Tagged With irrational
What to make of Burial at Sea? Planned as a two-part episodic expansion for BioShock Infinite, it takes us back to where the series began. The majestic underwater city of Rapture. One part BioShock nostalgia trip and one part extraneous BioShock Infinite epilogue, Burial at Sea's first episode falls unfortunately short of both its predecessors.
It may be the fact that there is absolutely no gameplay footage whatsoever, it may be the weird pacing of it -- it doesn't really lead to a climax, and ends strangely. It may be the fact that, as people engaged in gaming culture, we come to BioShock Infinite with a different set of expectations -- but I can't help but find the newest TV commercial for the game a little bit strange.
Turns out we weren't the only ones impressed by the "lifelike" imitation Russian cosplayer Anna Moleva could do of BioShock Infinite's Emily. The game's creators, Irrational, were too.
Back in August, we told you that we'd heard BioShock Infinite was having problems with its multiplayer, a feature that hadn't actually been publicly announced. They're problems that, come November, seem insurmountable.
A string of bad news about one of the most anticipated games on the planet might be giving BioShock Infinite fans cause for concern. But the game's creative director, Ken Levine, tried to allay concerns during a call with Kotaku today. He did so on the heels of us learning some surprising details about Infinite's development from sources close to the game.
Perhaps you heard today that Ken Levine and Irrational's much-hyped, ambitious Bioshock Infinite has ben delayed until 2013.
This Saturday, at PAX East, I had the pleasure of attending the "Plot vs Play" panel, moderated by Joystiq's Ben Gilbert and Kotaku's own Jason Schreier. The panel brought together three developers who have all worked on landmark, story-driven games to discuss their differing philosophies on the presence and purpose of story in gaming.