Valve’s milking its new “Heavy Update” for all it can give. Last week we told you about the Killing Gloves of Boxing. Well, the new achievements that were unveiled with that unlockable now have their requirements listed. Many of them pun broken Russo-English, and one “Don’t Touch Sandvich” — Kill 10 Scouts with your minigun “Natascha” — gets revenge for Scout punking Heavy in the “Meet the Scout” trailer.
Updated Heavy Achievements [Official Site, thanks reader Bcoolbyte]
And so the rumours of a possible Scout class upgrade coming up next dissolve in a hail of mini-gun bullets as the newly-created Official Team Fortress 2 Blog discusses upcoming changes to the Heavy, every Medic’s best friend. In designer Robin Walker’s highly informative post he explores the process behind updating a Team Fortress 2 class in great detail, starting with the overall goal of making the Heavy more viable as a standalone, non-Medicated class.
From there he explores the process of achieving that goal, including constraints (will the changes overpower the Heavy/Medic team?), entertainment value (will the new tools be interesting?), and weighing the changes against the basic skillset of a successful Heavy. It’s an intriguing look into the process behind making Team Fortress 2 a better game, and a great read overall.
A Heavy Problem [TF2 Official Blog - Thanks Overcow!]