News

John Romero Is So Sorry About Trying To Make You His Bitch

Game designer John Romero and John Romero’s hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularise the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana.


February 6, 2010

John Romero Bows Before Gaming’s Masters

Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the “masters” the game industry should look to for help creating games today. Which industry figures could make Romero their bitch?


October 17, 2009
News

Romero’s Slipgate Ironworks Hammered Down, MMO Project Still On

Slipgate Ironworks, the game development company founded by ex-id Software, ex-Ion Storm designer John Romero, has been pared down by parent company Gazillion, Kotaku has learned, with the start up’s unnamed MMO still in development with a “smaller core team”.


June 25, 2009
News

But What Does John Romero Think?

ZeniMax Media, parent company of Fallout 3 and Elder Scrolls studio Bethesda Softworks, announced today that it is purchasing legendary Doom and Wolfenstein developer id Software. What does id co-founder John Romero think?


April 8, 2009

A Visit To id Software Circa 1993

John Romero takes us back to the early formative days of id Software, way back to November 1993, about a month before the release of the original Doom.


September 15, 2008
News

‘Severity’ Is Not Dead — The Final Chapter

Yesterday we reported, via That Gaming Site, that the in-development FPS Severity had been canceled. It ain’t. Part of me wants to take this story down altogether, because if the news is that a game is canceled, and that info turns out to be b.s., then the status quo is that the game is still in development and that is not news at all. But you’re all owed an explanation. Here is what happened:


January 22, 2008
Uncategorized

John Romero and Mike Wilson Bickering Continues!

To recap: First Doom creator John Romero (above, flowing locks) blogged that former colleague Mike Wilson (above, skirt) from Gamecock was up to his usual “jackarse stunts” and said Wilson was responsible for those “Bitch” ads. Then Wilson wrote an open letter to Kotaku, telling Romero that his “unparalleled work ethic and strong character has… left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation.” Ouch. Over the weekend, Romero replied to Wilson’s barbs, writing:

Mr. Wilson needed to email Kotaku a nice long letter to recount his version of events at Ion Storm and slam my personal life – way to go Mike! Media manipulation at its saddest. It’s analogous to a crotch shot of Britney in Hollywood’s media circus.

Anyway, I think we’re both mature enough to end this flame war. I just wanna see the cool games that gamecock is gonna release.

Agreed. Even if Romero started it. In the comments section of his blog, Romero made two comments that both attempt to put out the flames and fan the fire. Hit the jump for those.


January 19, 2008
News

Gamecock Head Tears Into John Romero, It’s Getting Ugly

It would seem that the ghost of Ion Storm hasn’t quite faded into the night, as two of its more prominent employees, John “Suck It Down” Romero, also formerly of id, and Mike Wilson, now at Gamecock, are engaged in a nasty war of words. Romero posted on his personal blog this week that Wilson was up to his usual “jackass stunts” and recalled his former co-worker’s time at Gathering of Developers/GodGames “where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again.”

In the same post, Romero also placed part of the blame on Wilson for the laughable “John Romero’s About To Make You His Bitch” print ads that ran prior to the release of the ill-fated shooter Daikatana.

Wilson responds in an open letter to Romero, sent to Kotaku, that he will “not allow you to rewrite the history of it all, more to your liking and to my public detriment, and I will in no way take the rap for what you did (or didn’t do) with your dream company”, going on to defend his character and refute certain claims.

It gets particularly nasty near the end of the letter, when Wilson says to Romero “your unparalleled work ethic and strong character has [...]left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation.” Insert stunned silence here, then continue for the full “Dear John” letter.


January 17, 2008
News

John Romero Dishes on “Bitch Ad”

Doom co-creator John Romero and Gamecock’s Mike Wilson go way back. Before he founded Gamecock, Mike Wilson was the CEO of Ion Storm, a company Romero founded. In less than a year, he was pushed out. (The company churned out the acclaimed Deus Ex and the not-so acclaimed Daikatana.) But Wilson’s gone on to set up Gamecock, which he describes as an “independent film company for small developers.” After reading the Gamecock’s release schedule right here on Kotaku, Romero blogged this about his former colleague:

I got a chuckle out of reading the reader’s comments on the article. People are now starting to get a clue about how Mr. Wilson operates. Hey everyone, he hasn’t changed in over 10 years — these are the kinds of jackass stunts he pulled at Ion Storm with Daikatana. Remember the bitch ad? Yeah. He also ran ads (“image ads”) that just had pictures of Ion Storm founders, himself and our COO. That was just the beginning of his madness.

It got much worse at Godgames where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again. And thus was born Gamecock.

Bitter, John? Perhaps you have every right to be… Gamecock Release Schedule [planet rome.ro Thanks, Witz!]