PC

Wasteland 2 Hits $2.1 Million, First Piece Of Concept Art Released

Kotaku AU

Wasteland 2‘s fate as an actual, real game was cemented less than two days after it appeared on crowdfunding site Kickstarter, slamming into its $US900k target and continuing unabated to $US1 million and, as of writing, $US2.1 million. Obsidian’s Chris Avellone is now on board and if things couldn’t get sweeter, developer inXile has rewarded fans with the above piece of concept art.


March 29, 2012
News

Wasteland 2 Creator Calls The Publisher/Developer Dynamic “Awful”

With the Kickstarter campaign for his old-school role-playing title already surpassing its goal, Brian Fargo has managed to find a path out of needing a publisher to continue making video games.


March 24, 2012
News

InXile, Double Fine Pledge Profits To Other Kickstarter Projects

Kotaku AU

Crowdfunding platform Kickstarter is opening some amazing doors for indie developers. First Double Fine for an all-new adventure game and now inXile to get a sequel to Fallout precursor Wasteland underway. While Tim Schafer’s Kickstarter journey has, for the time being, come to an end, inXile CEO Brain Fargo is still riding the roller coaster. With his project currently sitting at over $US1.5 million, he’s enjoying the absolutely hell out it, so much so he wants to help other Kickstarter projects with a new initiative called “Kicking It Forward”.


May 7, 2011
PC

Forging New Worlds In Hunted: The Demon’s Forge

In the latest behind-the-scenes video for inXile’s Hunted: The Demon’s Forge, the development team explores how they tackled crafting the game world, and how players can create their own bits of it using the game’s Crucible map editor.


April 22, 2011
PC

Discover New Ways To Play In Hunted: The Demon’s Forge

“Hunted is running through dungeons and killing monsters with really cool swords, really cool weapons, and amazing spells,” says developer inXile’s president Matt Findley. That’s enough of a description for me. The rest of you should watch this behind-the-scenes trailer.


August 29, 2008
Uncategorized

Line Rider Brings Web Downloads to DS and Wii

I was delighted in 2006 when I heard that Line Rider was picked up by a developer and headed to the DS. And almost immediately that short rush of excitement, I was perplexed.

How was anyone going to take such an open, simple design and turn it into a traditional game without totally screwing it up.

Turns out I wasn’t the only one worrying about that.

“We knew (Line Rider) was a good platform”, said Chris Keenan, producer of Line Rider 2: Unbound for InXile Entertainment.. “We knew there was something we could make a game out of, but we didn’t just want to abandon what everyone had been playing around with”.

The developers knew they would have to include a freestyle mode in the, but they also wanted to beef up the title by creating both a puzzle mode and a story mode.

“The great thing about Line Rider is its elegant simplicity”, Keenan said. “We knew there was so much we could do to it, but we didn’t want to ruin it by making it too complex”.

So the development called on game creator and Slovenian university student Boštjan Čadež to help with the concept work early on.http://publish.kotaku.com/ged/new Gawker Media Editor

“He came out for about a month and a half”, Keenan said. “We put him up across the street and have him come over every day. He and our lead engineer here, started playing around with the next update of the flash version.


January 3, 2008
Uncategorized

Line Rider: Hooting And Hollering Edition

We’re not lacking in stellar Line Rider clips, but now that the Far Side calendars at Kotaku Tower read 2008, it’s time to start posting Line Rider clips anew. The good news is this—this particular clip is of the official commercial version of the former Flash-only toy. The bad news, however, is that someone forgot to retain the charm and simplicity of the original that made it so endearing. Those responsible have also added enough hooting and hollering to make the mute button your best pal. Oh well, it had a good run.