News

Internode And iiNet Are Merging To Face The Challenges Of The NBN

Kotaku AU

Over at our sister site Lifehacker, Angus Kidman has a great look at how the iiNet/Internode merger will affect customers of either brand but, interestingly enough, it appears as though the merger came about as result of the impending challenges of the NBN.


News

iiNet Is Buying Internode

Kotaku AU

It looks as though iiNet, the fastest growing ISP in Australia, is about to buy Internode.


September 21, 2010

What The Internode/GameServers Deal Means

Kotaku AU

We know that GameServers.com has exclusive rights to host servers for the upcoming Call of Duty: Black Ops, and last week Kotaku AU exclusively reported that GameServers’ Australian operation would be handled by Internode. We talked with GameServers and local server admins to find out what the deal really means for Black Ops in Australia.


September 17, 2010

Internode To Handle Aussie Black Ops Servers

Kotaku AU

Games.on.net, the video gaming wing of Internode, have just announced their exclusive rights to host Call of Duty: Black Ops servers in Australia, ending speculation that GameServers.com would be forced to provide for the entire continent (and possibly southeast Asia) with one Sydney data centre.


July 5, 2010
News

Internode Denies Denial of Service, Brags

Kotaku AU

In the wake of the recent Distributed Denial of Service attack on Whirlpool, Internode security manager Bruce Hore has claimed DDoS attacks against Aussies are more common than you might think, with one every three weeks – and gamers are identified as the main culprit.


December 7, 2007
Uncategorized

Internode Proxy May Improve World of Warcraft Lag

Kotaku AU

The 2.3 update to Blizzard’s frightfully popular MMO World of Warcraft might have brought with it a nasty case of the high pings.

While latency for the online RPG usually varies between 200-500ms for Australian players, the higher end of this spectrum has been getting more of a workout than usual, according to user reports over at Oz telecommunications and ISP news site Whirlpool.

Adelaide-based ISP Internode believes the problem lies with various changes Blizzard made to the protocols used by WoW to communicate between the client and server.

With Blizzard apparently lacking the motivation to address the problem, Internode has come up with its own solution, in the form of a proxy.