The guys that make Flight Control just bought the guys who make Puzzle Quest. If that’s not a new casual gaming superpower, we don’t know what is.
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Namco brings the sequel to the original role-puzzling game to the iPhone, and while Puzzle Quest 2′s engaging gameplay is intact, the controls are a little on the tiny side.
It’s easy to be fooled by Steve Fawkner’s honest, straightforward charm. It’s easy to forget that he is, in fact, the mastermind of what is fast becoming an epidemic of bleary eyes, decreased productivity, and a symptom known as “involuntary gem-matching hallucinations”.
However, despite his insidious plans, he does have some interesting insights about the way forward for Australian development. And he answers more of your questions. So maybe he’s not all bad.
We’ll be speaking with Steve Fawkner, CEO of Melbourne-based studio Infinite Interactive, a bit later on.
You may have heard of the Warlords series, Puzzle Quest, Galactrix… Yep, that’s him! And his upcoming game, Puzzle Quest 2, is set to be released locally next week.
So go on, pick his brain. What would you like to ask Steve Fawkner?
More sad news for the Australian development community today as we hear word that Melbourne’s Infinite Interactive, creator of Puzzle Quest, has today laid off just over 10% of its staff.