Mobile

Beat Sneak Bandit Will Be 2012′s Jazziest Game

Indie developers Simogo have loosed another glimpse of their stealth/rhythm/platformer mash-up and the clip makes me need this game in my hands as soon as possible. You can see how the sneaky-toon character movement gets perfectly synced to BSB‘s wonky jazz instrumentals, making you hold both the whole song and patrol patterns in your head at the same time. This can’t come out soon enough for me.


Mobile

Run Roo Run, From The Makers Of Scribblenauts

The App Store’s rotten with platformers. Everywhere you turn, there’s some developer revisiting his or her childhood with their own take on the hoppy/jumpy left-to-right adventure genre. Many of these stink or are otherwise unremarkable. But 5th Cell’s Run Roo Run is different.


January 5, 2012
Mobile

Temple Run Hauls Ass Like A Modern-Day Pitfall

When you think back to Pitfall, the lead character in the classic Activision game didn’t seem like he was in that much of a hurry. Granted, the Atari 2600 didn’t create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator head to alligator head just right, like I had all the time in the world.


December 17, 2011
Mobile

A Puzzle To Stretch Your Mind And Patience

Stretched is a physics puzzle for the iOS that explores slingshot physics in ways we’ve seen before, and a few ways we haven’t yet. Packing 80 levels for a buck, Stretched will definitely stretch your dollar, but it may also stretch your patience.


November 24, 2011
Mobile

Burn And Turn Combines Retro Arcade Stylings With Tower Defence

When you think back to old-school arcade games, the hazy mist of nostalgia and the technical limitations of the day tend to obscure the fact that you were laying waste to hordes of enemies. There’s a lot of retro homage in Burn and Turn and you are clearly doling out fiery death to fools but the hybrid release has a lot more going for it than just an 1980s aesthetic.


October 28, 2011
Mobile

Here’s Why The Legend Of Zelda Should Come To The iPhone

Mage Gauntlet is the sort of game that should have Nintendo rethinking their policies on bringing their wonderful, vibrant catalogue of games to mobile devices.


October 12, 2011
Mobile

Pocket God People First Out Of The Gate With iOS 5 Support

iOS 5, the operating system that powers Apple’s iPhone, iPad and iPod touch, goes live October 12. The people who make video games for iOS are already taking advantage of the update’s newest features, including a revamped, Achievements-filled Game Center.


October 11, 2011
Mobile

Can Dark Meadow Beat The iPhone’s Greatest At Its Own Game?

At first glance Phosphor Games’ The Dark Meadow looks like nothing more than a clone of award-winning iPhone eye-candy Infinity Blade with a ranged weapon twist, but delve deeper into its madness and you’ll discover a character the sword and sorcery epic lacked.


October 4, 2011
Mobile

Pixel Ranger For iPhone Gets By On Good Looks And Charm

Pixel Ranger for iPhone and iPad feels as deep, engaging and modern as most Atari 2600 games, a CMYK-colored blend of Pitfall! meets Galaga, light on substance, heavy on visual charm.


September 30, 2011
Mobile

Is This The Worst iPhone Game Developer In The World?

What is that… thing? It may look like the NES version of side-scrolling shoot ‘em up Contra — horribly smudged — but it’s actually the game (or “game”) Ninja Turtles from Vietnamese developer Namphuong Star. You may know them better as the worst iPhone game developer in the world.