PC

What If A Video Game Was Poetry?

Autumn leaves fall. A cup of coffee cools near a window in the winter. And Ian Bogost has done something risky. He’s made four minuscule games for a dead gaming machine. And he’s called these video games “poems”.


February 6, 2010

Finding The Art In Video Games

Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The Art History of Games symposium in Atlanta, Georgia.


October 10, 2009

When The Going Gets Tough…Let The Game Play Itself

Like many younger brothers I had a contentious relationship with my older brother. We butted heads, fought, lied, accused each other of unimaginable atrocities and genuinely despised one another — while secretly caring deeply what the other thought.


August 16, 2009
News

Water Cooler Games Closes

Water Cooler Games, a standard-bearer for intelligent discussion of video games over the past six years, has been shuttered according to co-founder Ian Bogost in a final post made today.


August 8, 2009

The Real Video Game Danger: They’re Too Safe?

The summers of my childhood were marked with scars. Good scars, not bad ones.


May 15, 2009

Making A Game Out Of Today’s War

The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What’s wrong with releasing a realistic war video game?


April 24, 2009
In Real Life

Kids Make Old Games Look Good On New TVs

Earlier this week, we saw the ugly side of modern emulation. So, in the interests of fairness, today let’s look at some people hoping to set things right.


April 18, 2009
In Real Life

Games As Journalism: A Quick Fix For A Dying Medium?

An Online Journalism Blog article says that traditional news outlets need to start making video games that either replace or improve the delivery of news stories.


February 3, 2009
News

Ian Bogost On iPhone Games: Penis Pumps, Bras and Airport Security

Ty Colfax at G4TV has an interview up with Persuasive Games founding partner Ian Bogost who documents the agony of getting his iPhone game, Jetset: A Game for Airports, through Apple’s approvals process.


November 2, 2008
News

On the ‘Birth and Death of the Political Game’

Ian Bogost has a timely piece up on the issue of political-themed games, and their use — or lack thereof. Bogost draws a clear demarcation between politicking (which he feels most of these games do) versus politics — games have the potential to really speak towards politics, but wind up being more or less meaningless tools for politicking: