I got back from GDC a couple of weeks ago with a couple of regrets. Firstly, I ate way too many Karl’s Jr Hamburgers, secondly I missed way too many awesome presentations. Thankfully I can now watch (some) of the presentations for free – and so can you. More »
The co-creator of Doom, Quake and Wolfenstein is putting his name on something a little friendlier, a Facebook app by the name of Ravenwood Fair. That’s right, John Romero is asking you to suck it down, casually. More »
In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal? More »
Game designer John Romero and John Romero’s hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularise the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana. More »
Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the “masters” the game industry should look to for help creating games today. Which industry figures could make Romero their bitch? More »