hiroyuki kobayashi

Japanese Developers Weigh In On The PS4

Last week, Japanese gaming magazine Weekly Famitsu asked their readers what they thought about the PS4. In this week’s issue, the question was lobbed in the direction of many of Japan’s biggest game makers, to get the developer point of view on Sony’s as-of-yet faceless console. Take a look at what some of them had to say:


There Are Common Threads Of "Fun" In Japan, American And Europe

Hiroyuki Kobayashi, designer of Sengoku Basara (aka Devil Kings), talks East vs. West. Via 1Up.


Making Devil May Cry 4 PS3 Was Tricky

Capcom did a fine job handling the multi-platform Devil May Cry 4. You know, making sure all versions looked the same. But was that easy? Producer Hiroyuki Kobayashi explains: The Xbox 360 and the PC are close in structure, so it was easy to switch over. The PS3, the CPU and the design are unique… our programmer is extremely talented, and was able to figure it out. I think after repeated meetings with Sony that we were able to tap into the PS3.

We’ve been hearing this since pre-PS3 launch, and we’ll probably hear it again. As more and more developers get PS3 experience, we’ll hear it less. One would hope! Kobayashi Interview [Game Creator Navi via My Game News Flash]


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