invaders

Games As Art, But At What Cost?

4:00AM Leigh Alexander | We’d like to see games as art. Even those of us who’d personally rather just shoot stuff, thank you very much, realise in general that “games as art” might be a simple way to vault them into the sphere of mainstream relevance, earn them appreciation and understanding from an audience that currently, unjustly, looks down on them. We love, of course, when games have themes and messages, when they offer the player a choice – this equates to more complexity, we feel, this places a game on level with other media that aim to make us feel. There’s an entire segment of the audience that devotes itself to finding the emotional moments in games; we write essays, post blogs and have forum discussions about Little Sisters, about holding hands with Yorda or getting rid of GLaDOS. And many of us have even accepted, to some extent, that games are currently a little bit self-referential and insular. They often tread dangerously in the direction of comic books, which by giving comic book fans only and exactly what they wanted, ended up being of interest only to comic book fans and no one else. We see that games, as an interactive medium, have much greater potential than this. But what happens when a game doesn’t create the message from inside its fictional world, but uses a message that already exists? What if “games as art” in the real world actually looks like something we really, really don’t like? Let’s talk about Invaders!.

Invaders! Indeed No Longer Playable At GC 08

7:20AM Michael McWhertor | Digital artist Douglas Edric Stanley requested that his interactive installation Invaders! be pulled from the Games Convention show floor on Friday. The motion-controlled Space Invaders remake, featuring two continually crumbling World Trade Centre towers, was yanked after negative response, one that Stanley referred to as “immature” and “lacking the sophistication and consideration that other parts of the world have shown the work”. In place of the Invaders! exhibit, Stanley’s full statement in English and German was projected on the massive screen. We’re still waiting to receive comment from Games Convention organisers on their reaction to the removal of the art installation. More »

Hands-On: Losing The Twin Towers With Invaders!

1:20AM Michael McWhertor | Seeing Invaders!, digital artist Douglas Edric Stanley’s Space Invaders attacks New York’s Twin Towers art installation, is very effective in eliciting an immediate emotional response. That makes it a successful work of art, even if reaction to such confrontational themes are rarely positive. Spending more time absorbing and, of course, playing Invaders! gives one a better perspective on what Stanley was aiming for. Invaders! is a two-player motion controlled spin on classic Space Invaders gameplay. Your best tactic, swinging your arms from side-to-side to fire a spread of bullets from your off screen cannon, is tiring. And futile. The towers will always fall, along with dozens of of its anonymous inhabitants.