Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.” More »
The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game. More »
I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer. More »