News

Listen To Ken Levine And Amy Hennig Dish About What It Takes To Get A Game Made

Game design, particularly for big-budget, blockbuster console titles, is an incredibly tricky and intricate process. In the most recent episode of the Irrational Interviews series, the creative directors of two renowned franchises compare notes on how they work, what creative design really means, and how the games ever get out of the door.


April 8, 2012
PC

The Original Plan For BioShock Infinite’s Boys Of Silence Sounded Awesome

The Boys of Silence are BioShock Infinite bad guys. The original plan was for them to make you pay for all your noise.


March 30, 2012
News

Irrational’s Ken Levine And Zynga’s Mark Pincus Are Both Nominees For Time’s Top 100

Every year, Time magazine rounds up what they call “The TIME 100,” a list of the most influential personalities of the year. In many ways the round-up is simply a rogue’s gallery of “here’s who you probably heard of recently,” but the list is an interesting way to track what seems to be taking precedence in the national consciousness.


March 27, 2012
PC

In BioShock: Infinite, This Siren Will Raise The Dead

In this video, Irrational Games introduces the Siren — a creepy baddie who is able to raise the dead.


March 14, 2012
PC

BioShock Infinite’s Handyman Is The Saddest Tosser Of Them All

In the first “Heavy Hitters” video for BioShock Infinite we met evil robot George Washington. In this second video Ken Levine and crew introduce us to the Handyman, one of the first villains we saw in the game’s trailers, and possibly the last one we’ll see in game.


January 24, 2012
In Real Life

BioShock: Infinite Has Never Looked Better

Comic book artist Alex Garner had so much fun with his Portal 2 fan piece that he decided to do his own take on upcoming game BioShock: Infinite.


PC

Average Gamers Are Going To Hate BioShock Infinite’s 1999 Mode

When you first spin up BioShock Infinite later this year don’t expect to see the recently-announced retro-difficult 1999 mode on the main menu. That’s because it’s so tough Ken Levine doesn’t want “the non old-school, hardcore gamer” stumbling into it.


January 20, 2012
News

Permanent Consequences Up BioShock Infinite’s Difficulty Like It’s 1999

Today’s gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in BioShock Infinite.


December 11, 2011
PC

BioShock: Infinite Trailer Looks And Sound Terrific

The upcoming BioShock: Infinite has a new trailer. It’s for the VGA Awards. This is it.


December 6, 2011
In Real Life

Here’s…One New BioShock Infinite Screenshot

It’s a tease for the game’s new trailer, to be shown at the VGAs next week.