure.
Since Quantic Dream had already thoroughly teased the adventures of newly revealed character Ethan Mars at [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/heavy_rain_shelby.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_heavy_rain_shelby.jpg" alt="" class="center" /></a>Quantic Dream&#8217;s Guillaume de Fondaumièr offered us our third official look at the developer&#8217;s PlayStation 3 game <em>Heavy Rain</em> at Gamescom, showing us just a few of the many possibilities that await us in the hi-def choose your own adventure.<span id="more-352485"></span></p>
<p>Since Quantic Dream had already thoroughly teased the adventures of newly revealed character Ethan Mars at Sony&#8217;s Gamescom press conference, our demo focused on the fourth and final playable character, Scott Shelby. In <em>Heavy Rain</em>, Shelby&#8217;s been hired to do a little detective work on the Origami Killer, in service to those who have long lost loved ones to the mysterious serial killer. The Shelby segment shown to us didn&#8217;t reveal much of the game&#8217;s story line, instead putting a heavy emphasis on its characters and the consequences of their choices.</p>
<p>The brief scene was set in a convenience store run by a man named Hassan, father of one of the Origami Killer&#8217;s victims. Shelby&#8217;s there to interview Hassan, but the private dick finds it hard to get anything out of the shop owner who is clearly still hurting from the loss of his son. Shelby&#8217;s solution? Make use of his proximity to convenience and pick up some asthma inhalers.</p>
<p>Whilst shopping for said inhalers, Hassan&#8217;s Shop is robbed by a young and jittery thief. Shelby, luckily out of sight, has a choice to make.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/heavy_rain_holdup.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_heavy_rain_holdup.jpg" alt="" class="center" /></a></p>
<p>Fondaumièr showed us the results of one of those choices, with Shelby slowly creeping down one of the store aisles directly behind the thief. Along the way, Shelby nearly knocked over what appeared to be a box of detergent, but Fondaumièr was dexterous enough to catch it via an on-screen prompt, quietly replacing the box. He then, just as quietly, pulled a bottle of booze from the shelf to his left. Sneaking up behind the assailant, Fondaumièr swung the PS3 controller downward, knocking the thief unconscious.</p>
<p>Hold up averted.</p>
<p>Shelby&#8217;s alternate attempt wasn&#8217;t as cut and dry. Fondaumièr instead chose a different aisle to sneak down. Upon exiting, he found himself perpendicular to the thief who spotted Shelby in his peripheral.</p>
<p>At the thief&#8217;s nervous request Shelby held his arms up&mdash;really, Fondaumièr held the R1 and L1 buttons on the DualShock controller&mdash;and attempted to talk the thief down. Negotiating is as technically simple as pressing one of the controller&#8217;s face buttons, but you&#8217;ll have to make the right decision. Fondaumièr did, choosing a series of soothing, grounding dialogue options that tied into the game&#8217;s thread of love and loss.</p>
<p>The demo didn&#8217;t show off much that we didn&#8217;t already know about. We&#8217;ve seen <em>Heavy Rain</em> in action multiple times and have become familiar with its control scheme, its mechanic of letting the player hear the internal thoughts of its cast, and the complex threads that weave between each of the four characters&#8217; respective stories. Co-creator David Cage has been careful about not revealing much in the way of intertwining plot, so we&#8217;ll be interested to see how scenarios and characters overlap in the final product.</p>
<p>What we saw at Gamescom was as consistently good as Heavy Rain has been over the past year in its public showings&mdash;it&#8217;s now been a year since <a href="http://www.kotaku.com.au/2008/08/heavy_rain_youre_soaking_in_it-2/">we first saw a playable build</a>. It&#8217;s not due to hit PlayStation 3s until sometime next year, so we&#8217;re guessing there&#8217;s still more yet to be revealed about the game.</p>
<p>We&#8217;ll let you know our internal thoughts on those details when the time comes.</p>
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		<title>A Flood Of Heavy Rain Images And Concept Art</title>
		<link>http://www.kotaku.com.au/2009/08/a-flood-of-heavy-rain-images-and-concept-art/</link>
		<comments>http://www.kotaku.com.au/2009/08/a-flood-of-heavy-rain-images-and-concept-art/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:00:00 +0000</pubDate>
		<dc:creator>Andrew Freedman</dc:creator>
				<category><![CDATA[Media]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351048</guid>
		<description><![CDATA[Gamescom brings more Heavy Rain screens and concept art. These all come after Sony showed the game off at its press conference. The PS3 exclusive is out next year, but check out this batch now.












]]></description>
			<content:encoded><![CDATA[<p>Gamescom brings more <em>Heavy Rain</em> screens and concept art. These all come after <a href="http://www.kotaku.com.au/2009/08/sony-2009-gamescom-presser-liveblog-spectacular/">Sony showed the game off at its press conference</a>. The PS3 exclusive is out next year, but check out this batch now.<span id="more-351048"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/HR_TRIALFLY_HD_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_HR_TRIALFLY_HD_01.jpg" alt="" class="left" /></a><br />
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<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Heavy_Rain__The_Origami_Killer.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_Heavy_Rain__The_Origami_Killer.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/ETHAN_MARS_CHARACTER_HEAD.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_ETHAN_MARS_CHARACTER_HEAD.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Screenshot2_0004.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_Screenshot2_0004.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Screenshot6.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_Screenshot6.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/DESIGN_ETHAN_HOUSE_AFTER__DISTRICT.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_DESIGN_ETHAN_HOUSE_AFTER__DISTRICT.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/HR_EMA_FACE.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_HR_EMA_FACE.jpg" alt="" class="left" /></a></p>
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		<title>Journalists In Video Games — An Anniversary Celebration</title>
		<link>http://www.kotaku.com.au/2009/08/journalists-in-video-games-%e2%80%94-an-anniversary-celebration/</link>
		<comments>http://www.kotaku.com.au/2009/08/journalists-in-video-games-%e2%80%94-an-anniversary-celebration/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 01:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[d2]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[disaster report]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[folklore]]></category>
		<category><![CDATA[godfather ii]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[king of fighters 12]]></category>
		<category><![CDATA[michigan: report from hell]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[paperboy]]></category>
		<category><![CDATA[persona 2: eternal punishment]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil: outbreak]]></category>
		<category><![CDATA[silent hill 4: the room]]></category>
		<category><![CDATA[space channel 5]]></category>
		<category><![CDATA[suikoden v]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[valkyria chronicles]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350087</guid>
		<description><![CDATA[One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?
I got going on this idea because my first night on the job for Kotaku &#8212; covering a Godfather II event &#8212; I sliced my foot [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/journalism.jpg" alt="" class="left" />One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?<span id="more-350087"></span></p>
<p>I got going on this idea because my first night on the job for Kotaku &mdash; covering a <a href="http://kotaku.com/5036378/godfather-ii-the-don-treatment">Godfather II event</a> &mdash; I sliced my foot open and spent the next week limping from junket to junket. But whenever I thought I had it bad as a games journalist, I&#8217;d always remind myself that journalists in video games usually have it way worse. They wade through zombies, deal with emotionally unstable people and more often than not wind up on the front lines of wars and stuff. They&#8217;re the ones that deserve a bottle of Cristal and a hug. But instead, they get this photo gallery.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/Taylor.jpg" alt="" class="left" /><br />
Taylor &mdash; Suikoden 5<br />
[<a href="http://media.photobucket.com/image/Taylor%20Suikoden%20V/HolyPaladin333/Suikoden%20V%20Character%20Artwork/Suikoden%20V%20108%20Stars%20of%20Destiny%20Artwork/th_Taylor.jpg">Image Cred</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Ellet.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_Ellet.jpg" alt="" class="left" /></a><br />
Irene Ellet &mdash; Valkyria Chronicles<br />
[<a href="http://www.giantbomb.com/valkyria-chronicles/61-20971/">Image Cred</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Frank_West.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_Frank_West.jpg" alt="" class="left" /></a><br />
Frank West &mdash; Dead Rising<br />
[<a href="http://www.whackpackstudios.com/EddieG-Gallery.htm">Image Cred</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/uncharted3-640.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_uncharted3-640.jpg" alt="" class="left" /></a><br />
Elena Fisher &mdash; Uncharted<br />
[<a href="http://www.primotechnology.com/2007/12/13/uncharted-drakes-fortune-playstation-3/">Image Cred</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Joseph.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_Joseph.jpg" alt="" class="left" /></a><br />
Joseph Schreiber &mdash; Silent Hill 4</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_de846f17c5137740e6ff84c5bd06ca59.gif" alt="" class="left" /><br />
Keith Helm &mdash; Disaster Report<br />
[<a href="http://www.giantbomb.com/keith-helm/94-4643/">Image Cred</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_ffd0f00f059b20bee91ab3ae3a8e2463.jpg" alt="" class="left" /><br />
Ben Bertolucci &mdash; Resident Evil 2<br />
[<a href="http://residentevil.wikia.com/wiki/Ben_Bertolucci">Image Cred</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_b170fee49ca67af079dda33f7dd406b1.jpg" alt="" class="left" /><br />
Ulala &mdash; Space Channel 5</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/Michigan_2.jpg" alt="" class="left" /><br />
Everyone &mdash; Michigan: Report From Hell (never came out in North America)<br />
[<a href="http://videogiochi.dvd.it/giochi-per-ps2/giochi-d-avventura/michigan-report-from-hell/dettaglio/id-249551/">Image Cred</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/madison_2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_madison_2.jpg" alt="" class="left" /></a><br />
Madison Paige &mdash; Heavy Rain<br />
[<a href="http://www.modoexperto.com/plataformas/ps3/madison-paige-la-heroina-de-heavy-rain/">Image Cred</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_80a5df8f1ecfb1f094afd55b1609176c.jpg" alt="" class="left" /><br />
Laura Parton &#8211; D2</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/Keats.jpg" alt="" class="left" /><br />
Keats &mdash; Folklore<br />
[<a href="http://media.photobucket.com/image/keats%20folklore/KHLeon/fotof166471je3.jpg">Image Cred</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_140f3f792031b28c4cad6e4c514fa8b1.jpg" alt="" class="left" /><br />
Maya Amano &#8211; Persona 2: Eternal Punishment</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Alyssa.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_Alyssa.jpg" alt="" class="left" /></a><br />
Alyssa &#8211; Resident Evil: Outbreak<br />
[<a href="http://projectumbrella.net/articles/Resident-Evil-Outbreak">Image Cred</a>]</p>
<p>I give honorable mentions to the news announcers in King of Fighters 12, the sportscaster characters in any sports game ever and one to Reuben Oluwagembi in Far Cry 2 (couldn&#8217;t find a good enough picture of him). Other than that, these are all I&#8217;ve got &mdash; hit me up in the comments if you think of more. Owen Good nominated Paperboy I assume on grounds that he would have been promoted to copyeditor by now, but I don&#8217;t know&#8230;</p>
<p>P.S. I still have the cork from that bottle of Cristal in my purse. It reminds me of everything that&#8217;s happened in the last year and how much of it I owe to Kotaku. Here&#8217;s looking at another year of blogging!</p>
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		<title>Hideo Kojima Met With Heavy Rain Developer</title>
		<link>http://www.kotaku.com.au/2009/07/hideo-kojima-met-with-heavy-rain-developer/</link>
		<comments>http://www.kotaku.com.au/2009/07/hideo-kojima-met-with-heavy-rain-developer/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[david cage]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344937</guid>
		<description><![CDATA[ Cut scenes. Some love them, others loathe them. In games like Metal Gear Solid, players sit and watch as cut scenes push the story forward.
In the upcoming thriller Heavy Rain, gameplay pushes the story forward.
Metal Gear Solid designer Hideo Kojima meet with David Cage of Heavy Rain developer Quantum Dream. Cage calls the discussion [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/heavy_rain_ps3.jpg" alt="" class="left" /> Cut scenes. Some love them, others loathe them. In games like <i>Metal Gear Solid</i>, players sit and watch as cut scenes push the story forward.<span id="more-344937"></span></p>
<p>In the upcoming thriller <i>Heavy Rain</i>, gameplay pushes the story forward.</p>
<p><i>Metal Gear Solid</i> designer Hideo Kojima meet with David Cage of <i>Heavy Rain</i> developer Quantum Dream. Cage calls the discussion with Kojima &#8220;very interesting&#8221;.</p>
<p>&#8220;But yeah I believe that the only real challenge is to treat the storytelling differently, not through cut scenes but directly through gameplay,&#8221; says Cage. &#8220;As you play you tell the story. And that&#8217;s the most difficult thing to do, but also the most interesting thing.&#8221;</p>
<p>Cage won&#8217;t go into details about what was discussed, but was &#8220;pleased&#8221; to hear that Kojima had heard of Quantum Dream and <i>Heavy Rain</i>. He must be a pretty big fan of Kojima&#8217;s work, no? &#8220;I certainly respect his work, definitely, although it&#8217;s not the type of game I want to make myself,&#8221; says Cage. &#8220;But yeah he&#8217;s a huge star, I guess.&#8221; Yeah, we guess!</p>
<p><a href="http://games.kikizo.com/features/heavy-rain-david-cage-interview-p1.asp">Heavy Rain: David Cage Interview</a> [Kikizo]</p>
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		<title>&#8220;Lots Of Work&#8221; Still Needed For Heavy Rain</title>
		<link>http://www.kotaku.com.au/2009/06/lots-of-work-still-needed-for-heavy-rain/</link>
		<comments>http://www.kotaku.com.au/2009/06/lots-of-work-still-needed-for-heavy-rain/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[david cage]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[quantum dream]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341683</guid>
		<description><![CDATA[Satisfied with how upcoming thriller Heavy Rain looks? Don&#8217;t be. Not one to be complacent, developer Quantum Dream says the eagerly awaited game still needs lots of work.
&#8220;We&#8217;re still at the alpha stage and there&#8217;s a whole lot of work to be done,&#8221; said Quantic Dream&#8217;s David Cage. &#8220;There&#8217;s so much fine-tuning in the game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/heavy-rain-4.jpg" alt="" class="left" />Satisfied with how upcoming thriller <i>Heavy Rain</i> looks? Don&#8217;t be. Not one to be complacent, developer Quantum Dream says the eagerly awaited game still needs lots of work.<span id="more-341683"></span></p>
<p>&#8220;We&#8217;re still at the alpha stage and there&#8217;s a whole lot of work to be done,&#8221; said Quantic Dream&#8217;s David Cage. &#8220;There&#8217;s so much fine-tuning in the game left to do. Everything has to be perfect. If there&#8217;s one thing wrong in a scene, it&#8217;s the only thing you&#8217;ll see. There are many things that don&#8217;t work right now. We need to have everything in place, from facial animations, to score to work out the final result.&#8221;</p>
<p>This is exactly the kind of stuff you want to be hearing from Quantum Dream. PS3 exclusive <i>Heavy Rain: The Origami Killer</i> has a release window of early 2010.</p>
<p><a href="http://www.nowgamer.com/news/707/heavy-rain-still-needs-a-whole-lot-of-work">Quantic Dream&#8217;s David Cage</a> [NowGamer]</p>
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		<title>The Clips Of E3: Day Three &amp; Four</title>
		<link>http://www.kotaku.com.au/2009/06/the-clips-of-e3-day-three-four/</link>
		<comments>http://www.kotaku.com.au/2009/06/the-clips-of-e3-day-three-four/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 08:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[castlevania: lord of shadow]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[echochrono]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[gran turismo 5]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[nintendo dsi]]></category>
		<category><![CDATA[psp go!]]></category>
		<category><![CDATA[r.u.s.e.]]></category>
		<category><![CDATA[ratchet & clank future]]></category>
		<category><![CDATA[resident evil: the darkside chronicles]]></category>
		<category><![CDATA[soulcalibur: broken destiny]]></category>
		<category><![CDATA[super mario galaxy 2]]></category>
		<category><![CDATA[tales of monkey island]]></category>
		<category><![CDATA[the grinder]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340234</guid>
		<description><![CDATA[Day three of E3&#8217;s clip round up has a lot more gameplay and a lot less hardware to drool over; but you can still get another look at the PSP Go in action.
Day four, meanwhile, was slim pickings &#8212; although that Fat Princess trailer really had me laughing. The Super Mario Galaxy 2 trailer was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/popcorn_01.jpg" alt="" class="left" />Day three of E3&#8217;s clip round up has a lot more gameplay and a lot less hardware to drool over; but you can still get another look at the PSP Go in action.<span id="more-340234"></span></p>
<p>Day four, meanwhile, was slim pickings &mdash; although that Fat Princess trailer really had me laughing. The Super Mario Galaxy 2 trailer was my favourite from day three without a doubt, although Final Fantasy XIII was pretty cool. Give me Yoshi in space over emo any day.</p>
<p>Anyone want to nominate a Best of E3 clip?</p>
<p><strong>Day Three</strong><br />
<a href="http://www.kotaku.com.au/2009/06/watch-the-psp-go-sliding-in-action/">Watch The PSP Go Sliding In Action</a><br />
<a href="http://www.kotaku.com.au/2009/06/ratchet-clank-future-e3-developer-trailer/">Ratchet &amp; Clank Future E3 Developer Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/gran-turismo-5-trailer-has-yes-car-damage/">Gran Turismo 5 Trailer Has, Yes, Car Damage</a><br />
<a href="http://www.kotaku.com.au/2009/06/mario-galaxy-2-screens-and-trailer/">Super Mario Galaxy 2 Screens And Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/a-new-final-fantasy-xiii-trailer-for-you-to-watch/">A New Final Fantasy XIII Trailer For You To Watch</a><br />
<a href="http://www.kotaku.com.au/2009/06/heavy-rain-trailer-falls-on-e3/">Heavy Rain Trailer Falls On E3</a><br />
<a href="http://www.kotaku.com.au/2009/06/resident-evil-the-darkside-chronicles-e3-trailer/">Resident Evil: The Darkside Chronicles E3 Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/assassins-creed-2-gameplay-glides-in/">Assassin&#8217;s Creed 2 Gameplay Glides In</a><br />
<a href="http://www.kotaku.com.au/2009/06/kratos-is-in-the-new-soulcalibur/">Kratos Is In The New Soulcalibur</a><br />
<a href="http://www.kotaku.com.au/2009/06/whip-it-with-this-castlevania-lord-of-shadow-trailer/">Whip It With This Castlevania: Lord of Shadow Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/natasha-bedingfield-serenades-a-dsi/">Natasha Bedingfield Serenades A DSi</a></p>
<p><strong>Day Four</strong><br />
<a href="http://www.kotaku.com.au/2009/06/you-ever-wonder-what-the-bottom-of-an-avatar-shoe-looks-like/">You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?</a><br />
<a href="http://www.kotaku.com.au/2009/06/todays-most-relaxin-trailer-echochrono/">Today&#8217;s Most Relaxing Trailer? Echochrono</a><br />
<a href="http://www.kotaku.com.au/2009/06/the-grinder-e3-trailer/">The Grinder E3 Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/plus-sized-fat-princess-e3-trailer/">Plus-Sized Fat Princess E3 Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/taste-hot-monkey-vengeance/">Taste Hot Monkey Vengeance!</a><br />
<a href="http://www.kotaku.com.au/2009/06/this-is-the-most-technically-impressive-thing-ive-seen-all-week/">This Is The Most Technically Impressive Thing I&#8217;ve Seen All Week</a></p>
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		<item>
		<title>Heavy Rain Trailer Falls On E3</title>
		<link>http://www.kotaku.com.au/2009/06/heavy-rain-trailer-falls-on-e3/</link>
		<comments>http://www.kotaku.com.au/2009/06/heavy-rain-trailer-falls-on-e3/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[e309]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339840</guid>
		<description><![CDATA[
 You&#8217;ve seen the screenshots. You&#8217;ve seen the gameplay footage. Now watch the E3 trailer. Do it.
Heavy Rain will be released on the PS3 later this year.
]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYa_LI35ZA"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gYa_LI35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p> You&#8217;ve seen the <a href="http://www.kotaku.com.au/2009/05/heavy-rain-the-screenshots/">screenshots</a>. You&#8217;ve seen the <a href="http://www.kotaku.com.au/2009/05/finally-some-heavy-rain-gameplay-footage/">gameplay footage</a>. Now watch the E3 trailer. Do it.<span id="more-339840"></span></p>
<p><i>Heavy Rain</i> will be released on the PS3 later this year.</p>
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