Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The Art History of Games symposium in Atlanta, Georgia.
Water Cooler Games, a standard-bearer for intelligent discussion of video games over the past six years, has been shuttered according to co-founder Ian Bogost in a final post made today.
The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What’s wrong with releasing a realistic war video game?
Earlier this week, we saw the ugly side of modern emulation. So, in the interests of fairness, today let’s look at some people hoping to set things right.
Ty Colfax at G4TV has an interview up with Persuasive Games founding partner Ian Bogost who documents the agony of getting his iPhone game, Jetset: A Game for Airports, through Apple’s approvals process.
Ian Bogost has a timely piece up on the issue of political-themed games, and their use — or lack thereof. Bogost draws a clear demarcation between politicking (which he feels most of these games do) versus politics — games have the potential to really speak towards politics, but wind up being more or less meaningless tools for politicking: