Video game publisher EA has a new plan to squash used game sales, the Online Pass program, which requires a unique code to access online content and multiplayer. Why does EA think this is good for you, the consumer?
The shit-canning of Infinity Ward leads Jason West and Vince Zampella and the ensuing litigation that followed isn’t just disappointing to Activision and Call of Duty fans, it’s also a total bum out for high level Electronic Arts execs.
Times are tough in gaming these days, for the people making what we play. That’s a common theme at the DICE Summit, as studio shutdowns and declining sales have darkened the mood here. But EA today offered some survival tips.
Publisher Electronic Arts is a big, big fan of downloadable content. So much so that it’s committing to featuring paid DLC and online play in every single title it releases during the company’s fiscal 2011.
During a conference call regarding the company’s second-quarter financial results, EA’s John Schappert revealed that more than a dozen unannounced EA titles had been cut from production as part of its cost reduction plan.
For the second time in three years, the man who led the E3 briefing for the Xbox 360 has left Microsoft to take a job at Electronic Arts.
The cliffhanger at the end of yesterday’s Chain Interview had Xbox exec John Schappert wanting to know what a Sony exec thinks of Xbox Live. Let’s get past the halfway point with an answer.
Remember the possible gaming revolution that will or could be OnLive? We recently connected some dots and asked Microsoft if they could be a part of it. We received an answer and a compliment.