Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.”
The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game.
I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer.