I’m the kind of guy who’ll always give games that muck with the core precepts of spacetime at least a gander. Rewinding and freezing time, opening up wormholes and otherwise bending the forces of the universe spices up otherwise ordinary gameplay. That’s the thinking behind Namco Bandai’s upcoming shooter Inversion, which lets you reverse gravity to flip enemies out of cover and create absurd grenade throws.
All right class, what is the first rule of shooters? Stay behind those low walls? Namco Bandai explains why that strategy may not work anymore.
Third-person shooter Inversion invites a lot of comparison to Gears of War, another third-person shooter that you may have played.
Why, yes, Namco’s February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was down, etc.
Inversion might look like other cover-based shooter, but it’s attempting to turn the subgenre on its ear. Literally. The game is Gears of War meets gravity.
Cover based third-person shooter Inversion looks and feels very much like other cover based third-person shooters – Gears of War, for example – with the exception of one major thing: gravity. That and a rare innovation with one other video game staple, the exploding barrel.
Remember Inversion? If not, it’s the gravity flipping shooter that Namco Bandai first announced way back in 2009. We last saw the PlayStation 3 and Xbox 360 game in action at last year’s Gamescom. Now we have a new look at Saber Interactive’s third-person shooter… sort of.
A cop and his neighbour scour the gravity-twisted, alien-infested streets of their city in search of a missing boy in Inversion, a 3rd person shooter for the Xbox 360 and PlayStation 3 from Namco Bandai,