John Warner

Indie Devs Turn To In-Game Ads After Piracy Strike

5:00AM May 22, 2009 | Owen Good

Nearly 24 hours after it went out in mid-April, John Warner checked on the numbers for Raycatcher – a game he and a partner designed and distributed over Steam. The first day, it sold 1,000 copies for $US5. But pirates had also made 35,000 copies for free. More »