Let’s get that first niggling thought out of the way: this Mass Effect iOS game isn’t going to feel like that Dead Space iOS game. While they’re both spin-offs of successful multi-platform franchises, they extend the core experience in different ways, with Dead Space mobile focusing recreating the series’ scares. More »
Anyone who’s been watching EA knows that the publisher’s going to be tethering portable spin-offs to its big releases. Last year’s Dead Space game for iOS and Android proved such games could be great and yesterday we saw the debut of Mass Effect Infiltrator. This sector’s a big deal for EA. More »
Having reviewed the likes of Matt Hazzard: Blood, Bath and Beyond, I was prepared to dislike One Epic Game, a platformer set in, let’s see here, yes, “an alien invasion right in the middle of a zombie outbreak in a fantasy kingdom somewhere in a post-apocalyptic wasteland.” That’s from a cutscene. “With World War II also involved somehow.” More »
Next month, maniac shooter DoDonPachi Dai-Ou-Jou is coming to the iPhone and iPod touch. More »
The most clever twist of FlipShip didn’t reveal itself to me until, about a half-dozen rounds into this top-down shooter, I finished a game with a score of exactly zero. Then I realised that this game wasn’t predicated on twitch skills but knowing, in an arcade sense, when to hold ‘em and when to fold ‘em. Or, in this case, when to flip ‘em. More »
Indie developers Simogo have loosed another glimpse of their stealth/rhythm/platformer mash-up and the clip makes me need this game in my hands as soon as possible. You can see how the sneaky-toon character movement gets perfectly synced to BSB‘s wonky jazz instrumentals, making you hold both the whole song and patrol patterns in your head at the same time. This can’t come out soon enough for me. More »
The App Store’s rotten with platformers. Everywhere you turn, there’s some developer revisiting his or her childhood with their own take on the hoppy/jumpy left-to-right adventure genre. Many of these stink or are otherwise unremarkable. But 5th Cell’s Run Roo Run is different. More »
When you think back to Pitfall, the lead character in the classic Activision game didn’t seem like he was in that much of a hurry. Granted, the Atari 2600 didn’t create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator head to alligator head just right, like I had all the time in the world. More »
Stretched is a physics puzzle for the iOS that explores slingshot physics in ways we’ve seen before, and a few ways we haven’t yet. Packing 80 levels for a buck, Stretched will definitely stretch your dollar, but it may also stretch your patience. More »
When you think back to old-school arcade games, the hazy mist of nostalgia and the technical limitations of the day tend to obscure the fact that you were laying waste to hordes of enemies. There’s a lot of retro homage in Burn and Turn and you are clearly doling out fiery death to fools but the hybrid release has a lot more going for it than just an 1980s aesthetic. More »