industry news
Peter Moore, Still Talking
Posted by Brian Ashcraft at 9:00 PM on September 22, 2008
All last week, Guardian's game site has been running portions of a big Peter Moore interview. In that interview, we learned that Peter Moore thought developer Rare's skill were "not applicable today", that Peter Moore killed the Dreamcast and fired lots of people and loads of other stuff. The best part? Guardian writer Keith Stuart explains:
I didn't tell EA or Peter that I was planning to run the transcript in its entirety on this site — I'm sure you can guess the reasons. EA have reacted very favourably and with considerable understanding. However, Peter has asked if I run a final word from him, which I think — under the circumstances — is entirely fair.
Oh ho ho! More Moore after the jump:

Eurogamer today hosted another of their LiveText chat sessions, this time around putting Far Cry 2 producer Louis-Pierre Pharand under the spotlight to answer questions about the fiery sequel. During the chat, Pharand spoke a bit about the multiplayer modes included in the game. The standard Deathmatch and Team Deathmatch modes will be joined by Capture The Diamond, which is like capture with flag only you're tasked with capturing a
Today's Friday, and Guardian's Peter Moore week has drawn to a close. And today, instead of telling us how he killed the Dreamcast (bastard!) or how he thinks Rare is now irrelevant (ouch), Moore talks about how EA's digital distribution and how the end goal is not to become the next Apple:
Former Microsoft, current EA Sports exec Peter Moore continues to pull no punches in a series of interviews he's done with Guardian's Games Blog. This time around, he explains how not everyone at Microsoft loves being in the console business ("There was a vocal minority that disagreed with videogames as a cultural phenomenon") and dishes on why Microsoft killed the original Xbox ("The hard drive in every Xbox killed us"). But Moore get honest, brutally honest, about Rare. Back in 2002, Microsoft acquired a controlling interest in the company. According to Moore:
I had a handful of minutes to interview Secret Apprentice actor Sam Witwer - he was in high demand all night long at the Force Unleashed launch party. Between signing autographs and climbing the raised stage to throw t-shirts at the raving crowd, I got 10 minutes to speak to the Smallville/Battlestar Galactica/Dexter star.
After Peter Moore
Tucked into a wide-ranging interview with IGN is this nugget from Cervat Yerli, the CEO of Crytek, developer of Crysis:
Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.