Ten of the most acclaimed indie games of the year will be featured at an exhibition kicking off in Melbourne tomorrow. Head down there and you’ll be able to play them all. More »
*That is, unless you actually attended this year’s Game Developers Conference and the associate Independent Game Festival Awards, because these two skits aired during the ceremony. And they’re quite good.
The Independent Games Festival is underway, giving the indie game developers of the world a chance to accept awards in t-shirts, possibly recently washed. Let’s list the winners!
The iPhone game winners and finalists for the 2009 Independent Games Festival recently popped up in Apple’s App Store in their own section.
A mysterious picture popped up on the website for Independent Festival Awards winner Fez, leading some to believe that the unique platformer has a date with Xbox Live Arcade.
The Independent Games Festival has launched the voting site for the 2009 Audience Award, with 15 finalists seeking your nod as the best independent game of 2008.
Increasingly, the Independent Games Festival is where smart game publishers go to find tomorrow’s big hits. Games like Braid, World of Goo, flow and Everyday Shooter all had their start here.
I’ve spent the past week or two methodically playing though a list of Independent Games Festival entries as a judge for the annual indie awards.
I’ve been working my way through the list of independent games for next year’s Independent Games Festival, judging the titles as I play through chunks of them on my laptop.
The 11th Annual Independent Games Festival opened their doors today, saying they’re officially ready to start taking submissions for the annual festival.
Submissions to the contest are due by this November with finalists expected to be announced in January.
In addition to the $US 20,000 Seumas McNally Grand Prize and the awards the festival already gives out for audio, art direction, design and technology, this time around the IGF will also be presenting a new Innovation Award. The award is “intended to honour abstract, shortform, and unconventional game development”.
As always, I expect to see a slew of interesting titles as I help judge the competition. Previous years have seen such greats as Everyday Shooter, Audiosurf and World of Goo.