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Intel Sees Raytraced Games In The Near Future
Posted by Mike Fahey at 6:00 AM on August 1, 2008
Raytracing is a method of generating a computer image by tracing a ray of light through an image plane. The whole process is similar to how light bounces off objects in nature, determining the colour, sheen, luminosity, etc. Whereas other methods of creating graphics have to generate special effects, shadows, bloom, and other popular lighting techniques are all occur as a natural product of raytracing. The problem is that raytracing is very resource intensive, making it great for pre-rendered applications, not-so-great for on-the-fly applications like games. According to Intel's Michael Vollmer, that's a fact that could change sooner than we think.


If your games are calling out for a dual-core or quad-core processor (a high-pitched whine, if you're not familiar with the sound), the next few weeks will prove to be a great time to go shopping. Intel's just dropped the prices for the E8400 and Q6600, which you'll remember came
We're a great deal savvier than we used to be about PC hardware. No longer are the insides of a computer scary - merely dark and, depending on how neat you are, dusty. Sure, you might scratch yourself on a sharp piece of metal, or procure a burn from a toasty heatsink, but any gamer who's owned a system longer than five years has earned his licence to fly solo in the bowels of his silicon beast.
And here I was thinking I was crazy. Back in November 2007 I made a post regarding
Journalists in the UK who were receiving advanced copies of Grand Theft Auto IV had an interesting caveat—beyond wanting to know which platform was preferred for testing, Rockstar wanted to know their LIVE Gamertag or PSN IDs. While Rockstar's email request has been pulled from the source site, it's speculated that they intend to track various non-approved players, looking for regions where GTA IV might be leaking early. But from what we know about LIVE and PSN, Rockstar will have no way of differentiating downloadable copies (
After transplanting Master Chief from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!
Even though his presence in the industry has declined somewhat since the release of Doom 3, and his passions have shifted from polygons and frame buffers to mobile phones and space rockets, it's always pure win reading interviews with id's John Carmack. Mention any topic and the man has something compelling to say.
I totally didn't see this one coming. At all. By the looks of things, Intel has just swept in and plucked the company from the realms of independent development.
Me, I've got a single core processor sitting on my motherboard. Just the one. Was thinking of upgrading to a quad-core later this year, but now, I don't know. That notion's coming under very close scrutiny after this monstrosity was announced today, most likely to coincide with the
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