In Real Life

Comparing Two Games That Sell Themselves

Paid downloadable content and in-game advertising are two touchy issues in gaming discussions, and two recent releases have in a way brought both together, one more artfully than the other.


December 23, 2009
News

Madden 10 Now Pops Up Ads With Annoying Frequency

Madden NFL 10′s in-game advertising arched some eyebrows when it released, but the grousing quickly blew over. The complaints have returned, as some users are reporting even more frequent pop-up ads, sometimes at the rate of one-per-snap.


November 25, 2009
In Real Life

Old News ’95: Sega Might Sell Vodka In M-Rated Games

Talk of urinals and deodorant ads in games got me wondering how long people have been talking about in-game ads. I found some chatter from 1995. The era of “Cool Spot”, the 7Up video game and other in-game ad dreams.


September 7, 2009
News

Finally, Some Responsible In-Game Ads

You mention “in-game ads”, people get shirty. Don’t like the fact they’re being sold stuff within something they already bought. But there’s less ground for complaint with in-game ads bought for a good purpose.


September 6, 2009
News

Study Manages To Make Game Ads Even More Obnoxious

Hey you got your video game violence in my in-game ads! You got your in-game ads in my video game violence! Two great trends go great together in a study that says blood-spattered brands are more memorable. Well, duh.


August 4, 2009
News

Sony Scrap WipeOut HD Loading Ad

The people have spoken. Spoken angrily. And Sony have listened, removing the worst of the in-game advertising from WipeOut HD only 24 hours after it was first officially announced.


News

WipEout HD Gets Loading Screen Ads, Adds User Fury

In-game advertiser Double Fusion announced today that it was bringing “dynamic video advertisements” to WipEout HD, ads that owners of the PlayStation Network racer have been experiencing (and grumbling about) over the past week.


May 22, 2009

Indie Devs Turn To In-Game Ads After Piracy Strike

Nearly 24 hours after it went out in mid-April, John Warner checked on the numbers for Raycatcher – a game he and a partner designed and distributed over Steam. The first day, it sold 1,000 copies for $US5. But pirates had also made 35,000 copies for free.


May 6, 2009

Microsoft’s In-Game Ad Company Hit By, Ahem, Massive Layoffs

We’ve heard today that, as part of Microsoft’s already-announced round of 5000 job cuts, up to 75% of the workforce at Microsoft’s in-game advertising service, Massive, have been laid off.


April 19, 2009
News

Claim: In-Game Ads ‘Fit’ in Games, are Effective

IGA Worldwide’s in the business of in-game advertising, of course, and the figures it cites are its own. But according to their research, gamers respond to ads a lot more favourably than some would believe.