This final Rage gameplay video gives us a look at Jackal Canyon in id Software’s upcoming Rage. More »
We’re all big, BIG fans of Rage over here at Kotaku. I’ve already played three hours of the shooter, driving role-playing game and I can’t wait to play more. For now, though, I’m going to have to make do with this new gameplay video created just for this week’s PAX. More »
The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time. More »
The studio behind Chronicles of Riddick is working on a new “AAA title for gamers” using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today. More »
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During his keynote speech at QuakeCon 2010, id Software’s John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to “kill anything done on the Xbox or PlayStation 2″. More »
id Software has a lot on its plate. The developer has its fingers in Wolfenstein, Quake Live, Doom 4 and Rage, maybe even some Wii development. So it’s no surprise that Rage won’t make 2009.
“E3 this year, in my opinion, it was pretty much disappointing to everybody” id CEO Todd Hollenshead told me early today during an interview. “The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it”.
It’s too early to tell if the shrinking E3 has helped bolster id’s own id-centric annual show QuakeCon. Usually id Software waits until the Saturday of the show to get official attendance numbers.
But Hollenshead is already sure that QuakeCon is the right way to host a gaming conference.
“I think we struck a balance of being vendor supported and still being in touch with the gamers”, he said. “We had over 6,000 hours of volunteer time, that’s like the polar opposite of E3,. which is all about business”.
In fact id Software only officially showed up at E3 as a single announcement during the Electronic Arts press conference. They were there to tell the world that EA would be publishing their upcoming id Tech 5 game, Rage.
And even that had to be modified to fit in with what E3 and its attendees expect from the show.
“We were told you can’t show this stuff because of these five reasons”, Hollenshead said. “Last night (during QuakeCon) we had the bigger, better, more hardcore, not suitable for investor conference (announcement) for Rage and Doom”.
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Last night John Carmack took to the stage at QuakeCon and inadvertently ignited a fanboy flamewar.
id’s upcoming open-world shooter Rage, he told the assembled gamers, will look worse on the Xbox 360 because of storage issues.
I asked id Software CEO Todd Hollenshead about that this morning, now that the comment has had time to sink into gaming forums worldwide.
“That’s a pretty gross over simplification”, he said. And it was. In fact Carmack’s and Hollenshead’s views on the Xbox 360 and Playstation 3 as platforms are fairly complex. While Carmack has long said he thinks that the architecture of the Xbox 360 is better, it sounds like he and others at id Software feel that the PS3 has done a much better job of future proofing.
This issue with Rage? It’s just the tip of the iceberg unless something is done.
We had a chance yesterday to sit down with id’s John Carmack and Tim Willits as well as Electronic Arts’ David DeMartini to talk over the freshly minted deal between Electronic Arts and id Software. The deal, he tells us, is for just Rage. id has never, apparently, signed a multi-game deal with a publisher. In fact, Activision is still signed to release the next Wolfenstein.
Check out our four -part interview to hear the three talk about the deal, id’s new engine and new game, the future of Doom and other interesting tidbits.