News

Arkham City Arrives Early At The Times Square Toys ‘R’ Us

Batman descends upon streets of Gotham on October 17, when Warner Bros brings Batman voice actor Kevin Conroy, comic artist Jim Lee and game director Sefton Hill to the Toys ‘R’ Us Times Square launch event, with 500 advance copies of the game in tow.


July 29, 2011
News

D.C. Universe Online Should See ‘Subtle’ Tie-Ins With Comics’ Relaunch

In September, D.C. Comics’ lineup of monthly titles all will restart at issue No. 1, some delivering major changes to their continuities, all of them rebooting — or relaunching, as Jim Lee gently insists it be called. None of this will affect the video game bearing the D.C. name, nor should it.


July 27, 2009
News

The Stories Behind DC Universe Online

The key people behind DC Universe Online headed to Comic-Con to discuss the upcoming massively multiplayer online game, a panel that included legendary comic book creators Jim Lee, Geoff Johns and Marv Wolfman, plus Sony Online Entertainment’s Jens Andersson.


July 24, 2008
Uncategorized

Jim Lee Dishes On DC Universe Online

Sony Online Entertainment treated members of the press to a luncheon earlier today, part of the Comic-Con 08 push for DC Universe Online. The massively-multiplayer online action RPG, coming to both the PlayStation 3 and PC platforms, will be playable by the public for the first time tonight. We’ll be going hands-on with the title this evening, taking part in an in-game Brainiac themed live event with other DC heroes.

We sat down with DC Comics executive creator Jim Lee earlier today to talk about the SOE-developed, DC-branded game. Lee told me that he was the one who had approached SOE after catching wind of the project, an effort which had experienced multiple starts and stops.

As a fairly serious EverQuest player — Lee played Paladin, for the record — the artist turned exec knew his stuff. He dropped MMO-isms (LFG, instances, the grind) like it was his natural language, and with a working knowledge of the DC universe, fans of the genre and the brand should feel confident that it’s creatively in good hands.