Tagged With hitman absolution

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People love the Hitman games for the meticulous ways you can take out a target. Wear an outrageous outfit, slide in between the shadows and NPCs and perform an assassination with meticulous stealth. Yeaaah, there's none of that in the new comic from two dudes who worked on the last game featuring Agent 47. It's pretty much "insert sword into demon, dodge attack, shoot face off, repeat", all of it drawn by an artist famous for gory action.

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Here are a bunch of reasons to laugh at Hitman: Absolution, both intended and unintended by the game's creators. On the one hand you have the funny physics glitches and warped limbs, and on the other you have AI dialogue reacting to your behaviour.

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A couple of months ago, if I started a new game — no matter what it was — I'd start off on a high difficulty. At the very least, I'd go for normal, but only if it was clear that normal would provide a challenge. I reasoned that nowadays "normal" is geared toward a more general audience which may be less familiar with games than I am. And, more importantly, pssh. Of course I can do better than normal!

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I'm going to attempt to write this post about Hitman: Absolution without any references to how controversial it is/was, or how the reviews are 'mixed'. Ladies and gentlemen, I kindly request your early opinions of this video game featuring a bald man wearing a red tie.

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Hitman: Absolution is a game that requires a lot of sneaking around, and like most sneaking games, you'll find yourself regularly incapacitating guards and stashing their bodies. Every time you stash a guard in closet, his body will slump standing up over to the left side of the enclosure.

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Hitman: Absolution is a wickedly smart, darkly enjoyable video game, one that's as generous to players as its protagonist is merciless to his victims. You'll stab, strangle and shoot your way through level after level, sometimes grimacing, sometimes scowling, sometimes laughing. When all is said and done, you'll probably need a shower.