A few weeks ago, The Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry’s intellectual shortcomings as he is for Braid, the outstanding game he created.
A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious arsehole. If you’re of that same opinion, you’ll dig this “missing copy”.
A lovely profile of the ever-fascinating game designer Jonathan Blow in the Atlantic magazine is bundled, online, with a sneer about the world’s non-Jonathan Blow video games.
Xbox Live Arcade lags behind other digital distribution services like Steam, according to the developer of Braid, Jonathan Blow. Speaking to The Penny Arcade Report, Blow said that pricing was among the things making XBLA difficult to work with.
Braid was a massive success, so creator Jonathan Blow must be super rich, right? Well, not exactly, according to Blow himself, he’s spent all of the money he made on Braid developing his new game The Witness.
Lisanne Pajot and James Swirsky’s upcoming documentary Indie Game: The Movie will be making its debut at the well-regarded World Documentary Competition at the Sundance Film Festival in Park City, Utah.