Dragon’s Dogma might be a stupid title, but the game is a stunner. Slated for a 2012 release, it’s an action game that Capcom game designer Hideaki Itsuno has wanted to make for years.
The first time I saw Dragon’s Dogma, I thought that the creators of the recent Devil May Cry sequels were making a mash-up of God of War and The Elder Scrolls. And I thought that that was a bad idea, a bad use of the labour of the largest development team to ever create a game for Capcom.