id

Media

Wolfenstein Opening Chock Full Of Dead Nazis

6:20AM Mike Fahey | The opening cinematic for the new Wolfenstein starts off quietly and ends like any good Wolfenstein video should - with dozens of dead Nazis. More »

News

Doom 4 Is So Not A Sequel

4:30PM Luke Plunkett | Doom 4 comes after Doom 3. But is Doom 4 a sequel to Doom 3? According to id’s Todd Hollenshead, no, it is not a sequel to Doom 3. More »

News

id May Be Developing For The Wii After All

10:00AM Michael McWhertor | Cell phone, Wii and iPhone development aren’t normally the sorts of things that gamers associate with id Software, but the company has a history of creating outside the scope of top-tier PC gaming. More »

Here, Your QuakeCon 2009 Dates

4:30PM Luke Plunkett | Feels like QuakeCon 2008 only just wound up, and here we are talking about QuakeCon 2009. Ah well. That’s the slow, inexorable march of time for you, I guess. More »

John Carmack Plans Space Fishbowl

6:20AM Stuart Houghton | Lord British may have reached for the stars - and given us a cryptic message in space runes - but to do so he had to splurge millions of his hard earned Gold and train for months with Russian cosmonauts. If another Gaming Legend has his way, however, taking in the view from orbit might become a little easier - if slightly crazier looking. More »

Still A Chance Rage Can Hit Digital Distribution

7:00PM Luke Plunkett | You know how id’s John Carmack said that his company’s upcoming shooter Rage just wasn’t going to work in terms of digital delivery? And how you’d need to buy the game on a disc, like the olden days? Yeah, turns out he was wrong. id’s Tim Willits has corrected his boss, telling 1UP: John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn’t exactly correct because we haven’t crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, “You know, uhhhhh, people can do lots of things.” So I want to correct that and say that… Rage won’t break the Internet. Won’t break it, but if the thing needs to ship on three 360 discs, it’s certainly going to bend it. id’s Growing Pains [1UP] More »

id: Rage Too Complicated For User Mods

9:20AM Stuart Houghton | id say that user mods of their new driving/shooting things game Rage might not be possible due to the complex way the game engine handles textures. The id Tech 5 engine uses ‘MegaTextures’ - huge texture maps (up to 128000×128000 pixels) that require huge amounts of preprocessing to create. id - and John Carmack in particular - are still very much pro-modding and have confirmed their plans to eventually open-source id Tech 5, but are unsure if there is a way around this technical limitation. Simply put, it is unlikely that any modder would have the computing resources that are required. Just a thought - this sounds like an area where a project like Folding @ Home could be useful. Sure, cancer might not get cured as quick but, c’mon - MegaTextures! Id Software’s Willits: Rage Mods May Not Be Possible [Gamasutra] More »

id (Try To) Explain Away Rage 360 ‘Cuts’

2:00PM Luke Plunkett | Little bit of confusion yesterday over reports that id’s upcoming shooter Rage had seen parts of the game cut - across all platforms - due to the 360’s limited storage space. A 1UP report said cuts had been made, id said “nunh unh”. Confusing! id have today attempted to settle the matter, with Tim Willits telling Shacknews “As far as game content, I will swear on the lives of my children that nothing was cut”. So…nothing was literally cut, they just designed the entire game around the limitations of one of the target platforms? It’s taking a different road (Semantics Ave), but don’t we still end up at the same place? id’s Tim Willits on Rage, Xbox 360 Disc Controversy: Microsoft ‘Not Being Dickheads’ [Shacknews] More »

The 360 Is Holding id’s Rage Back

12:20PM Luke Plunkett | id have big, big plans for Rage! Or, they did have big, big plans. Plans they’ve had to cut back on so the game can be squeezed onto the 360. id’s Tim Willits explains: The PC is limitless in the amount of data you can put on it. The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We’re hoping we can squeeze the game down to two discs for the 360 version. As an example, Willits says that the game was originally meant to feature “several” wasteland areas. But because they wouldn’t all fit on the 360, they had to cut the number of wastelands (on all versions) down to just two. Rage Held Back By Xbox 360’s Limits [1UP] More »

View Your Pics The Wolfenstein Way With Wolfenflickr

10:40AM Kotaku US Edition | Ever wondered what your holiday snaps would look like if Hitler decided to hang them on the walls of a secret Nazi base? No? Oh, well you are going to find out anyway. Thanks to a talented Javascript hacker who wanted to learn how the Flickr API worked, you can now view your Flickr photo albums through the eyes of B.J. Blazkowicz from the original Wolfenstein 3D. Just enter your Flickr username and let the app scurry off and search through your photos. It wiill then map them on to the walls of a 3D maze that has been made to look a dead ringer for Castle Wolfenstein. Its a great idea, although it can have trouble with very high resolution pics. Now, somebody do a Facebook/Thrill Kill mashup.. [WolfenFlickr] More »