jade raymond
News
Assassin’s Creed Producer Raymond To Lead Ubisoft Toronto
8:20AM Michael McWhertor | The recently announced Ubisoft Toronto studio has a new boss, Assassin’s Creed producer Jade Raymond, Ubisoft announced today. She’ll be overseeing the new studio, focusing on “AAA games and new intellectual properties.” More »
Features
3:40AM Stephen Totilo | This fall’s Assassin’s Creed hero isn’t just a better killer than his predecessor. He lives in a world in which he can swim, the sun sets and thieves can become allies, the game’s executive producer, Jade Raymond, showed Kotaku yesterday. More »
Assassin’s Creed II More Vicious, Less Predictable Than Predecessor
3:40AM Stephen Totilo | This fall’s Assassin’s Creed hero isn’t just a better killer than his predecessor. He lives in a world in which he can swim, the sun sets and thieves can become allies, the game’s executive producer, Jade Raymond, showed Kotaku yesterday. More »
Culture
So, Did Any Gaming Types Make AskMen’s ‘Top 99 Women’ List?
4:00PM Luke Plunkett | And by “Top 99″, they don’t mean the most eminent minds in their respective fields. So, with 2008’s list all done, did any games types make it? And by games types, we mean real people. More »
Media
Jade Raymond Presents Hideo Kojima With MTV’s Lifetime Achievement Award
6:40AM Michael McWhertor | More »
News
Jade’s Next Game – I Am Alive
3:40AM Mike Fahey | So what’s Ubisoft’s Jade Raymond been working on since Assassin’s Creed has come and gone? According to Gamekyo (formerly Jeuxfrance) she’s been getting busy on I Am Alive, a survival game for the PC, 360, and PS3 from French developer Darkworks of Cold Fear fame and Alone In The Dark: The New Nightmare infamy. Supposedly to be revealed at E3 next week in a lengthy video presentation, I Am Alive is a tale of survival following an earthquake that decimates Chicago. While the game will be a first-person affair, don’t expect to be shouldering a bazooka. The point of view is meant to immerse you in the experience, similar to what EA is doing with Mirror’s Edge. It’s not quite official confirmation, but Gamekyo has the trademark document for the game over at their site, so there’s a pretty good chance this is a solid rumour. Still, even a solid rumour is still a rumour. The only thing that really strikes me as odd about the whole thing is I known people from Chicago, and no piddling city-destroying earthquake could take them down. Jade Raymond working on I Am Alive [Gamekyo] More »
News
Jade? Jade?! No, No. What Is Patrice Working On?
2:00PM Brian Ashcraft | While others focused on Ubisoft producer Jade Raymond before Assassin’s Creed, we were always wonder what the game’s Creative Director Patric Desilets was doing, how his beard was and when he was going to accept our friend requests. In a recent interview with game site Game Daily, Ubisoft honcho Yves Guillemot says this about Patrice: More »
News
Hideo Kojima Tells Jade Raymond About Violence
4:40AM Mark Wilson | Ubisoft’s Jade Raymond recently interviewed Metal Gear god Hideo Kojima for a piece in Famitsu—yes, sounds like an interesting setup for an article, doesn’t it? (Aside: please Jade, don’t put us all out of our jobs). In the interview, Kojima had some harsh but fair points about violence in video games, and his perspective on the matter.: I don’t think there are many games that tackle violence head on…When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing. He continues: If you don’t see the pain, you can’t understand what you’ve done, and you’ll pass through battles without taking responsibility for your actions. I don’t want to ignore that. I want players to think, even if it’s just a little, about what violence and war are. Can misery be a refreshing perspective? Personally, I find MGS4’s attitude toward Snake—a hero who is aging, fallible and constantly in need of mental and physical maintenance—a good technique for reminding us about the atrocity of war. Because when Snake, pretty much badass incarnate (though I guess all “ass” is technically incarnate) is swayed by a situation, our poser selves will be too. Jade Raymond interviews Hideo Kojima [via n4g] More »
On Women in the Industry (Jade and Ubisoft)
7:50PM Brian Ashcraft | We didn’t understand all the hype, really. While everyone was gibble-gabbling about Jade, we were so into the game’s Creative Director Patrice. We even learned his last name! (It’s Desilets.) Others focused more on Ubisoft producer Jade Raymond. MTV’s Multiplayer blog has an insightful interview up with game journo Jane Pinckard about women in the game interesting. We’ve been big fans of Pinckard’s blog Game Girl Advance for donkey’s yonks. Anyway, here’s what she has to say about the whole Jade Raymond media circus: More »
Inside the Assassin’s Creed Hollywood Party
5:00AM Kotaku US Edition | Please indulge us as we go all Perez Hilton for a brief moment! On Tuesday night Ubisoft, Maxim and PS3 hosted a party at the LA Nightclub Opera for the launch of Assassin’s Creed. The game’s star Kristen Bell was there, as were other Heroes cast members Greg Grunberg (the voice of Timeshift and Condemned), and Masi Oka. My favourite moment of the party: Seeing Masi passionately talk to an Ubisoft executive for 20 minutes about his vision for the Heroes videogame. Hey, the guy’s smart: He used to work at Industrial Light + Magic before he started bending space and time. More »