Nintendo

Hey Nintendo, More Games Like This, Please

If you think Nintendo is just an assembly line of Mario, Zelda and Pokémon, you’re probably missing some of their most interesting games. Take Ketzal’s Corridors, for example, an excellent new puzzle game from Nintendo and developer Keys Factory. It’s available for download on the Nintendo 3DS’ eShop.


April 16, 2012
In Real Life

Can China’s Monster Hunter Clone Slay… Monster Hunter?

China’s Monster Hunter styled MMO, Hunter Blade, looks, plays and feels exactly like Monster Hunter. Despite adding some much needed gameplay elements to MH, Hunter Blade is a flawed monster hack and slash.


April 10, 2012
PC

Ghost Recon: Future Soldier Has A Horde Mode, Too

Developer/publisher Ubisoft didn’t show off much of Ghost Recon: Future Soldier at PAX East. I experienced the tactical shooter through rounds of Guerilla mode, tackling up to 50 waves of increasingly difficult hordes of soldier enemies with three fellow elite Ghosts.


April 9, 2012
In Real Life

Bootleg Chinese Arcades Sure Can Make Popular Video Games Boring

The original Plants versus Zombies is a classic in China. Even before the Chinese version came out, the game was a success. My girlfriend, who is Chinese, had a PvZ phase. During that time, she would playPvZ everywhere she went — be it on my smartphone, tablet or on the PC at home.


April 8, 2012
Nintendo

Aliens: Colonial Marines Multiplayer Is Adrenaline-Pumpingly Good

If there’s one thing you can say to me to make a first-person shooter experience sound more exciting, it’s that it’s not a modern military shooter. In the case of Aliens: Colonial Marines — out this spring for Xbox 360, PS3, Wii and PC — that involves having different classes of aliens with acid-burning blood fighting against a group of marines.


PC

Far Cry 3′s Multiplayer Mode Fails To Impress

Far Cry 3 is a game I’m very much looking forward to. But a few 10-minute multiplayer bursts from publisher Ubisoft’s upcoming open-world first-person shooter didn’t inspire the same feelings.


April 3, 2012
Mobile

L.A. Noire’s Tablet Version Commits Some Unforgivable Crimes

Think about it: L.A. Noire should work on a tablet. Rockstar’s 2011 crime drama essentially updates the old-school adventure game formula that has players going places and clicking on items. A natural for conversion to a tablet, right? Well, yes… and no.


March 31, 2012
Nintendo

Is Theatrhythm A Miserable Medley Or A Musical Masterpiece?

The Final Fantasy series as a whole has the best original soundtrack in gaming. While many series have a standout song or two, Final Fantasy has 13 games — and many spin-off titles — brimming with instantly recognisable tunes. Whether written by Nobu Uematsu, Masashi Hamauzu, or other composers, these memorable scores have captured the souls of gamers for the past 25 years. But even supported by a strong soundtrack, does Theatrhythm Final Fantasy have what it takes to stand on its own against the titans of the music game genre?


March 26, 2012
PC

Let’s Check Out China’s Team Fortress 2 Clone, Final Combat

Whenever I visit an internet cafe in China, be it Shanghai, Beijing or wherever, it always surprises me how many of the games available are MMO’s or bad rip-offs of western games. Normally I would scroll past the Chinese fare and move onto something a little more domestic like Call of Duty or Ages of Empires, but Final Combat caught and its colourful banner caught my eye and my attention.


March 23, 2012
Nintendo

Is Pokémon + Nobunaga’s Ambition A Success?

We’ve already taken a look at the tactics-style gameplay and use of historical figures in our coverage of Pokémon + Nobunaga’s Ambition on the Nintendo DS. But when it comes down to it, was Poké-fying the world of feudal Japan a bold new step for the future of Pokémon, or would Nintendo have been better off sticking to its standard Pokémon formula?!–more–>

Good — A Natural Fit For A Strategy Game

Pokémon has had numerous spin-offs over the years involving everything from photography to pet-rearing, yet few have worked as well as this one. With such a variety of skills and monster types, Pokémon finds itself well suited to the world of turn-based strategy RPGs. Like in the regular series, knowing the weaknesses of enemy Pokémon is the surest way to achieve victory, though there’s more to battle than just that.

Good — The Landscape Is Your True Foe

The most interesting addition to the standard strategy RPG elements is the dynamic arenas in which you battle. A lava-filled map may be easily traversable for fire-types (and flying types of course), but all other Pokémon will be forced to move along specific safe paths. Other maps include switches which can change the layout of the level or extra objects — like balls — that can be used as weapons against your opponent. Many stages also have traps and warp holes to add yet another layer to the already well-designed levels.

Mixed — Simple For A Tactics Game

Yet despite the Pokémon element system and the dynamic battle stages, the gameplay of Pokémon + Nobunaga’s Ambition is quite simple — especially for a tactics game. Each Pokémon is only capable of performing one attack, with items and trainer commands only useable once per battle. In fact, the only way for a Pokémon to learn a new attack is for it to evolve, which happens via item — or automatically if you use them enough.

On the positive side, this makes the game easy to pick up for children and those new to the strategy RPG genre. But on the negative side, veteran players of the “tactics” genre will find none of the complexity found in games like Disgaea or even Final Fantasy Tactics.

Mixed — Combining Worlds

While combining Pokémon with feudal Japan is an admittedly awesome idea, little is done with it. The story is as simple as you and your allies conquering the South while Nobunaga does the same in the North and the dialogue is little more than pre-fight posturing. There’s really no compelling reason for a crossover with the Nobunaga’s Ambition series. This same basic game could easily take place in the modern Pokémon world, or in that world’s past for that matter.

And on a side note, only 200 of the 649 Pokémon are present in Pokémon + Nobunaga’s Ambition, leaving a large majority absent from this adventure.

Bad — It Should Never Be Hard To Interact With A Game

By far the worst thing about Pokémon + Nobunaga’s Ambition is its dated, clunky interface. Outside of battle, up to six of your characters and Pokémon can be stored in each one of your castles. But is entering battle as simple as clicking on the enemy castle and choosing your party? You can only wish. Instead you must transfer your chosen party into the castle adjacent to the place you want to attack. To swap two characters between castles is a process that takes no less than 10 taps of the screen. It’s like the game takes pleasure in being needlessly obtuse.

In-battle actions suffer from a different interface problem. While the game does allow you camera control, you are unable to zoom out far enough to see an enemy’s complete movement range. Without this basic information, planning your own moves becomes needlessly more difficult.

Final Thoughts

Pokémon + Nobunaga’s Ambition is a decent foray into the strategy RPG world. The artistic style is top notch, while the dynamic arenas make each and every battle enjoyable. And even though the game itself is a tad on the simple side — and the interface is more than a little unfriendly — there is far more good than bad in this title. It really is a great first step in a whole new direction for Pokémon titles.