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industry news

GDAA Prez Tom Crago Speaks On Classification, Tax Rebates & Game Connect

Australian Post Posted by Logan Booker at 2:00 PM on July 7, 2008

t_crago.jpgWho's the guy in the tiny picture on the left? It's Tom Crago of course, president of the Game Developers' Association of Australia and CEO of (the rather successful) Tantalus.

The GDAA has been very active of late, its most recent move an alliance with the Interactive Entertainment Association of Australia on the issues of classification and tax consessions.

But that's not all the organisation has been up to, so I threw a few questions Crago's way. He was more than happy to fill in the blanks, and on a few occasions, colour the blanks with green and pink highlighter.

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industry news

GDAA And IEAA Forge Game Tax Alliance, Heads To War

Australian Post Posted by Logan Booker at 3:00 PM on June 13, 2008

tax_small.jpgTax cuts for Australian game developers. It's not a big ask, and certainly a justified one; the industry rakes in around $136 million a year, according to the Australian Bureau of Statistics. We know the last federal government had little interest in the idea, and that Labor senator Stephen Conroy, Minister for Broadband, Communications and the Digital Economy, promised a committee on the matter if his party was elected. It was.

It seems the Game Developers Association of Australia and the Interactive Entertainment Association of Australia want to make sure our current government continues to investigate the issue and as such, the two organisations have joined forces.

Said Tom Crago, Tantalus CEO and GDAA president:

"Australian game developers cannot be expected to be internationally competitive when global market conditions are 'not level'. We owe it to the companies themselves to offer these incentives and we also need to make an investment into Australia's 'smart economy'."
We know how awesome tax rebates have been for game developers in other countries, so there are no problems as far as logic is concerned. The government just needs to get its act together.

Full release after the jump.

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real world

R18+ Classification: "The release of GTA IV is a defining moment"

Australian Post Posted by Logan Booker at 2:30 PM on May 16, 2008

r18_left.jpgSlowly but surely, the reality of our skewed classification system has been making its way into mainstream media. This story on GTA IV over at The Australian turthers this point.

If there was any game, past, present or future, that shows we're in dire need of an R18+ rating for video games, it's GTA IV. Greg Bondar, Chief Executive of the Game Developers Association of Australia, feels it could be the game that pushes us over the line:

"I think the release of GTAIV is a defining moment; it goes to show how far the games industry has come," Mr Bondar said.

"The ratings system has not kept up."
A few statistics pulled from studies by Bond University and the Interactive Entertainment Association of Australia also appear in the article. Here's a sample:
According to the research, 62per cent of people said a games classification had no influence on their buying decision, but it also found there was mass confusion about the differences between M and MA15+ ratings, with 32 per cent believing that MA15+ signified a game was meant only for people 18 or older.
32 percent? That's no small number of confused individuals. Wouldn't it be easier if we, like, just had an R18+? Of course it would.

Grand Theft raises R rating prospect [The Australian]