Despite Castlevania‘s periodic forays into 3D games (many of which incite fanboy rage), series creator Koji Igarashi is long-known as a staunch supporter of the 2D aesthetic.
And he tends not to keep his secrets too near his chest, readily expressing his interest in certain things (warming up to the Wii remote just prior to the revelation of Castlevania: Judgment, for example).
So when Iga, asked by MTV Multiplayer about a return to classic Castlevania form on the console, expresses affinity for Wii Ware, it’s easy to get fingers crossed for a traditional Castlevania on Wii:
“I’m definitely interested in WiiWare and I think it’s one of the areas that 2D can still be very strong at,” said Igarashi. “I’m very much looking into that.”
Hey, if Capcom can do it with Mega Man 9, we can dream, right?
‘Castlevania”s Igarashi Looking At WiiWare [MTV Multiplayer]
Ever since it was revealed that the new Castlevania game for the Nintendo Wii, Castlevania Judgment, would be a fighting game, one question has been on fans’ minds. Is that really Fahey standing next to Castlevania creator Koji Igarashi, and why does he look so rough? I am hunching down to try not to tower over Iga out of respect, as he just spent several minutes answering my questions via translator. Questions like, “Why a fighting game?”
Igarashi’s answer? It’s not a fighting game. See? Simple.
Castlevania Papa Koji Igarashi has recently been chatting to Gamasutra about something near and dear to his heart: The 2D action genre. In a recent interview, he said he thinks 2D is still alive and kicking, and it makes him happy.
“I’m glad that 2D is still somewhat alive. It’s been fun”, he told Gamasutra’s Christian Nutt.
Igarashi also said he hasn’t lost sight of a new direction for Castlevania:
This time, I announced a DS title, but I definitely want to grow the franchise. It’s something I’m really focused on. You guys will probably be hearing something from me.
Castlevania’s Igarashi: ’2D Is Still Somewhat Alive’ [GameSetWatch]