Last week we published a letter from Tim Colwill outlining the approaching collapse and possible liquidation of Perth developer Interzone Games. Interzone global CEO Marty Brickey has made contact with Kotaku Australia and offers what he feels are important corrections to the story.
Here’s a sneak peek at Interzone’s MMO soccer title, currently in development at the company’s studio in Perth, WA (with smaller chunks being handled by its overseas branches). Announced two months ago, the game will include social networking features, avatar customisation, virtual items and balls. Lots and lots of balls.
Want to take a break from the glut of fantasy MMOs? Maybe a football-themed (the English kind) title is that way to go. That’s where developer Interzone has decided to put all its balls. I mean eggs. Egg balls. Anyway, it’s put all its somewhat-spherical hopes in Interzone Futebol.
According to the announcement release, Futebol will take your standard football game formula, ala FIFA or Pro Evo, and replace all those daft AI opponents with potentially daft real people. There will be a levelling mechanic, allowing players to access new moves and upgrade their skills.
“Players will also improve their personal rankings and their team’s rankings, earn money through salary or sponsorship, and customise their character at creation, during game play, and by buying virtual items from Interzone’s online store”, the release goes on to say.
A social networking system is to be included, so players can invite friends to matches and organise games. The only bad news is Futebol will debut in Latin America, which I imagine will serve as testing ground for the product.
While Interzone has a base in Western Australia, the developer is most definitely global, with studios in Chicago, Brazil and other locations.
Press release after the jump.